Farthest Frontier Cheats and Trainer for Steam

With the recent update, Instant build cheat only affects on new build. Have you tried that?

Yes it was a new village and new buildings.

Hi ad, please update to the latest version. The old version has a bug that prevents playing, thank you very much.

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Hello, please update to the latest version of the mod. The gatherer area is not recognized.

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Hi, i see unlimited villagers healt and multiply vllager move speed, not work.
hey haven’t worked for three or four days.
Thank you, and sorry, english is hard for me.

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Same, speed and a few other mods have not been working for several days. Seems like it has been since the latest update. I went back and played with an older version, but everything was wonky there too, so I changed back to the lates update.
Boo. I pay a monthly fee for this?

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Please update to the latest version of the mod. The gatherer area is not recognized. :sob: :sob: :sob:

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Message on this board when you try to post anythingā€¦ā€œThese cheats require an update. Please do not post about them being broken!ā€
Well, then Admins, please request an update. Those of us who actually pay $70 a year to have fully functioning mods are a bit frustrated.

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The Farthest Frontier cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements
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Hey folks,

Been playing and testing the majority of mods, and so far I’m not seeing any issues.

Some of the mods were still working before this update on the 0.9.3 version of the game (latest), the biggest issue was Work Areas not recognizing resources, that is fine now.

The 0.9.3 update also implemented a lot of changes to game speed, and that all seems fine with the mods now too.

Thanks for taking the time to update these mods.

Pix.

Two very small, non-breaking issues I’ve noticed.

Unlimited Villager Health - Doesn’t seem to apply to Combat forces. I have noticed the damage they receive is reduced, but it’s not ā€œUnlimitedā€.

Activating ā€œAdd Month / Seasonā€, will prevent traders appearing the current summer season. I played through a few years to test this. They will start to appear again in the next year after activating this option.

For example: Activating this in year 10, to skip the winter, will bring you into year 11 spring, thus no traders will appear. But will in year 12. I tested this twice with the same result.


As I stated above, these are not breaking / big issues, just thought I’d report them.

Thanks again.

Pix.

updated today, will be testing!

Foragers are still only partially aware of the foraging area or not at all. I have to click on each item one by one, and the foragers will collect only that.

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Same issue with foragers. They collect from the work area when first built, but you have to click on individual item after relocating.

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Hi! @UltimateSquirrel99 @fifi5425 I just want to confirm something before I report to the team. Can you tell me which mods are affecting the foragers? Or which mod options were you using at that time?

wemod not function on villager move speed. please advise how to fix it…
thanks creator…

hii…@eimajamie & @ColonelRVH please help…many thanks if u advise…

Hi! Are you playing on Steam? Is it the only mod option that’s not working for you?

Unlimited villager health (in combat) not working in v0.9.3 Steam. Also still reporting the same issue with foragers not collecting within the work area after the first click. No clue which cheat is affecting it. Maybe ā€œSuper Combat & Work Rateā€.

Also, a function to increase currency would be great.

Several comments have given you a list to consolidate of the current errors and issues that need updating/addressing. It’s been a month.