This is the official discussion topic of the New Cycle Trainer and Cheats in the WeMod app. Please post any suggestions, bug reports, or praise that you may have for the cheats in here!
1. Choose Material
2. Set Material Amount
3. Set Knowledge
4. Set Current Electricity Production
5. Instant Construction
6. Instant Research
Important Notes:
Click here to view important information about these cheats.
You must be in a loaded save before activating the trainer.
Screenshot:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Updates and Changes:
01/23/2024 Started development
01/23/2024 Released trainer with 8 cheats
02/12/2024 Choose Material cheat added Set Material Amount cheat added
03/25/2024 Bug fixes and game compatibility improvements
I want to start off by saying thank you! I appreciate your time and effort on this and look forward to watching things develop. To that end, I figured I would come and contribute what little I can…
Not all resources seem to work when trying to set the value.
— Could this be due to the possibility of them being in different spots on the info bar at the top?
That’s the only real bug I found while playing today, but I did also think of a few things that could be helpful in a trainer…
1.) Can there be an option to set a knowledge multiplier?
2.) Can there be a way to set an overall production multiplier?
3.) Can there be a way to make resource veins 2/5/10x bigger?
4.) Can the base morale be changed via multiplier or set value?
If these can’t be easily done, I understand. I’m not trying to be demanding, just throwing them out there as ideas. Thank you!
Ensuite, je confirme ce qui a été dit ci-dessus. Toutes les ressources ou marchandises ne sont affectées par la manipulation des stocks. Exemple : je peux manipuler le stock de fil de fer, mais pas de l’acier.