Captain of Industry Cheats and Trainer for Steam

Yes, I knew that and it still fills up with the waste building. I figured out that you don’t build the waste building or pause it, for it not to collect. Even with “no landfill waste,” it will still collect, even though the houses will not produce it.

@emericus

1 Like

The Captain of Industry cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements
1 Like

Fast research is broken. It seems to be the wrong way around. Now actually requiring an infinite amount of research to work

1/8.589.934.594

The Captain of Industry cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements
2 Likes

Good Morning handsome Modders.

A couple of possible niggles are causing game-play stoppage. I will explain when I stop, save and do something else. Upon my return to Coi, I launch the same way, and my workers feel like island life isn’t for them and leave.

The only use for the unlimited resources I have found is when “Unlimited Resources” is on and you use Unity to help take a structure down, the items used to build that structure are returned to you if you continue to press unity you will get more goodies.

thinking about what I have just said, the above could cause the problem of Islanders leaving. Basically, to much cake and the munchies.

Later gorgeous peoples

Barbz

Game is crashing on loard screen.
O jogo falhou ao inicializar. Envie-nos um relatório de erro se o problema persistir.

Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of ‘Mafi.Core.Terrain.TerrainManager’ (type ‘TerrainManager’)
parent object ‘–’ (type ‘–’)
Previous deserialized object: ‘Mafi.Core.Terrain.Surfaces.TileSurfaceDecalsSlimIdManager’ (type ‘TileSurfaceDecalsSlimIdManager’) —> System.NullReferenceException: Object reference not set to an instance of an object
at Mafi.Core.Terrain.TerrainManager+TerrainData.g__readTile|57_0 (Mafi.Core.Terrain.TerrainManager+TerrainData+<>c__DisplayClass57_0& ) [0x00000]
at Mafi.Core.Terrain.TerrainManager+TerrainData.g__readChangedTiles|57_2 (System.Int32 index, Mafi.Core.Terrain.TerrainManager+TerrainData+<>c__DisplayClass57_0& ) [0x00039]
at Mafi.Core.Terrain.TerrainManager+TerrainData.DeserializeCustom (Mafi.Serialization.BlobReader reader, System.Boolean inPlace, System.Int32& loadedTiles) [0x0013e]
at Mafi.Core.Terrain.TerrainManager+TerrainData.Deserialize (Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Core.Terrain.TerrainManager.DeserializeData (Mafi.Serialization.BlobReader reader) [0x00062]
at Mafi.Core.Terrain.TerrainManager+<>c.<.cctor>b__397_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+d__34.MoveNext () [0x00054]
— End of inner exception stack trace —
at Mafi.Serialization.BlobReader+d__34.MoveNext () [0x0014e]
at Mafi.Core.SaveGame.GameLoader+d__7.MoveNext () [0x004a9]
at Mafi.Core.Game.GameBuilder+d__3.MoveNext () [0x002fe]
at Mafi.Unity.GamePlayScene+d__25.MoveNext () [0x00297]
at Mafi.Unity.GamePlayScene+d__22.MoveNext () [0x000a5]
at Mafi.Unity.Main+d__89.MoveNext () [0x0011b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dd]

We need a much better unlimited resource cheat. What about trying structures are free to build?