1. Unlimited Health
2. Refill Health
3. [Squad] Refill Health
4. Unlimited Stamina
5. No Ability Cooldown
6. Unlimited Revives
7. Revive Yourself
8. Interaction Speed Multiplier
9. Add Class XP
10. Add Account XP
11. Add Weapon XP
12. XP Multiplier
13. Add Requisition Credits
14. Unlimited Ammo
15. Refill Ammo
16. No Reload
17. Rapid Fire
18. No Recoil
19. Perfect Accuracy
20. Fast Reload
21. Weapon Damage Multiplier
22. Kill All Enemies
23. Freeze Nearby Enemies
24. Game Speed
25. Complete Mission
26. Super Speed Multiplier
Screenshot:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Yo,man. Every time I start the game using Trainer, a window always appears displaying the following text. Trainer has never been able to be activated properly.
[ERROR] Failed to locate GUObjectArray
[DEBUG] Took 0.001739 seconds to initialize FUObjectArray
[ERROR] Failed to init FUObjectArray
[ERROR] Failed to initialize UE
[FATAL] Failed to create trainer instance
Could you add a feature that allows players to modify the quantity of in-game consumables, such as grenades and turret? This would be really useful. Thanks!
Toggle the ability cooldown on and off again seems to fix the issue. I think it maybe because the command of lowering the cooldown of the ability ties to the single ability and once changing classes or abilities, the mod stops working?
work fine for me, just a shame that the unlimited hp is not working the synths and that the unlimited ammo doesnt include the sentrys like in the first game