As we head into 2015, we would like to share the first screens and system specs of Grand Theft Auto V for PC as well as a new release date of March 24, 2015.
Our apologies for the slight shift in the date but the game requires a few extra weeks of testing and polish to make it as good as can be. Moving a release date is never a decision we take lightly and is a choice we make only when we know it is in the best interests of the game and our fans. Thanks everyone for your understanding and we assure you these few extra weeks will be worth it when the game does arrive in March.
GTA Online for PC, which will support up to 30 players, will launch alongside GTAV for PC and will include GTA Online Heists. Online Heists for consoles will be launching in the coming weeks ahead of the PC launch.
GTAV for PC pushes Los Santos and Blaine County to even greater levels of detail, running at 1080p and 60fps with up to 4K resolution and support for up to triple monitor configurations, as well as NVidia 3D Vision for up to triple monitor setups.
GTAV for PC also includes the new Rockstar Editor, which gives players a full suite of editing tools to create and publish gameplay clips direct to both Social Club and YouTube.
Minimum specifications:
[details=Open Me]OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
Memory: 4GB
Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
DVD Drive
Recommended specifications:
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
Memory: 8GB
Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
DVD Drive
[/details]
Game companies that do a lot of updates and content typically go above what their game actually is just to play it safe.
Most likely it will be in the 30 to 45GB area.
Anyways, not too surprised that its seeing a delay, as that is pretty much Rockstar’s track record these days to announce something, set a day for it, and then completely miss it. Still… when whatever they are making does get released it typically is pretty well polished.
That is true, but that is still if it will truly support it, and may be for what they hope it will at launch rather than straight up fact at this time.
Also, from what I’ve seen of a lot of games is they are horribly over-estimated prior to release.
Yeah I know. But it’s 1440p @144Hz with G-Sync or a 4K @60Hz with G-Sync. I currently have a 144Hz and would never look back, but I heard that G-Sync should have everything still pretty smooth at 60Hz.
Now that we are off-topic, I better contribute.
I’d rather do G-Sync with 2160p because it makes 2160p reasonable. No point in getting G-Sync on a 1440p monitor if you have a solid GPU because you are going to be running the games at a pretty high FPS already. Most cards can’t handle 2160p very well so dipping below 60FPS will happen a lot, which is really where G-Sync shines in my opinion.
Exactly my thoughts. I refuse to go to 4K unless it has G-Sync, because we won’t have a 144Hz 4K Panel for probably another year, and even then you’re going to need a really beefy card or SLI card.
That Asus ROG Swift put in the G-Sync just to raise their prices even more. If it didn’t have it, you could knock $200 off easily.