Glad to have this update, I noticed that “Working Rate” and “Combat Efficiency” do not work correctly in WeMod. They’re setting to 777700% when WeMod is activating, even “Super Combat & Work Rate” does not turn on. Attached 2 screen captures are FYI.
By the way, these two work correctly in your “Farthest Frontier v0.7.6 | Cheat Engine Table v5.0”.
Doesn’t happen to me. Did you activate it by accident? It can’t be disabled in the trainer as stated in its instruction, you must restart the game to disable it properly.
I do not turn on that option. I only use 0 Cost Build, Prevent Diseases, Prevent Building Fire and Unlimited Mineral Deposit. Also, I’ve turned off all options then ente the game the take these 2 screenshots.
According to your reply, I notice you do not enable “Save mods”, so I try to disable “Save mods” then open the game with WeMod, the problem is solved. Then this problem will not occur again even “Save mods” is enable.
I suppose that maybe I have turned on “Super Combat & Work Rate” then enable “Save mods” when try this game first time, after that, even “Super Combat & Work Rate” is off then start a new game, it still working until I disable “Save mods” and restart the game.
Please add “Unlimited Building HP”. Overtime, houses become abandoned from desirability, end the building is dying. Your trainer has only one feature out of two, namely “Unlimited Building Health”
Currently having an issue where the vast majority of my villagers will not grow past age 1. This causes all sorts of problems needless to say. Their ages are independent of the “edit year” cheat. Only other cheats active were 3x villager move speed, mega storage cap 2, villagers stop generating waste, and fruit tree blessing. Best guess is waste generation or move speed might impact aging? It’s very odd.
No the buildings still naturally decay through “wear and tear”. The unemployed citizens will repair it automatically if it gets too low but you get a prompt before that happens
Has anyone noticed any issues with the cheats since the update
waiting for undate,and whether we can add “speed of collecting resources”, I found that the villagers’ speed of cutting trees and collecting other resources is very slow.
Any idea on when the “Ignore Building Upgrade Requirements” will be fixed? All else seems to be working except this one. Thanks and keep up the great work.