Hmm, I’m a bit confused ![]()
Yesterday the game was on first rank in the list of upcoming updates. Now it’s not seen in the list anymore, but also it’s wheter in the list of finished nor I did get any notification about an update of the mod. And here is also no information about a completed update.
So where is it and what happened? ![]()
Same, been watching the list for days, hyped that it’s been #1 for the last 2 and then it just disappeared…
Yeah I put a lot of boosts into it. Would be nice to get an update on the update, if you get me. I understand it’s complex as a lot has changed. Be cool to know if its still being worked on though… @MrAntiFun? Happy to test anything
Same here, added many boosts to this update, and could not find it in the list anymore.
@MrAntiFun was it removed from the list of “to be updated”. Could you let us know please ![]()
And what exactly have you been doing the last few days?
Wood, stones, planks and berries work exactly as before, the rest doesn’t…
Just like before…
Guys, this is a completely new game, so for better or worse you’ll have to create completely new trainers…
For everyone’s information: the mod is neither in the “recently completed” list nor in any other…
They just gave up and threw the game out…
In any case, the almost 200 boosts I used are back.
But this isn’t the first time, WeMod did the same thing with Call of the Wild -The Angler…
This will be my last post as a PRO, I will end the subscription and look for another provider…
Could you figure out a way to max out the religion, trade, and fortification coins/points?
Hello, Foundation players!
As we continue to polish the game, we’re excited to share our roadmap for the first batch of Quality of Life updates for Foundation 1.0.
General bug fixes & improvements
Addressed the most commonly reported issues
Improve overall performance
Expanded compatibility with a wider range of GPUsGameplay improvements
Creative Mode: Add Unlimited Gold
Hunting Improvements: Maintaining wild boar density over time
General Balancing: Adjustments to improve overall game balanceUI/UX improvements
Monument Mode Improvements:
Motion mode (highest priority)
Replacement mode
Leveling mode
General usability improvementsAdditional UI/UX bug fixes
Mod support
Reactivation of mod support:
First introducing a separate build to allow modders to switch to Foundation 1.0
Later the integration of mods into the main versionGraphical and visual improvements
Advanced customization of the monastery with new roof colors
General visual improvements
And yes, we let the fisherman row the boat!This roadmap demonstrates our commitment to improving and expanding Foundation 1.0 to provide our players with the best possible gaming experience. Your support and feedback continues to be invaluable to us, and we look forward to bringing all of these improvements to the game.
So much for the road map
So unlimited gold becomes unnecessary and with the expanded trade routes you can buy all the resources you need…
no trainer necessary anymore
Simply build embellishments, rose bushes, hedges, cypress trees…
Depending on which building you build them in, they boost religion, trade, or fortification
you’re right about to not need a trainer any more for the resources since the trade QoL has made it way better.
The only thing the trainer should do for this game is remove the cooldown and time it takes to when using the mandate to recruit more people into the town or speed up the immigration timer. the main blocker in town expansion is lack of people doing stuff.
resources are nice early game though, mid to late game its just people since you’re town needs to feel alive and no one is available to work it
You’re not right with not needing a trainer anymore.
Because the road map just announces this for creative game mode - so there’s also need for all the other modes of the game. And it doesn’t say when the update will come - in a few days, in months,…
And all the other ressources cheats and experience cheat also help in each early game but also in later games with big population.
So please update the trainer so that all cheats work like they should.
Besides the Gold cheat should be divide into money an gold - and cheats for all the other ressources/items in the game would be fine too.
you can add your boosts to it today .
I’d be happy if we got the same trainer input options but instead of unlimited we could enter quantities
Actually it’s slipping down the list - now on rank 10 and the 3rd in the list of MrAntiFun
I’m wondering why this cheat is always waiting or delayed, or cancelled like minimum 2 times in the last weeks - instead of a rework to make it full functionally again.
i have a feeling it dropped due to 1.10.2.13 patch that is now live.
¯\_(ツ)_/¯
thevoidking
It just seems very odd that it was top for awhile, nothing gets fixed and then bam now its middle of the list with no word on what is the hold up. Transparency would be helpful when money is involved.
Agree 100%
my life past away by being patient.
They are a bit useless can’t lie
It’s back on No 1 of the list - awaiting what will happen ![]()
based on experience, nothing! They will just ignore it, claiming it is “up to date” and ignoring the fact that the game has changed since 5 years ago where they made the mods for it, thus keeping the old useless mods with no update to the current influences to labor, kingdome and clergy. Then someone will show up and use the excuse “the game is being updated to often”. Yeah, sure. So the mods for endless coin, berries, lines, stone and planks, that have been here since 5 years and that acctualy work somehow “cant work cos the game is being updated”. Retarded statement opposite to facs…
or in meantime use the cheat engine table