Destiny Hotfix- 12/16/2014 : The one that followed Expansion I.

This update corrects some issues that were introduced to Destiny with the release of The Dark Below. We are also continuing to support the Destiny sandbox with changes that were identified prior the launch of Expansion I.


Fixed a typo in the German word for 'Radiant Energy'


    Fixed an issue in which some weapon projectiles were improperly penetrating Hive shields
Pocket Infinity
    Rolled back changes induced by a previous Exotic weapon update
    Charge up and deactivation now work as originally designed
    Players may again encounter a previously known issue which prevents charge up


Both existing and future Raid gear obtained in Crota’s End now begins at Level 30 with an upgrade path to reach Level 32
Raid helmet obtained in Crota's End now drops on Normal Mode and will be a more frequent drop on Hard Mode
Fixed an issue in which Dead Orbit Hunter cloaks awarded reputation gains for both Dead Orbit and Vanguard/Crucible


Added a replayable node to the Director for the ‘Fist of Crota' mission

Even though I’m taking a break from Destiny, I see they have yet to fix the issue where you lose ammo when you die. (ex: At Atheon with full Heavy, have to wipe, spawn back in, now at 3/4 fulls.)

GG Bungie.

I do not think that is a bug or anything of the sort. I think they purposefully built that into the game.

That could ring true since it has been happening to everyone since the release of Destiny, but, than again, that has to be the dumbest feature ever; especially since it only happens when you have the specific perk on your armor! (Heavy Weapon Ammo: Increases the amount of Heavy Weapon ammunition you can carry.)

I realize that the Vault of Glass is “old” now and that they’ve attended to a few things, but there are still things that need fixing!

…if they feel the need to fix the Raid after 34 days, at the time, than they can attend to it now; even though the new Raid is out!

I understand that,