The ignore crafting materials only works on personal menu. is there plans to extend this to crafting benches? and is there a ignore building material in the works?
I am struggling to get the Ignore Material Reqâs working. Everything else seems to at this time. I have tried a few different ways?
Thank you all for you hard work at maintain this trainer!
If you can, could you see about adding the following cheats:
- Making Villagers & Pets not need food/water/sleep/etc?
- Making something to have the best possible schedule for the villagers?
- Revealing the Entire Map of the Island (for people who like to plot villages between certain points)?
- Increasing the Leveling distance so we donât have to level as much?
- Once a Mine is cleared out, can you restart it so we can continue to have iron?
Thank you for your consideration, and again for you hard work!
Just a heads up: Was just playing (post update) and everything seems to be working fine.
Testing out now it seems that the âAdd Items on Useâ does not work correctly, youâll drop the items on the floor, but unable to pick them up.
Please donât report a trainer is working fine and âeverythingâ seems to be working unless youâve extensively tested everything.
This comment section really isnât about whatâs working, itâs about whatâs NOT working. Things that are ambiguous like âeverythingâ donât really help.
A thank you for the modders is always good.
Trainer not working after update
Can confirm. Cheats worked for about a day after the update. Now all except Stamina and Unlimited Durability & Freshness, seem to be broken/not working.
Hi! Have you tried launching the game initially and waiting until you can freely navigate within the game world before opening the mods by clicking PLAY on the WeMod app? If that doesnât work, try launching the game first, and once you are on the main menu, open the mods by clicking PLAY again.
Iâve done the second but not the first. Iâll give that a go and see ![]()
That one worked! Thank you. Iâll know to give that a shot next time
Glad it worked! Enjoy ![]()
Would possibly like to see faster attack/resource chopping speed. Also noticed that with no craft materials does not seem to work with anything other then inventory.
all the mods work but certain ones act very weird and or break certain functions. The mods also apply to the AI villagers. So do not use certain mods like âadd item on useâ when villagers are awake. Add item on use duplicates the item you are transferring between inventories. i.e I transfer 5 stone to a storage bin, when you exit the inventory screen and re-open, you will now have 10. it will keep doubling every time you do it. does not work when adding supplies to a build site. only works in inventory screen. You can add logs and long sticks and carpenter supplies to their respective bins, just disable mod after transferring and you can drop the item on the ground to debug yourself. This mod also applies to the AI, so they may create massive duplicates when crafting and can prevent them from using certain buildings. like a carpenter who crafted wooden planks, there were 5000 wooden planks stuck in the station that required me to delete the building. Ignore crafting materials only applies to crafting your basic supplies that you dont need a work station for. good for making rope and early game wooden tools. Another bug with the add item, if a villager tries to drink water or gather water while the mod is active, it will bug their waterbag and the ai will die of dehydration. So refrain from using it towards the mid to late game. All in all, the mods work fine, its only âadd items on useâ that causes issues.
Mod works like a charm except âadd item on useâ feature. I prefer not to use it. Thank you for the amazing work.
As a future feedback, it would be nice that âignore crafting materialsâ work on Workshop and instant build feature.
Again, thank you.
Right. I was thinking the same thing
The add item on use is a bit weird (and can lead to villagers being bugged if they are grabbing things when you have it active). Iâve had to manually drag things out of their inventories so they can act ânormalâ and not die of thirst because of a log they picked up while that add item feature was active.
Is there some way to make that feature only apply to the player, and not the villagers?
A second issue Iâve noticed is what I think is a weird issue with the âunlimited durability and freshnessâ option and the Foresters. When I have it enabled, the villagers assigned to the Foresterâs hut will seemingly get stuck planting the trees in the holes on the ground. Theyâll just repeat the planting animation over and over and not actually put the sapling in the hole.
Can anyone else confirm if their forester villagers have this behavior when that unlimited durability setting is enabled?
I can confirm the Forester and durability mod on is bugged like that. Saving/reloading fixes the plots luckily, but now I have to keep the mod off.
Hi! Have you tried launching the game initially and waiting until you can freely navigate within the game world before opening the mods by clicking PLAY on the WeMod app? If that doesnât work, try launching the game first, and once you are on the main menu, open the mods by clicking PLAY again.
Can we PLEASE have the mod add in Experience multipliers? Also, can we get the mod to affect villagers happiness, food, water, etc? Maybe even a way to affect the timer for the next villager to arrive?