So, this probably won’t get addressed given how long its been but the Unlimited Health option for both the Party and the Player work fine with the exception of if they incur a status effect such as from Dirty Fighting, or a Stun of any kind the condition stays on. The only way to fix this is to reload a previous save as it completely shuts down the ability to move. I also took a look around the stats because super high stats does have a tendency to break the game and I noticed that Dexterity was at 1000 or higher. 99 is the maximum you can achieve and by all means trainers are meant to break the game but this breaks it too much and I suspect this might be lending itself to that issue. This has happened consistently. At first I thought it might be the no cooldown, but nope. It’s the health. Which unfortunately WILL detract from the value of those trying to play. So, unless you have super high stun resist I suggest that the Inf Health ones do not be used at earlier levels. In addition the add a level only has one appreciable function. It does nothing to the character beyond doing just that, it has merit for getting your allies and friends above level 23 to level 24 but in the base game including the PC version without hacks the highest level you could achieve was 25. It does NOT allow you to gain experience past this point given the NaN for the value. If the adding a level function were to function like adding a complete level as opposed to just changing the value it might have individual value but I suspect that is what the add 1k xp is for as that pretty alleviates the issues of that code. Long story short;
Inf HP : If Stunned ; Perma Stuns and you HAVE to reload
Gain a Level : Has no merit beyond getting allies past level 23 and 24 but subsequently bugs the leveling process further by not allowing experience to be earned at level 24 to reach level 25.(Which should be the max, not 24.)
Give 1k xp : Solves the problems that occur with Gain a Level, but again bugs out at the same spot not allowing any experience gain to reach level 25 as the value stays at NaN.
Another issue that came up albeit minor and is more annoying then anything else. Inf Items gives you a stack of items yes. When you sell them, they sell 1 at a time even if all of them are selected. In addition to this, things like the Blood Dragon Armor which I initially noticed it on gains a stack of 99 when you equip it. In addition to this Dalish Armor gained the Indestructible trait which means you cannot drag it out of your inventory to remove it and you have to sell it 1 at a time even though the it sais it is selling a stack. One major problem that occurs because of this is, if any 1 merchant has more then a set amount of items, the game either will not load, becomes corrupt and therefore unusable, or will load and the game crashes immediately after.
So…these might appear minor but the last one can be very very problematic, especially when your only option is to sell them. All in all, it is a good trainer for what does work and I appreciate the effort that has gone into it but this needs be fixed.
Post Edit : Correction about the Inf Health, it appears it is the Unlimited Rogue Stealth that is causing the issue for stun locking the character.