1. Max Movement Speed
2. Movement Speed Multiplier
3. Unlimited Dash
4. Reduce Dash Cooldown
5. Highest Max Health
6. Max Health Multiplier
7. Maximum Health Regeneration Rate
8. Increase Health Regeneration Rate
9. Maximum Feeding Speed
10. Increase Feeding Speed Percentage
11. Maximum Feeding Distance
12. Feeding Distance Multiplier
13. Maximum Dodge Chance
14. Increase Dodge Percent
15. Maximum Physical Damage
16. Physical Damage Multiplier
17. Maximum Ability Damage
18. Ability Damage Multiplier
19. Unlimited Mutagen
20. Add Mutagen
21. Game Speed
Screenshot:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Updates and Changes:
05/11/2026 Started development
05/12/2026 Released trainer with 19 cheats
05/22/2026 Bug fixes and game compatibility improvements
Hopefully, we can use the mod trainers for Challenge Mode soon enough. I also hope for a mod to increase Mutation Points. Also, I seem to have the same problem as others, where the trainer would sometimes just stop working altogether.
I can’t believe bro didn’t put in a mod for DNA points (aka Mutation Points). That should’ve been a no-brainer.
Also, the mods only work at the first regular run you go into, just after starting the game. You need to start the game from the ‘Play’ button inside Wand for the mods to work. If you start the game from Steam or from desktop and then try to load the mods after, they won’t work at all.
Oh, and you’ll need to restart the game everytime you do a new run or restart a run, cause the mods only work on the first run after opening the game via Wand.
Another thing: None of the mods work at Challenge Modes, for some reason.
PS: Even if all your mods are turned off, If you start the game with Wand and at the same time If you don’t use either the Highest Max Health or Max Health Multiplier, for some reason, your Max HP is forced into 1.
Is there a reason why using the options randomly make the game so that it doesn’t pause when you level? Not surprised people are dying because for some reason WeMod removes the pause function when picking choices. This doesn’t happen using a CE table for example so it’s 100% a WeMod issue.