The 7 Days to Die cheats have been updated!
Changes:
- Remove Negative Effects cheat added
- Unlimited Durability cheat added
- No Recoil cheat added
- Super Accuracy cheat added
- No Reload cheat added
- Updated notes
The 7 Days to Die cheats have been updated!
Changes:
Hey, MrAntiFun. First of all, love the trainer. Unfortunately, the instant craft time option hasnât worked for quite a while now. Would love to see that fixed, as it brings a lot of enjoyment for me to the game. Also, would love to see the God Mode option allow users to clip through surfaces again. The unlimited items option seems to be bugged again for stacked items in inventory that are used for crafting, which mainly affects Dukes. Thanks for all the awesome updates to the trainer recently, was really happy to see some new options in the latest update.
so the history button got put under the âmod settingsâ menu.
Next to the games name you will see a star to favorite the game, a bell to get notified when the mod is updated (or released for unmodded games) and finally a series of sliders for the mod settings.
Within that buttons menu is a way to change the source (which you can also do under the play button dropdown menu) display options for the game, mods version (the renamed history) and an option to make a shortcut to the mod onto your desktop.
To visually add to wolfdogâs reply, here is a screen shot of where it is now. You see I drew a red arrow to the button to bring up the dropdown menu and the sub menus itâs in.
Streamer weekend this weekend.
V1.0 drops on Monday June 24.
So expect lots of âtrainer brokenâ about 30 seconds after release, because most people are impatient and donât think you pay attention @MrAntiFun.
Edit: Now I see itâs only releasing on an unstable build today (sometime after 12pm (noon) Central Standard Time) , and the roadmap shows another full month (July 25th) for Stable. So there will be NO (if all the other releases since A16 are an indication) updates to the trainers, until it goes STABLE.
Is there a reason for no Trainer Update on any of the Experimental builds?, as a month is a long time to wait for working mods.
Basically it comes down to the fact that sometimes there are 5 or 50 HIDDEN updates PER DAY in an experimental build, and creators are unable to be patching their trainer EVERY DAY when one of those updates breaks a trainer.
This screencap was from the beginning of June for A21 Experimental and the hidden updates (you can see that the Thursday had EIGHT).
Hi, is it possible to update it to beta version 1.0? If so, approximately when?
It is like other Trainers like CH. There wont be an Trainer for an unstable/experimental build. On 25th of July is the release of the stable build and then there would be an Trainer available for the 1.0. Till then, you can use DM(DebugMode) and CM(CreativeMode) ingame. ^^
You could update to the version that is in beta 1.0, some functions do not work in this versionâŚ
y instant craft canât be used?
Because its not been updated with the 1.0 version yet as its not been fully released its still in the unstable beta mode, the full version of 1.0 wonât be out until the end of july so we wont have an update till then unfortunately
Good morning players,7dtd got a update last night ,log in to play could not continue my game V1.o b313. And it looks like the check box for your Wemod not showing on steam at startup. Iâm a solo player 4 this game. Iâll start a new game, and run WM, and see what happens. It should be check anyway bye the Div. Like what your doingâŚ*****
Checking in again, WM wonât work on V 1.0 B313. Please check. WM needs an Update, AsapâŚlol
It wonât happen.
As has been said many (many, many, many) times before, the trainer will NOT be updated for an Experimental branch release.
Either wait like the rest of us (and use the few functions that still do work) or revert OUT OF the experimental and go back to 21.2 Stable.
I hear ya, new the wait has started. Glade you replied. Still like what your doing âŚ*****
if anyoneâs wondering.
Working cheats:
All other cheats are broken. Some work partially, but will f-ck up your game. For example the âRemove Negative Effectsâ cheat also prevents you from using buffs and might reset your HP and Stamina to 100max as if youâre level 1.
Wait for the full game release on 25th.
Another cheat also works. Super Speed
But am waiting patiently till the game leaves the experimental branch and the trainer gets updated.
I know this was from months ago, but the trainer isnât broken. You can change the keys to whatever you want. If F1 is conflicting with another cheat, change it to something that works for you.
So I made a copy of my game files in order to use some of the mods out there such as craft from storage, and to change the food and water ui. So I now launch the game through the game launcher instead of the steam shortcut icon. Is it possible to still use Wemod with my game or will I have to pick one over the other to use.