1. Unlimited Health
2. Unlimited Energy
3. Unlimited Nutrition
4. Unlimited Resources
5. Mega Exp
6. Unlimited Skill Points
7. Free Construction
Screenshot:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Updates and Changes:
07/19/2019 Started development
07/20/2019 Released trainer with 7 cheats
04/22/2023 Bug fixes and game compatibility improvements
05/05/2023 Bug fixes and game compatibility improvements
05/11/2023 Bug fixes and game compatibility improvements
07/23/2023 Bug fixes and game compatibility improvements
Once you get items to give Research and Occult Research points you can instantly bump those to 99, then TURN OFF the cheat. Use enough to get the research you want done, then turn the cheat back on before you use the last one to replenish your supply.
You can also use this trick to get large amounts of Scrap if you want to keep rerolling new survivors.
Use the cheat to set all your items to 99
Now turn the cheat off
scrap everything scrappable. Make sure to keep AT LEAST one of each to replenish your supply back to 99 later. Note: Not all items give you scrap. Pay attention to what scrapping something actually gives you.
You should be able to get enough for tons of survivor rescue rerolls…especially once you get later tier items. But remember, once you re-engage the cheat your scrap is instantly set back to 99. And pay attention because each reroll is more expensive, so it won’t take long for rerolls to cost well upwards of 99. But use this trick and you’ll have more than enough.
Thought your scrap count in the upper right corner will be pretty borked.
I managed to find a pointer to the memory of % attack on the base using CE 7.2, I now accumulate 40 attacks per day, and the attack level is growing and growing, but I can’t keep up with such a rate of development of the enemy, so now I have % attack always 1, but there is a nuance, the complexity of attacks grows even if the number of completed attacks on the base does not change. Strange progression mechanics, if you don’t have time, you’re late.
Health still not working, or how to activate it correctly?
I chose a character at the base, he was injured from the previous attack, but his health was not restored.
On the world map, I chose a character from the group, activated it, and after the battle, he also lost his health. What am I doing wrong?
Add the ability to remove % attack on the base to disable attacks on the base, or the ability to reduce the level of danger.