I tested with my GOG version because trainers from WeMod typically works without needing a new variants from the maker, which I’ll contribute to how well the trainers are coded
Update: Managed to fit in some minor testing before breakfast, 'cause why not? Noticed some differences using it on the Steam version of the game compared to the GOG one I used before, but I’m not quite feeling able to write a proper post about what I found yet (and I don’t want to accidentally spread misinformation). What I can say, however, is that once again, DX11 is the way to go for the best results.
PS: This might be the last thing I test for a while. I’ll see if I can get myself to write about the differences between Steam and GOG, though they’re mainly about quality of life than anything (that I don’t think the maker needs to worry about), but I got a lot going on personally, so I can only give so much of myself to testing stuff.
Similar to others, I’ve noticed that, for the Steam version, God Mode doesn’t work in the campaign. Yet it worked fine in the tutorial. Infinite resources/logistics did work for me in the campaign mode.
Idk if this is the right place to ask, But I installed the game through steam, went to play it, but the trainer said it only works for the 64x version of the game, and I have the 32x version installed. How do I change/fix this?
EDIT: Weird, I started the game then activated the trainer and it worked fine. Cool.
So after the cheat trainer worked initially, I can’t seem to get it to work again. The cheats do flip to the “on” position, but nothing is effected in game. Worked only once in skirmish mode and then in one campaign mission, but the next day when I went back into campaign the cheats did not work. The unlimited resources keeps returning back to the off position on its own.