This update corrects some issues that were introduced to Destiny with the release of The Dark Below. We are also continuing to support the Destiny sandbox with changes that were identified prior the launch of Expansion I.
General
Fixed a typo in the German word for 'Radiant Energy'
Weapons
General
Fixed an issue in which some weapon projectiles were improperly penetrating Hive shields
Pocket Infinity
Rolled back changes induced by a previous Exotic weapon update
Charge up and deactivation now work as originally designed
Players may again encounter a previously known issue which prevents charge up
Gear
Both existing and future Raid gear obtained in Crota’s End now begins at Level 30 with an upgrade path to reach Level 32
Raid helmet obtained in Crota's End now drops on Normal Mode and will be a more frequent drop on Hard Mode
Fixed an issue in which Dead Orbit Hunter cloaks awarded reputation gains for both Dead Orbit and Vanguard/Crucible
Activities
Added a replayable node to the Director for the ‘Fist of Crota' mission
Even though I’m taking a break from Destiny, I see they have yet to fix the issue where you lose ammo when you die. (ex: At Atheon with full Heavy, have to wipe, spawn back in, now at 3/4 fulls.)
That could ring true since it has been happening to everyone since the release of Destiny, but, than again, that has to be the dumbest feature ever; especially since it only happens when you have the specific perk on your armor! (Heavy Weapon Ammo: Increases the amount of Heavy Weapon ammunition you can carry.)
I realize that the Vault of Glass is “old” now and that they’ve attended to a few things, but there are still things that need fixing!
…if they feel the need to fix the Raid after 34 days, at the time, than they can attend to it now; even though the new Raid is out!