This is the official discussion topic of the
LumenTale: Memories of Trey Trainer and Cheats in the
WeMod app. Please post any suggestions, bug reports, or praise that you may have for the cheats in here!
Download the trainer or find it in the WeMod app.
Trainer Options and Cheats:
1. Unlimited HP
2. Ally Damage Multiplier
3. Ally Healing Multiplier
4. Ally Cannot Die
5. One-Hit Kills
6. Enemy Damage Multiplier
7. Enemy Healing Multiplier
8. Unlimited SP
9. EDIT Money
Important Notes:
Click here to view important information about these cheats.
Launch the game on Steam or Xbox before clicking Play on Wand to load the mods.
Screenshot:

Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Updates and Changes:
-
05/26/2026
Started development
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05/26/2026
Released trainer with 10 cheats
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05/27/2026
Bug fixes and game compatibility improvements
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06/15/2026
Bug fixes and game compatibility improvements
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The LumenTale: Memories of Trey cheats have been updated!
Changes:
- Released trainer with 10 cheats
Initial trainer for this game. I realize this is not too many options. I was under the weather today. I plan to revisit this title later this week, so let me know the options you would like to see in addition to what is there now.
1 Like
Maybe an item pickup multiplier and or unlimited items. Something that can affect how lost versions appear on the map like how palworld does same with 100% catch rate. An Exp multiplier would be nice as well. An ignore crafting requirements would be neat.
3 Likes
Potential bugs I’ve encountered, anything to do with the unlimited hp and sp seem to cause the game to freeze when running into animon or battling in general
add one to get shiny starters
1 Like
The LumenTale: Memories of Trey cheats have been updated!
Changes:
- Bug fixes and game compatibility improvements
Try latest version. I changed some things and it appears to work for me in battles.
Looks like its all good now, thanks for the quick fix, the save mods option was messing with some stuff I believe
Sup mate. Do you happen to know if you can make a code so that wild Animon spawn as Lost? I’ve been spending the last part of a few hours trying to learn how to do it myself. I have absolutely 0 coding knowledge. However, I managed to be able to get the game to turn all Animon to Lost but only temporarily. As turning off the script causes the Animon to return to their original states. Meaning there must be some other check that makes it so that the game determines that a spawned Animon is genuinely a Lost variant.
2 Likes
Good trainer hope it’s updated soon with more options such as the suggestions above, would also like to possibly see a 100% hidden type encounter options as well as a max all items if someone hasn’t already said that. Great work thank you
1 Like
I should have time to return to the game by the end of this week. I’m not sure I can find your request, but I will take some time to try to find it.
1 Like
Yeah i tried my hand though some CE manipulation. I think it probably ends up using a similar system of a series of checks via ID’s or something to see if an Animon gets spawned as a lost variant. And there are several checks to determine if the ID’s match. If it doesnt, then it will be flagged as a normal Animon.
So while I was able to make it so that all animon essentially appear as lost. The moment the script turns off the game rereads their ID’s and sees “oh their ID’s dont match that of a legitimate lost” and then reverts them back to normal.
I was trying to essentially find the specific algorythm that governs spawning specifically. Since if you can change the percentage chance (similar to pokemon) then the game should naturally generate legitimate Lost Animon. I just dont have enough knowledge to identify where that is.
1 Like
Would be cool to have a function that either speeds up the game or just the text/cutscenes.
I’m not sure the one hit low health actually works because I use it and I still one shot.
It works but if your animon is too strong it will just One Hit KO them.
Also the trainer doesn’t have 10 options for steam.
I don’t see the ally or enemy damage or healing options on mine (pro)
I only have Unlimited HP, One-Hit Kills, One-Hit Low Enemy HP, Unlimited SP, edit money, and video clipping options.
There are alteration options in the Pro tabs beside the cheats. I only see 9 but, I guess if you consider the video one then it’s ten?
Edit. I looked over the Ally can not die one.. that makes number 10
Thanks for the work you’ve put in thus far. I look forward to the updates and to see what else is added. A suggestion(s) would be exp/affection.
1 Like
I hoping for that exp multi(if possible)
2 Likes
Also, it seems like the 1 hit KO towards Enemies doesn’t work.
However, setting the multiplier does help.
the one hit mod doesnt work for me and i would like more mods plsss