Destiny Patch Notes 12/1/14

1.1 : The one about Exotics. And the Raid!

Today’s patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We’re also correcting issues induced by our more recent update to the Raid.

Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
Dismantling unwanted Exotics
Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased
Bad Juju
Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle
Hard Light
Stability increased
Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
Suros Regime
Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo
Stability increased
Range slightly decreased
Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
MIDA Multi-Tool
MIDA rounds now have increased knockback against targets in both PvE and PvP
Send It upgrade (which was redundant) replaced by Speed Reload
Red Death
Rate of Fire increased slightly, but Burst Damage reduced to compensate
Plan C
Weapon Handling speed increased
Player Speed increased while Plan C is in hand
Pocket Infinity
Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Vex Mythoclast
Attack Power increased to 323 (from 300)
Base Damage increased, fixing bug we introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Reload Speed increased significantly, auto fires slightly slower
Ice Breaker
Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
New effects for enemies killed by Ice Breaker upgrade
Patience and Time
Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
Stability increased
Magazine Size increased to 3 (was 1)

Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
Destination Materials now drop from completing the Daily Heroic
Removed the ‘Relic Hunter’ Bounty
Destination Materials now drop from completing the Daily Patrol Bounty

Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors

Networking fixes, which should reduce the instance of the Bee family of KTOs
Fixed an issue in which using Xbox One party chat induced a slower frame rate


Thanks for these, Vex Mythoclast gets a buff, thats great for people who have it.

yup i got mind first run this morning woohoo!

Exotic shards. Dumb. I spend enough time maxing my weapons/armor as it is.

ya really dunno about anyone else but sometime it seems like leveling some things takes a crap ton of XP

Can’t push the templar off. Bit of a bummer

yup the raids gonna take longer now, a lot longer.

What do we do now with ascendant shards i have 102

you still use the shards its just the last spot they changed

You can upgrade an Exotic weapon all the way until the very last upgrade. You need an Exotic shard that you can only buy from Xur for one strange coin.

Or from dismantling exotics.

Ascendent Energy/Shards are now only for Legendary gear/weapons; Exotics no longer require any special items except for something called an “Exotic Shard”…which, like someone said, you can get for dismantling unused/unwanted Exotic gear or from Xur for 7x - Strange Coins.

Personally, I’m pleased with this update even though I have:

  • 300+ Ascendent Shards
  • 150+ Ascendent Energy
  • Cheese the Templar off every week
  • Have farmed for materials (300+ of every one)

Granted, I play this game a lot so majority of my weapons are maxed out (I don’t have a need right now for a ton of Exotic Shards or materials) and that I have a legit Raid team that has done everything Raid-wise so no matter what is changed we adapt, but, just in general, I feel as if this update made it so everyone will appreciate the weapons in which they have maxed out/decided to dump materials into and that a lot of the “currency” (Vanguard/Crucible marks) can be spent on a multitude of things now.

Again, I feel as if this update was a really nice update that made the game just that much better and if you don’t feel the same way than I’m lost as to what you were doing on Destiny day-in-and-day-out prior to this update.