Manor Lords Cheats and Trainer for Steam

Same cancelled sub

@Sephyyy @FLiNG hey guys. These mods need an update. A lot not working since the new game update that dropped this week. Hopefully it can be sorted soon

Hey! Just to confirm, are you using the beta version of the game? If so, please see below chris response regarding the recent update of the game which is for beta branch only.

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As was already said, this game went 7 months without an update so being in beta is no excuse.

It’s less convienient as it requires additional mods to make it work which is why I was willing to pay for WeMod but I don’t see much reason to keep this as I switched to pro for this game. Whoever these guys are making excuses are costing WeMod paying customers.

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Thanks Sephyyy, reasonable considering the amount of games needing update.

I have patients. Keep up the good work, Thanks guys

It’s honestly unacceptable that your refusing to update the mods for the new beta because of “frequent updates.” This beta is the first update the game has had in seven months, that’s hardly frequent. As someone paying monthly for Pro, I expect active support for the games I subscribe for. If they can’t maintain mods even with such slow update cycles, it feels like paying customers aren’t getting what they’re promised. This decision really needs to be reconsidered.

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@Maybe Taylor

I said the same thing and my comment was deleted

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This is an experimental build, which means it’s unstable and frequently updated with new content being added, removed, or patched. As a result, the trainer would constantly break and end up back in the update queue repeatedly. This is also why they recommend users to use a new save and disable mods when using the experimental build.

Well first, the game went 7 months without an update so frequent updates is not an argument and second the folks commenting pay for this service so as I wrote in my comment that was deleted by someone, why should we keep paying for WeMod?

The last update to the actual game was nine months ago. We continuously test trainers to ensure they’re working properly after any major game or app update. Your comment was removed because it encouraged users to use another service, which we don’t allow or promote here.

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Mods don’t work at all for the new pre-release which is a shame as the new pre-release brings major additions.

The Beta came out 2 weeks ago, and there has not been a patch or a content update at all….

Hi. Wouldn’t it be possible to make the mods work on beta build? Sure, there is a realistic chance that, whenever the game gets its next update and the current beta branch will go to main branch, that another update is required here.
But since the new udpate literally nobody plays on main branch. People happily abandon their savegames to play a new game with all the new content and would like to play it now with WeMod. This is not Anno. About 3 hours in, you have build everything anyway. Starting a new game doesn’t hurt.
I see the sense in the general policy to not do beta branches, but in this case the devs just missuse it to withhold the new content from the players by not patching it into main build.

And who knows how long we will need to wait for the next udpate. Or when the beta build will be transfered to main. Maybe months again. And nobody can use the mods till then on the branch everybody is playing on. Seems to me it makes the most sense to patch the mods to work with the beta branch.

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exactly what i was saying

It really doesnt matter the beta is broken. randomly villagers bug and cant be assigned or unassigned so nothing gets gathered and nothing gets built

ok thanks for the reply @Sephyyy . With the lack of updates the game itself gets, I don’t think you would end up constantly being updated. It is quit a popular game now aswell. Maybe something to consider. Thanks

I’d +1 the rest of the comments here. Manor Lords doesn’t receive regular updates and by not supporting this version you’re essentially killing WeMod’s support for this game.

I’m seriously considering cancelling my pro subscription until this is rectified.

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The way you guys are handling this is absolutely abysmal. Some users have already shown evidence, that refutes your claims of frequent Updates, yet you are still pushing that narrative like some Reddit-Mod on a Power-Trip.
I’ve been a paying Customer before and been part of this “Community” since 2018, your founders year (f’in hell, I’ve actually been longer with WeMod than you are). Your most frequent actions tho 100% convinced me, that I’ll never be returning as a paying customer as this isn’t the first time, the WeMod-Team is acting anti-customer.

And please, don’t bother answering with the same evasive, dishonest blabla “It’s a Beta Build, it >could< Update”, even tho there was no Update for 9 Months.

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We understand your frustration and appreciate you taking the time to share your feedback. However, our policy has always been the same for all games we do not create or maintain trainers for beta or testing builds.

We fully understand how disappointing that can be for long time users, but maintaining stability and reliability across supported titles is our priority. Once the game version moves to a stable release, we’ll review it for trainer compatibility as usual.

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You keep repeating that the beta is “unstable” and “frequently updated,” but there hasn’t been a single patch in almost a month,

and before that, the last update was nine months ago. That doesn’t fit your own justification for withholding support.

If the actual policy is simply “We don’t support beta branches under any circumstances,” then it would be more transparent to just state that directly, rather than citing “frequent updates” when that clearly isn’t the case for this title.

At the moment, paying Pro users are being told to wait indefinitely based on a reason that doesn’t match observable reality. If betas are permanently unsupported regardless of update frequency, that should be disclosed upfront so customers know what level of support to expect.

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