Consider supporting macOS

Many people have asked this before and while at that time the gaming industry on macOS wasn’t great… it certainly has changed.

Now that Apple is designing their own SoC’s for the mac since 2020, macs have become way more powerful. Because of this, gaming on mac is actually an enjoyable and possible experience.

However, because their SoC’s are not x86 architecture but ARM, running most x86 games isn’t really possible and Bootcamp (Apple’s app to dual-boot Windows on Intel macs) has been discontinued as well (this is because of the ARM version of Windows’ license limiting this).

Because of this, for the past 2-3 WWDC’s (Apple’s World Wide Developer’s Conference) they have been promoting gaming on the mac, partnered with gaming studio’s like Ubisoft and released the Game Porting Toolkit for developers to port their new or existing game to the mac (ARM architecture).

Apple is also getting serious with gaming on their platforms by releasing “Game Mode” for when you are playing a game which pauses things in the background to give you even more performance.

They also officially acknowledged individuals that are using the GPTK to run non-ported games on the mac: https://youtu.be/gdubc68nV0E

With the GPTK2 you can run almost any game, like Cyberpunk 2077, GTA V, Witcher 3, Ratchet & Clank: Rift Apart and many more AAA titles.
Existing AAA games like Control have also been officially ported to the mac by their studio’s.
And apps like getwhisky.app make this process even easier.

As you can see, the gaming industry on the mac is certainly changing for the better.

Because of this, having an amazing and user-friendly modding program like WeMod on macOS would truly be amazing.

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Mac support is a waste of time - even game developers know this - since it doesn’t take long for Apple to break something in either the game or the way the app interacts with the game.

I’m not even sure if MacOS would even allow WeMod to interact with the game due to OS restrictions.

Additionally the modders would have to make a trainer specifically for the MacOS version of each game, and then again specific for each app store, since the memory mappings would be different. Then of course game and OS updates.

Considering gaming on Mac is so tiny, has always been for casuals, and highly unlikely to change due to the console-like nature of the platform (unable to perform hardware upgrades for example) and unlikely to influence any mod requests in any significant way, I wouldn’t hold your breath.

Put it this way, official SteamDeck support would be more likely than MacOS.