I’m having some troubles with the “Stealth Mode (Invisible to Enemies)” mod. If you activate it before loading any map/mission, it does work perfectly. However, if you deactivate it and then activate it again, it doesn’t work completely. It does prevent the NPCs from seeing you, but if you do anything illegal in front of them, they will freak out and the guards in the area will start searching you. So, basically, they still not see you, but they can see the illegal actions you do. This didn’t happen before the latest game update, when the trainer was also updated.
Now, I’m not a mod developer at all, but I’m going to say the following. I think this mod is too complex. I see that whenever you activate it, the type of area you are at that moment, will stay like that until you deactivate it again. Per example, if you are in a hostile area (not in combat, but in a hostile area) and then activate the mod, even if you get out of that area, the map will still say hostile area. Also, I see that if the mod is activated, and you hide in grass, the character doesn’t get highlighted, which is usually the thing that lets you know you’re properly hidden. All of this makes the mod unnecessarily complicated, which may be causing the error I mentioned before.
It would be more than enough if the mod just removed the vision cones of all NPCs and also made them deaf. I know this is possible as there are mods in other webs that do that. (but, of course, WeMod is better as you can trigger the mods in game).
Thank you for your wonderful services.
I have a query whether these mods are for “Hitman 3” version or will these work for the “Hitman World of Assassination” version of the game as well.
If not supported, is there any plan on providing the mods for the WoA version of the game as well ?