but, it seems the “new” Mod is updated, now the one-shot-kills work … but still have lag Problems, but that can be my PC settings - have fun all.
Edit: @LilBiscuit
Variable settings into the trainer…
They work without any problems on my site…
including game speed (0,0.5,1,1.5+), items and favour w/e…
tested again today.
A couple of places where things go screwy with the mod.
The first is “Hunters Hunted”, the section where you have to free the trapped animals. Even with one-hit kills turned off and the damage multiplier set to zero I always fail this quest before I reach the site.
The second is “Last Strike”, the section from the Armor Bay to the Bridge Control Room. If I have the trainer active, the raising of the bridge glitches every time and the bridge never raises so when I sabotage the box outside the Bridge Control Room, the door never unlocks
“A couple of places where things go screwy with the mod…”
“Hunters Hunted”, the section where you have to free the trapped animals. Even with one-hit kills turned off and the damage multiplier set to zero I always fail this quest before I reach the site. → me too, the animal is allready dead and its failed before I reach the area…
The second is “Last Strike”, the section from the Armor Bay to the Bridge Control Room. If I have the trainer active, the raising of the bridge glitches every time and the bridge never raises so when I sabotage the box outside the Bridge Control Room, the door never unlocks → me too, also there are no workers inside the control-box room and I can go into the room but never left it…
yes, there are a few more quests affected, but many can still be completed. I will put them aside and try to complete them at the end without the help mod.
I had to start a new game because I can’t complete the race in “Skybreaker” due to the extremely long loading times of the graphics (with/without wemod)… and there probably won’t be a solution to the stopwatch problem either.
a inf items or a crafting cheat would be great, i cant get my head around getting upgraded and finding all the correct items for it, not my type of thing to do either… =/ reslt a weak avatar lol and me struggling to even get my head around all the systems for crafting and its requirements… ikran energy not working still.
I installed the game internally on an HDD in my PC and on an SSD in my gaming laptop - no difference - the speeds differ minimally.
The only difference here is the graphics cards (laptop AMD R9 12 - PC AMD R9 10/Geforce GTX1050 Ti).
The graphic loading times, however (for example because of the race, where a lot of things load very slowly) are probably only for uneducated/unemployed children of rich parents (pashas) who can buy super-expensive graphics cards and processors…
My Ikran is also “fed” when I click on “feed” because something is missing in the bars, it immediately fills up completely again when I call it up without feeding.
One-shot also works again without any problems.
However, I have noticed that WeMod opens almost 20 instances in the task manager and uses up a lot of resources, which further delays the loading of the world…
Previous trainers (stand-alone) from Fling or MrAntiFun only had one instance and used up much fewer resources. Which is why I am now forced to only use these in order to be able to play at least somewhat “normally” without always having to wait 3-5 minutes until my InGame Area has loaded and I can reactivate outposts…for example…
Hey, there seems to still be an issue with mounts’ health and stamina. Sometimes the game will say it’s full but the health bar is definitely taking damage. Same with stamina, the bar will go down while sprinting or flying faster.
Hey! Have you tried launching the game initially and waiting until you can freely navigate within the game world before opening the mods by clicking PLAY on the WeMod app? If that doesn’t work, try launching the game first, and once you are on the main menu, open the mods by clicking PLAY again.