Granblue Fantasy: Relink Cheats and Trainer for Steam

Update 1.3.0 just dropped, would appreciate if it could be updated!! Thanks!!

Hey there, currently, it is in the testing queue. After it’s been tested and something is found to be fixed, it’ll be considered for the creator queue if it requires an update.

The Granblue Fantasy: Relink cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements
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the game speed mod kinda doesn’t work. If you are not on stage, it works, but the speed becomes normal again when you are on stage. Especially in defense missions. maybe the stage neutralizes the mod. and I hope you can add Crystal multiply mod tho. Overall, thanks for the mod.

update please to 1.3.2

Hey Fling can u get 1.3.2 Mods please. Most of the trainer is not activating

Could there be a way to freeze the mission timer?

@FLiNG my dear!

We have a few mods not working for 1.3.2 (latest patch) can you work your magic here?

Would highly appreciate it!

Cheers!

Have they updated this? feels like it got dropped for mods and it’s a recent game

I received a Triage email requesting I post my suggestion here:

RE: Granblue Fantasy Relink: Sigils and Wrightstones

Wondering if its possible to make an interface to guarantee stats on the randomly generated power-ups you get from gambling in the Transmarvel and Curio interfaces? It might look something like this:

A ‘Transmarvel and Curios’ section on the game’s WAND page

Header A for ‘Sigils’

  • Using this feature would ideally always produce “Epic” sigils (max lv 15)

Slot 1: Would set the first desired parameter
Slot 2: Would set the second desired parameter

Header B for ‘Wrightstones’:

  • Using this feature would ideally always produce “Epic” stones (20/15/10 potency)

Slot 1: Would set the base (Vitality / Sequestration / Fortification / Dread)
Slot 2: Would set the first desired parameter
Slot 3: Would set the second desired parameter

If you can’t set stats like this, maybe its possible to force them to at least all drop at high rarity (20 / 15 / 10 potency), since they’re so completely random it sucks having to get the skill mix you need and also at the highest levels.

In this same vein, there are now War Elemental+ and Berserker Echo+ that would be a humongous benefit if you could lock in their secondary parameter. Or if there’s a way to take certain stat pools out of the table to at least cut back the junk rolls on any of these, that would be a great help as a side-step to directly controlling the exact results.

Have they update this? since we can use this before the expansion come. It carry over.

Anyone tested with the new game dlc update yet?

Update the mods please !

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All mods require an update due the new dlc release

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Yeah it needs updating but it hasn’t been put in the update queue list

Doesn’t work post-update

How do we get this on the update queue? Or does Wand not support the game anymore. Last update was 2yrs ago.

I don’t know was hoping a staff member would come in here and give us an update


From the support it seems likes they know

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For what its worth, i already emailed them to let them know

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