Assassin Creed 3 Thread | Features | Gameplay | Screenshots | More |

Assassin’s Creed 3 is one of the largest games that Ubisoft has ever made, ever since Assassin’s Creed 2 was completed the game has been under development. To place it in context, just one of the maps in Assassin’s Creed 3 is 1.5x the size of Assassin’s Creed: Brotherhood, that’s right, the entire game.

Ezio’s time is at an end however, paving the way for a new Assassin and ultimately a new period of history to explore. Assassin’s Creed 3 will see a half Native American and half British Assassin known as Connor fight his way through the American Revolution.

Powered by Ubisoft’s custom-built game engine Anvil Next Assassin’s Creed 3 is unique in that it’s able to create dynamic and living landscapes and then populate them with armies, townsfolk or wildlife on a scale that hasn’t yet been seen.

Focusing around three main areas, the Frontier, Boston and New York the game features a dynamic weather system that is able to create random weather systems and also features a seasonal system that will see the entire game reproduced in snow for winter and then crystal clear greenery for summer.

Of course Ubisoft has saved its big guns for Connor and his ability to interact with the world, Anvil Next means that our new Assassin is capable of thousands of animations, all seamless, organic and totally in sync with the dynamic landscape around him.

Assassin’s Creed III will provide approximately 30 hours of gameplay and cutscenes 2 ½ hours. In the following video speak not only developers of Ubisoft Assassin’s Creed 3, but some historians and even former soldiers.


New to Assassin’s Creed is a bartering system, the introduction of wild animals and hunting means that Connor is able to sell pelts or possibly even use them to upgrade his weapons and clothing.

In keeping with the time period, armour has disappeared, instead Connor is blessed with a truly impressive arsenal consisting of a Tomahawk, dual-pistols, new and improved hidden blade, sword, bow and arrow and rope dart.

The last of these being the most visually impressive: Connor positioned on a branch can fire the rope dart at an enemy, then, throwing himself off the branch uses his own weight to lift the target high off the ground strangling them.

Stalking is a new form of hiding, and is key to interacting with the Frontier, by hiding in shrubbery and long grass Connor is able to hide himself. You’ll also be able to use a new-and-improved cover system that allows for peering around corners, placing your back to the wall and more.


Connor free-running

Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin’s Creed: Brotherhood, and not as empty as the Kingdom in Assassin’s Creed, as one third of the quests and gameplay content are in the Frontier. The cities of Boston and New York may also be explored, and will have new details and ambiance.
Since there is going to be a lot more travel in the game, fast travel is making a return, but there is now a whole new system of unlocking it, which is integrated into the natural game progress.

More varied methods of movement have been added as well, including climbing trees, cliffs, and other natural elements, leaping over wagons, or sliding under obstacles. Other freerunning elements also have you jumping through windows, to trees, then onto rooftops.


Connor in a fight with three British soldiers.

Players can dual wield weapons, while fighting and stealth have been completely overhauled with new features, such as “double-counters,” “multiple takedowns,” and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, bow and arrow, and Hidden Blades.
Context sensitive actions, such as using enemies as human shields, will also be included. The target locking system has been removed and replaced by automated enemy selection, effectively changing the combat dynamics. In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonet.

The combat system has been greatly improved, as there are thousands of new animations, few of which are carried over from previous installments. Simple defense and counter-attacks become more difficult, and combat is now focused on putting the player on the offensive, with attacks based on both speed and momentum.


Desmond will use the new Animus 3.0, and will find himself reliving “significant events”. 100% synchronization in memories returns, though synchronization will be treated more like experience in an RPG leveling system, except with a finite amount available.
Activities completed within missions have their own value. The more synchronized you become, the more you fill your sync bar, which can also be increased through replaying missions. Checkpoints will also be introduced to mission replay, meaning you need not have to replay an entire mission to achieve the 100% synchronization requirement


Connor hunting an Elk

Economy in the game will be different, as Connor can now hunt animals, and sell the resources gathered from them. The quality of the kill also increases the value of the resource. Along with this, a new property system will be implemented.
The regenerative health system similar to the type featured in Assassin’s Creed will return. In order to regain his health, Connor must escape from combat and rest.

There will also be puzzles similar to the Glyphs, but they will not be given by Subject 16.

Platforming missions, like the Assassin Tombs or Lairs of Romulus, are making a return, though it is unconfirmed in what way they will be implemented. As stated by Corey May, “People like those. We like those. It’s not something we’d remove.”


Ubisoft Annecy, who developed the multiplayer components for Brotherhood and Revelations, has been tasked with bringing multiplayer back with this installment, though they are staying tight-lipped about it and its features.
So far, there will be a co-operative mode named Wolf Pack, where 2 to 4 players have to kill NPCs during a time limit, possessing 25 sequences. There is also the addition of Domination, a team mode, where Abstergo recruits will need to capture areas of the virtual map they are on, before protecting them from the opposite team.


With the game in development since January 2010, by its release date, Ubisoft will have worked on the title for almost three years. In a statement made by Yves Guillemot, he shared that “what we have seen is just fabulous.”

The game runs on a new version of the Anvil game engine, which improves environmental effects. There will also be seasonal changes; the landscape is warm and open in the summer, but is covered in snow during winter, which subsequently affects gameplay.

In winter, soldiers (and by extension, Connor) will move more slowly and stumble about in the snow, and lakes and rivers will freeze over, allowing Connor to access new areas. Another technical aspect of the engine is that it can depict up to two thousand troops engaged in battle, in contrast to previous games’ one hundred, along with detailed close-ups.


Weapons and Combat Trailer

Naval Battles

Boston Demo


Frontier Demo

E3 Trailer

World Gameplay Premier

Making of Rise Trailer

Inside ACIII



Ubisoft has announced several collector’s editions of Assassin’s Creed III; with three available in Europe and Australia, one available worldwide, and two available for North and Latin America.


A retail copy of Assassin’s Creed III.
A steel book case, with cover art drawn by award-winning comic artist Alex Ross.
A collector’s box.
A 24 centimeter high-quality figurine of Connor.
An exclusive lithograph.
George Washington’s notebook.
An additional multiplayer character, the Sharpshooter.
Two exclusive single player missions, Lost Mayan Ruins and Ghost of War.

Join or Die

A retail copy of Assassin’s Creed III.
A collector’s box.
Connor’s medallion.
George Washington’s notebook.
An exclusive single player mission, Ghost of War.
An additional multiplayer character, the Sharpshooter.


A retail copy of Assassin’s Creed III.
Special packaging.
An exclusive single player mission, A Dangerous Secret.


A retail copy of Assassin’s Creed III.
Assassin’s Creed: Subject Four.
Assassin’s Creed Encyclopedia Second Edition.

Digital Deluxe Edition

A retail copy of Assassin’s Creed III.
George Washington’s notebook(PDF File).
Three single-player missions
The Captain of the Aquila’s uniform and traditional Colonial Assassin outfit.
Two additional multiplayer characters, the Sharpshooter and Redcoat.
Best audio tracks collection from previous Assassin’s Creed games.


A retail copy of Assassin’s Creed III
A statue of Connor, with tomahawk and hidden blade.
Assassin’s Creed-inspired colonial flag.
A metal belt buckle.

[b]Will update alongside Official Ubisoft updates.

Got something new? Post it here and I will credit you and add it to the post![/b]

Thanks To:

[details=Open Me]G Man - Images broken
Camza - Extra info + Video[/details]

[b]Changelog:[/b] - [i]LessThan3 - Thread Created[/i][22/08/12] - [i]LessThan3 - Fixed Issues[/i] [22/08/12] - [i]LessThan3 - Added new information+video[/i] [24/08/12] - [i]LessThan3 - Added Camza to thanks list[/i] [24/08/12] - [i]LessThan3 - New Trailer Added[/i] [12/10/12]
1 Like

Yet another great thread. Yet another game I can’t wait for. Why do they all have to release at the same time, I’m bored out of my head right now release a good game for mah!

Assassin’s Creed III will provide approximately 30 hours of gameplay and 2 ½ hours of cutscenes. The following video will speak not only to developers of Ubisoft Assassin’s Creed 3, but to some historians and even former soldiers.


Thought you could add this in somewhere.

Added thanks! :thumbsup:

Honestly, this game looks great. I love the assassins freed series, bought and played everyone. Probably gonna pick up the Freedom pack. Another great thread!

Thanks, and yes it looks like it is going to out-do every other creed game.

Everyone is making these threads for new games lol, but never the less great post and very informative.

Very nice LT!
Thanks for keeping us updated with all these games!

Best way to keep the members updated! :smiley:

Yep I know. :smiley:

AC3 Looks good the ending on Revolutions was disappointing for me.

the game looks fun but i never played any of the other ones.

hope the MP isnt a fail

It would be good if there was a free roam version of Multiplayer.

Nice Work Man :thumbsup: Claping My Hands < 3 For The Awesome Thread :smile:
P,S Big Fan Of Assassin’s Creed Games. And Check This Thread Out

New video has been added - Weapons and Combat!

So Ive been collecting the chest and other collectables in Boston in ac 3, and when i go into the log book it says there are 13 treasure chests however i puchased a map from the general store which shows all the locations of the collectables and went round collecting them up only to discovoer there were only 12 on the map. I am missing a chest from the central Boston area and this would prevent 100% sync i think, any help would be appreciated

Post Removed

. Another great thread!