7 Days to Die Cheats and Trainer for Steam

Thanks for your suggestion, @Aimro. :slight_smile:

In the meantime, you can use the current Add Items feature to give yourself books and weapon mods that grant these bonuses. :slight_smile:

The 7 Days to Die cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements

I still don’t know how to do it…someone help please?

Also, feature request: summon zombies for loot/exp farming and trolling friends.

warum wurde unendliche gegenstƤnde entfernt

As far as I can see, those aren’t in the item lists in the trainer. If they were:

  • Duke Tokens would likely be under Resources.
  • Dye would most likely be under Mods.

But they are easy to get anyway. Just use the item list to give yourself a lot of stuff to sell to the traders for Duke Tokens, where you can always buy the dyes.


Or use the ingame debug console to turn on creative mode:

  1. Press F1
  2. Type CM, press enter, press F1 again.
  3. Press U to open the menu of all the items in the game, where you can give yourself whatever you want.

Beware that turning on creative mode will disable achievements for that save/world. (Using Wand does not disable achievements, however).

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I know in one of the ā€œincrease stack sizeā€ mods I have, Duke Tokens are listed as ā€œCasinoCoinā€

Is there any chance you could add the Unlimited Items cheat back to the latest mod list? I used it on the 4/2/26 mod list and it still works, but it would be nice to have it on the latest mod list :slight_smile:

Thanks!

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Is anyone else having their save game not working when having to launch through Wemod? My continue game button is greyed out and I cant find see my saves

Can’t help with that, I’ve always launched the game through steam first then once it’s running (and in a menu) press play on Wand.

Anybody know how to make the spawner system work’s?

The item spawning?

Select an item from the list and then press the Set button. It will then go into your inventory as long as you have space for it.

Note that the items will likely only go into your vanilla inventory, it is unlikely to work with any additional inventory slots added in by third-party mods, such as from the Nexus.

Why did you remove one of the most important mod options now?..

It’s not fun at all with Unlimited Items…

so unlimited durability seems to only work with ranged weapons. all melee and tools still go down and break. not sure if this is on purpose. if its semi broken or if for some reason its on my end. playing on V 2.6 (b14)

Unlimited durability works as intended for me on that same version. :thinking:

Do you have any third-party mods from Nexus Mods that change how tools, weapons, or durability works? Mods that alter the memory addresses the trainer relies on will also cause compatibility issues like that.

If you don’t want to remove conflicting Nexus mods, you can use the spawn items cheats to give yourself repair kits as an alternative. :slight_smile:

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I normally start 7 Days to Die from Mod Organizer then start Wand after the game loads. After the last update I get an error message that I must start the game using Wand with out my mods. What changed?

Welcome back to the community. :slight_smile:

You shouldn’t need to launch the game through Mod Organizer for the mods to work. It’s a tool for adding new mods and updating existing ones and is in no way required to make the mods actually work with the game.

Your mods are in the game folder C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods and will still load into the game no matter how you launch it, whether through Steam, Wand, Desktop shortcut, etc.

I have never used Mod Organizer (because it’s an unnecessary ā€œmiddle stepā€ IMO, it takes pretty much around 10 seconds to add/remove mods yourself) and all of mine work fine alongside Wand. :slight_smile:

The only time I used ā€œMod Organizerā€ was when I was playing on both a Darkness Falls (private server) and Vanilla game (solo) at the same time. That way I could switch back and forth between the two without having a complete new separate install for DF.

it might be that. i have IZY AIO weapon pack installed it shouldnt do anything with vanilla weapons but you never know. i didnt take a dive into the code of the mod to check so it very well might be that. its not a huge deal as like you said i can spawn repair kits. or even use creative menu quickly if needed. thanks for the reply :slight_smile:

Could we get Unlimited items back? Also, gun parts are not in spawn resource list.. magnum magazines are not in book spawn and Free Craft does not work. I’ll open craft, select craft, close tab and reopen and it’s still locked.

i just did some testing its O_SCore that makes it so durability doesnt work with melee