Flintlock: The Siege of Dawn Cheats and Trainer for Steam

Flintlock: The Siege of Dawn
This is the official discussion topic of the Flintlock: The Siege of Dawn Trainer and Cheats in the WeMod app. Please post any suggestions, bug reports, or praise that you may have for the cheats in here!

Download Trainer

Download the trainer or find it in the WeMod app.



Trainer Options and Cheats:

1. God Mode/Ignore Hits
2. Infinite Health
3. Infinite Enki Charges
4. Infinite Witherings
5. Infinite Primary Firearm Ammo
6. Infinite Secondary Firearm Ammo
7. Rapid Fire
8. Stealth Mode
9. Set Movement Speed
10. Infinite Jumps
11. No Fall Damage
12. Defense Multiplier
13. Edit Reputation
14. Reputation Multiplier
15. No Reputation Loss On Death
16. Edit Wood
17. Edit Iron
18. Edit Sulfur
19. Infinite Potions
20. Super Damage/One-Hit Kills
21. Damage Multiplier
22. Set Game Speed


Screenshot:



Supported Game Versions:

We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!



Updates and Changes:

  • 07/24/2024
    Started development

  • 07/24/2024
    Released trainer with 22 cheats



Like what you see?

Check out all of the games WeMod supports here.

1 Like

The Flintlock: The Siege of Dawn cheats have been updated!

Changes:

  • Released trainer with 22 cheats
1 Like


good evening why is it still marked test necessary on the mod page when you say that they are released for the game how come it is still marked test necessary

@rapht This is normal for new trainers for new games, and updated trainers. It’s just letting you know that there might be bugs, and we the players test things out and report them if there are any. you can disregard it. It just means the trainer has only been tested by the developer. The message usually goes away after a few days on it’s own.

Also, and a mod or the dev can correct me if I’m wrong, but they only test the mods at the opening parts in the game. They don’t test every mod 100% through the entire game, so issues may happen if it was in an area / part of the game they didn’t get a chance to test.

1 Like