Sadly there isn’t any “average” timeframe we can give you. As it varies with every game, the workload the Trainer Creator already has on their plate, where they live (some live on other parts of the world etc). And of course the popularity of the game (which I think is the main factor but one I dislike that it’s a factor).
I’ve seen past Coral Island updates sometimes take 48 to 72 hours till WeMod is updated and ready to go. There’s just so many things that go into it, that no one can provide a clear timeframe.
While true, I’m trying to keep on topic for Coral Island. And as I stated a games popularity is a much higher priority when it comes to updating trainers as why would a team want to allocate resources to update a trainer maybe a couple thousand people play (talking very low thousands as an example) over a game with hundreds of thousands of players.
I Really hope that this get’s an update soon, a few of the options are broken like fishing line wont break. Looking forward to playing again soon. Keep up the awesome work
Beyond grateful to @ColonelRVH for all the work on this project! I know the newest update messed up some mods working, but I’m still grateful that there is still passion in the work that has been done!
Duplicating or cloning doesn’t work for me. I just tried it and no alternative works for me? for this because lately this fails more than a shotgun at a fair
Hi there,
I have been trying these mods for the past few days, but a few of them aren’t working. When I click to enable them (or even use the keyboard shortcut), it just flips back to off. I’m not sure if it’s a version issue, or if my computer just hates me. Below are the mods that I can’t seem to get to work :
-Unlimited HP
-All of the inventory mods (items never decrease, clone on removal, watering never decreases, everything is disposable)
-Unlimited mastery point
-Instant catch fish
-Fishing line never breaks
-Freeze bug alertness
-Instant cut trees
-Za Warudo (including the add/sub 1 hr)
I’ve been playing Coral Island with the mods for quite a while now and they work wonderfully. I started a whole new save a couple months back for when the mermaid updates happened so I could focus on that and the mods helped set up my farm so quickly.
There have been no issues with the mods, no lagging or anything. One thing I do wish could be added, though I have no idea if it can be done, is a way to cheat the offerings for the lake temple and the orchestra sites. So for instance, you could add wood or stone in place of the specified items and have each site recognize that? I dunno, it would be awesome if it could be done though.