[/img]Redditor Drift0r recently got his hands on the multiplayer mode in Call of Duty: Black Ops 3 at Treyarch and has shared some details about the experience in an AMA.
Stressing that the version of the game he played was “pre-pre alpha” and that much can change between now and the game’s release later this year. Drift0r notes that many facets of the game “are being adjusted, balanced, removed, added ect.” and that the final experience may be different to the one he played but all of the core systems are in place.
Those in attendance played the game at a steady 1080p 60fps on PlayStation 4 while the campaign mode was also available on PC at 4k 60fps.
Discussing movement within the game, he noted that there are no more than two stories on any map, meaning verticality in gameplay is limited and 90% of gunfights were ground based and while it’s possible to gunfight while moving, aiming and mircromanaging buttons becomes difficult. Jumps are slow, and he says those in the air frequently lose as they a floating target. Wall-running and sliding are said to be much more effective and Drift0r says the game feels somewhere between Black Ops 2 and Advanced Warfare.
Thrusts don’t accelerate as much as they did in Advanced Warfare and jumping is both slower and lower. “On a scale of 0 to 100, with BO2 being 0 in move speed and AW being 100, Black Ops 3 is probably about a 65-70,” he noted.
Time to Kill (TTK) is also described as being “very similar” to Black Ops 2, if not completely unchanged.
“Weapon customization / attachment choices were truly insane. More than ever before,” Drift0r added. “Didn’t like: A few aesthetic choices, facial animations in campaign, there is a Blast Suppressor type perk, and a few of the Perk 3 choices were VERY weird. Not bad, but just odd.”
Drift0r doesn’t provide details on what was quite so odd about them, however.