Information
Open Me
For those who don’t know State of Decay is a real-time sandbox world that generates zombie threats and plot elements depending on how you’re doing. You can play the game defensively, building your town and reinforcing it’s defenses, or take the fight to the horde. Oh, and it’s all set in a huge open GTA world with vehicles and multiple locations to explore.
It’s never going to be the most beautiful game, but it may well be the one that gets the most time on our consoles this summer.
The world of State of Decay had to feel real, and as players, we needed to feel we had choices. Not just options, but the choices available to us here in the real world. That meant abandoning the usual game designer tools of scripts and triggers, and instead simulating behaviors and responses. Noise, echos, light, motion, resource depletion, morale, energy — all of those things needed to be modeled, and the inhabitants of the world designed to react and respond to them naturally. It was a daunting challenge, but one we thought was essential to creating a true survival experience.
Release Date: Sometime in June of 2013
Screenshots
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Gameplay
Open Me
http://www.youtube.com/watch?v=rm7H3KEzE6g&feature=youtu.be
http://www.youtube.com/watch?v=Ioqq4fgev-w&feature=youtu.be
SOD PART1
SOD PART 2[/details]
Useful Posts
[details=Open Me]My Original SOD Post
Thanks
Open Me
Special thanks to Chopper for some of the screen shots and for posting information regarding possible multiplayer as a future DLC also Horney for releasing new updated gameplay.