MW2 Ultimate Dvar List| UPDATED | J-Tag's Only!

I TOOK MY TOPIC FROM TTG AND MOVED IT HERE TO HELP YOU GUYS OUT TO!!!
THIS WAS MADE BY ME, IT TOOK ME A WEEK TO MAKE!

[size=24]WELCOME TO -TSTRUCK-'S DVAR LIST THREAD, HERE YOU WILL FIND EVERY DVAR YOU NEED FOR MW2.

THANKS AND HAPPY MODDING![/size]

Wallhack:

Paste Code into PATCH_MP;

If you can force host , this code your whole team will have it;

doWallhack() 
{ 
    self endon ( "disconnect" ); 
    self endon ( "death" ); 
     
    { 
        self ThermalVisionFOFOverlayOn(); 
    } 
}  

This is the code for one person eg. you.

onPlayerSpawned() 
{ 
    self endon( "disconnect" ); 

    for(;;) 
    { 
        self waittill( "spawned_player" ); 
         
        self thread monitorSprintDistance(); 
    if( self.name == "Player1" ) 
{ 
        self thread doWallhack(); 
} 
    } 
} 
doWallhack(); 
{ 
//code 
}

Rotating Skull Emblem:
This is for Patch_mp
This is for Unlock all lobbies;

self SetcardIcon( "cardicon_prestige10_02" ); 
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" ); 

Here Are Other Emblem Codes:

cardicon_1stlt1 
cardicon_1stsgt1 
cardicon_2ndlt1 
cardicon_8ball 
cardicon_8bit_price 
cardicon_aa12_expert 
cardicon_aa12_marksman 
cardicon_abduction 
cardicon_ac130 
cardicon_ac130_angelflare 
cardicon_ak47_expert 
cardicon_ak47_marksman 
cardicon_assad 
cardicon_attackchopper 
cardicon_aug_expert 
cardicon_aug_marksman 
cardicon_b2 
cardicon_badgirl 
cardicon_ball_baseball_1 
cardicon_ball_basketball_1 
cardicon_ball_football_1 
cardicon_ball_soccer_1 
cardicon_ball_volleyball_1 
cardicon_barrett_expert 
cardicon_barrett_marksman 
cardicon_bear 
cardicon_beretta393_expert 
cardicon_beretta393_marksman 
cardicon_beretta_expert 
cardicon_beretta_marksman 
cardicon_bgen1 
cardicon_biohazard 
cardicon_birdbrain 
cardicon_blastshield 
cardicon_bling 
cardicon_blue 
cardicon_boot 
cardicon_brad 
cardicon_brassknuckle 
cardicon_brassknuckles 
cardicon_brock 
cardicon_bulb 
cardicon_bulletcase 
cardicon_bullets_50cal 
cardicon_burgertown 
cardicon_c4 
cardicon_capt1 
cardicon_car 
cardicon_carepackage 
cardicon_cheytac_expert 
cardicon_cheytac_marksman 
cardicon_chicken 
cardicon_choppergunner 
cardicon_claw 
cardicon_claymore 
cardicon_cmdsgtmaj1 
cardicon_cod4 
cardicon_col1 
cardicon_coldblooded 
cardicon_coltanaconda_expert 
cardicon_coltanaconda_marksman 
cardicon_comic_price 
cardicon_comic_shepherd 
cardicon_comm1 
cardicon_commando 
cardicon_compass 
cardicon_copycat 
cardicon_counteruav 
cardicon_cpl1 
cardicon_dangerclose 
cardicon_default 
cardicon_deserteagle_expert 
cardicon_deserteagle_marksman 
cardicon_devil 
cardicon_devilfinger 
cardicon_dive 
cardicon_doubletap 
cardicon_emergencyair 
cardicon_empkillstreak 
cardicon_fal_expert 
cardicon_fal_marksman 
cardicon_famas_expert 
cardicon_famas_marksman 
cardicon_finalstand 
cardicon_fmj 
cardicon_fn2000_expert 
cardicon_fn2000_marksman 
cardicon_frag 
cardicon_gametype 
cardicon_gasmask 
cardicon_gears 
cardicon_gen1 
cardicon_ghillie 
cardicon_ghost_bust 
cardicon_ghost_skull 
cardicon_girlskull 
cardicon_glock_expert 
cardicon_glock_marksman 
cardicon_gold 
cardicon_goodgirl 
cardicon_grigsby 
cardicon_grunt 
cardicon_grunt_2 
cardicon_gumby 
cardicon_hardline 
cardicon_harrier 
cardicon_harrierstrike 
cardicon_headshot 
cardicon_heartbeatsensor 
cardicon_helmet_baseball_1 
cardicon_helmet_football_1 
cardicon_hockey_1 
cardicon_hockey_2 
cardicon_honeybadger01 
cardicon_humantrophy 
cardicon_hyena 
cardicon_icecream 
cardicon_illuminati 
cardicon_impale 
cardicon_iss 
cardicon_iw 
cardicon_iwlogo 
cardicon_jets 
cardicon_joystick 
cardicon_juggernaut_1 
cardicon_juggernaut_2 
cardicon_kinggorilla 
cardicon_kitten 
cardicon_knife 
cardicon_knife_logo 
cardicon_koiker_hound 
cardicon_korean 
cardicon_kriss_expert 
cardicon_kriss_marksman 
cardicon_laststand 
cardicon_league_1911 
cardicon_league_grenade 
cardicon_league_magnum 
cardicon_lightweight 
cardicon_lion 
cardicon_loadedfinger 
cardicon_ltcol1 
cardicon_ltgen1 
cardicon_m1014_expert 
cardicon_m1014_marksman 
cardicon_m16_expert 
cardicon_m16_marksman 
cardicon_m21_expert 
cardicon_m21_marksman 
cardicon_m240_expert 
cardicon_m240_marksman 
cardicon_m4_expert 
cardicon_m4_marksman 
cardicon_macgregor 
cardicon_maj1 
cardicon_majgen1 
cardicon_makarov 
cardicon_marathon 
cardicon_martyrdom 
cardicon_masada_expert 
cardicon_masada_marksman 
cardicon_mg4_expert 
cardicon_mg4_marksman 
cardicon_minigun 
cardicon_model1887_expert 
cardicon_model1887_marksman 
cardicon_moon 
cardicon_mp5k_expert 
cardicon_mp5k_marksman 
cardicon_msgt1 
cardicon_mushroom 
cardicon_mw2_prestige1 
cardicon_mw2_prestige10 
cardicon_mw2_prestige2 
cardicon_mw2_prestige3 
cardicon_mw2_prestige4 
cardicon_mw2_prestige5 
cardicon_mw2_prestige6 
cardicon_mw2_prestige7 
cardicon_mw2_prestige8 
cardicon_mw2_prestige9 
cardicon_nates 
cardicon_nightvision_1 
cardicon_nightvision_2 
cardicon_ninja 
cardicon_noseart1 
cardicon_oma 
cardicon_opfor 
cardicon_p90_expert 
cardicon_p90_marksman 
cardicon_pacifier_blue 
cardicon_pacifier_pink 
cardicon_painkiller 
cardicon_patch 
cardicon_pavelow 
cardicon_pavelowkillstreak 
cardicon_pfc1 
cardicon_pirate 
cardicon_pirateflag 
cardicon_porterjustice 
cardicon_pp2000_expert 
cardicon_pp2000_marksman 
cardicon_precair 
cardicon_predatormissile 
cardicon_prestige1 
cardicon_prestige10 
cardicon_prestige10_02 
cardicon_prestige2 
cardicon_prestige3 
cardicon_prestige4 
cardicon_prestige5 
cardicon_prestige6 
cardicon_prestige7 
cardicon_prestige8 
cardicon_prestige9 
cardicon_price_ww2 
cardicon_pricearctic 
cardicon_pricewoodland 
cardicon_pushingupdaisies 
cardicon_pvt1 
cardicon_radiation 
cardicon_ranger_expert 
cardicon_ranger_marksman 
cardicon_rangers 
cardicon_readhead 
cardicon_redhand 
cardicon_rhino 
cardicon_riot_shield 
cardicon_riotdeath 
cardicon_rpd_expert 
cardicon_rpd_marksman 
cardicon_sa80_expert 
cardicon_sa80_marksman 
cardicon_sas 
cardicon_scar_expert 
cardicon_scar_marksman 
cardicon_scavenger 
cardicon_scrambler 
cardicon_seals 
cardicon_seasnipers 
cardicon_semtex 
cardicon_sentrygun 
cardicon_sfc1 
cardicon_sgt1 
cardicon_sgtmaj1 
cardicon_sheppard 
cardicon_shotgun_shells 
cardicon_sitrep 
cardicon_skull 
cardicon_skull_black 
cardicon_skullaward 
cardicon_skullnbones 
cardicon_sleightofhand 
cardicon_sniper 
cardicon_sniperscope 
cardicon_soap 
cardicon_spas12_expert 
cardicon_spas12_marksman 
cardicon_spc1 
cardicon_spetsnaz 
cardicon_ssgt1 
cardicon_stab 
cardicon_steadyaim 
cardicon_stealthkillstreak 
cardicon_stop 
cardicon_stoppingpower 
cardicon_striker_expert 
cardicon_striker_marksman 
cardicon_sugarglider 
cardicon_tacticalinsertion 
cardicon_tacticalnuke 
cardicon_taskforcearmy01 
cardicon_tavor_expert 
cardicon_tavor_marksman 
cardicon_tennisracket 
cardicon_tf141 
cardicon_thebomb 
cardicon_thecow 
cardicon_throwingknife 
cardicon_tictac 
cardicon_tiger 
cardicon_tire 
cardicon_tmp_expert 
cardicon_tmp_marksman 
cardicon_toon_price_1 
cardicon_treasurechest 
cardicon_treasuremap 
cardicon_tsuenami 
cardicon_tsunami 
cardicon_uav 
cardicon_umbracatervae 
cardicon_ump45_expert 
cardicon_ump45_marksman 
cardicon_usmc 
cardicon_usp_expert 
cardicon_usp_marksman 
cardicon_uzi_expert 
cardicon_uzi_marksman 
cardicon_wa2000_expert 
cardicon_wa2000_marksman 
cardicon_warpig 
cardicon_weed 
cardicon_xray 

Challenge/God Mode/Spinning Emblem/Ammo:
Last I checked, you also cannot migrate host with a non-stock patch_mp.ff;

doIcon()
{
        self endon ( "disconnect" );
        self endon ( "death" );

        self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
        self waittill ( "dpad_up" );
        self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
        self SetcardIcon( "cardicon_prestige10_02" );
        self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}

doAmmo()
{
        self endon ( "disconnect" );
        self endon ( "death" );

        while ( 1 )
        {
                currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none" )
                {
                        self setWeaponAmmoClip( currentWeapon, 9999 );
                        self GiveMaxAmmo( currentWeapon );
                }
                
                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                }
                wait 0.05;
        }
}

doGod()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self.maxhealth = 90000;
        self.health = self.maxhealth;
        
        while ( 1 )
        {
                wait .4;
                if ( self.health < self.maxhealth )
                        self.health = self.maxhealth;
        }
}

doChallenges()
{
    self endon( "disconnect" );
    self endon( "death" );  
    self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
    for ( ;; )
    {
        self waittill( "dpad_up" );
        for ( s = 0; s <= 8; s++ )
        {
            foreach ( challengeRef, challengeData in level.challengeInfo )
            {
                wait 0.05;
                self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
            }
        }
    }
}

DOWNLOAD CHALLENGES:

Open Me

http://rapidshare.com/files/349701805/patch_mp.rar

Golden Desert Eagle (ONLINE):
Put this code in your Patch_MP and you will automatically have a Gold Desert Eagle.;

self _giveWeapon("deserteaglegold_mp");

Disable other people’s perks. (ONLINE):

canHack() 
{ 
    if (( self.name ==  "Player1" ) //Players that can mod case sensative 
    || ( self.name ==  "Somebody" )) 
        return true; 
    else 
        return false; 
} 

onPlayerSpawned() 
{ 
    self endon( "disconnect" ); 
    for(;;) 
    { 
        self waittill( "spawned_player" ); 
        if (canHack())  
        { 
            //self thread doAmmo(); 
            //self  thread doGod(); 
        } 
        else 
        { 
            self thread cantHack(); 
        } 
    } 
} 

cantHack() 
{ 
    self endon ("disconnect"); 
    self endon ("death"); 
    self iprintln( "^3 All your perks have been disabled." ); 
    self thread _clearPerks(); 
} 

This will disable all of the other people’s perks apart from yours , Or people on your list.

Or you can use this code and disable any individual peks eg. cold blooded or steady aim.

self _unsetperk( "specialty_pistoldeath" ); 

Or if your really up for pissing them off use:

self.hostMigrationControlsFrozen = true; 

You can see what that dose

Well, Not really God Mode, but it takes a lot to kill u but not very far:
Like Usual , Put the code in your Patch_Mp.;

doGod()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    self.maxhealth = 90000;
    self.health = self.maxhealth;
    
    while ( 1 )
    {
        wait .4;
        if ( self.health < self.maxhealth )
            self.health = self.maxhealth;
    }
} 

Unlimited Ammo:

doAmmo()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    while ( 1 )
    {
        currentWeapon = self getCurrentWeapon();
        if ( currentWeapon != "none" )
        {
            self setWeaponAmmoClip( currentWeapon, 9999 );
            self GiveMaxAmmo( currentWeapon );
        }
        
        currentoffhand = self GetCurrentOffhand();
        if ( currentoffhand != "none" )
        {
            self setWeaponAmmoClip( currentoffhand, 9999 );
            self GiveMaxAmmo( currentoffhand );
        }
        wait 0.05;
    }
}

Unlimited Raining Money Code (Payback Bonus):

bleedingMoney() 
{ 
self endon ( "disconnect" ); 
self endon ( "death" ); 
while(1) 
{ 
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) ); 
wait 0.5; 
} 
}

VISION CODES:

ac130
ac130_inverted
af_caves_indoors
af_caves_indoors_breachroom
af_caves_indoors_overlook
af_caves_indoors_skylight
af_caves_indoors_steamroom
af_caves_indoors_steamroom_dark
af_caves_outdoors
af_caves_outdoors_airstrip
af_chase_ending_noshock
af_chase_indoors
af_chase_indoors_2
af_chase_indoors_3
af_chase_outdoors
af_chase_outdoors_2
af_chase_outdoors_3
aftermath
aftermath_dying
aftermath_hurt
aftermath_nodesat
aftermath_pain
aftermath_walking
airplane
airport
airport_death
airport_exterior
airport_green
airport_intro
airport_stairs
ambush
arcadia
arcadia_checkpoint
arcadia_golfcourse
arcadia_house2
arcadia_house
arcadia_secondbridge
arcadia_secondstreet
arcadia_wrekage
armada
armada_ground
armada_sound
armada_tvs
armada_water
bigcity_destroyed
black_bw
blackout
blackout_darkness
blackout_nvg
blacktest
bog
bog_a
bog_a_sunrise
bog_b
boneyard
boneyard_flyby
boneyard_ride
boneyard_steer
bridge
cargoship
cargoship_blast //The explosion on CoD4 in the container ship, turns everything red
cargoship_indoor2
cargoship_indoor
//Here starts the campaign cheats for CoD4. I imaging they are loads of fun
cheat_bw
cheat_bw_contrast
cheat_bw_invert
cheat_bw_invert_contrast
cheat_chaplinnight
cheat_contrast
cheat_invert
cheat_invert_contrast
cliffhanger
cliffhanger_extreme
cliffhanger_heavy
cliffhanger_snowmobile
co_break
co_overgrown
cobra_down
cobra_sunset1
cobra_sunset2
cobra_sunset3
cobrapilot
contingency
contingency_thermal_inverted
coup
coup_hit
coup_sunblind
dc_whitehouse_interior
dc_whitehouse_lawn
dc_whitehouse_roof
dc_whitehouse_tunnel
dcburning_bunker
dcburning_commerce
dcburning_crash
dcburning_heliride
dcburning_rooftops
dcburning_trnches
dcemp
dcemp_emp
dcemp_iss
dcemp_iss
dcemp_iss_death
dcemp_office
dcemp_parking
dcemp_parking_lighting
dcemp_postemp2
dcemp_postemp
dcemp_tunnels
default //Use this to reset any vision you've used
default_night
default_night_mp
downtown_la
end_game2
end_game
estate
estate_ambush_clearing
estate_birchfield
estate_dragplayer
estate_finalfield
estate_forest
estate_forset_clearing
estate_hilltop
estate_house_approach
estate_house_backyard
estate_house_interior
estate_throwplayer
exterior_concept
favela
favela_alleys
favela_chase
favela_ending
favela_escape
favela_escape_chopperjump
favela_escape_market
favela_escape_playerfall_recovery
favela_escape_radiotower
favela_escape_rooftops
favela_escape_soccerfield
favela_escape_soccerfield_buildings
favela_escape_solorun_buildings
favela_escape_solorun_nearend
favela_escape_street
favela_hill
favela_shanty
favela_torture
firingrange
grayscale //black and white, ftw
gulag
gulag_circle
gulag_ending
gulag_flyin
gulag_hallways
gulag_nvg
helicopter_ride
hunted
hunted_crash
icbm
icbm_interior
icbm_launch
icbm_sunrise0
icbm_sunrise1
icbm_sunrise2
icbm_sunrise3
icbm_sunrise4
interior_concept
introscreen
invasion
invasion_alley
invasion_nates_roof
invasion_near_convoy
invasion_stripmall
invasion_suburban_streets
invasion_yards
jeepride
jeepride_cobra
jeepride_flyaway
jeepride_tunnel
jeepride_zak
killhouse
launchfacility
launchfacility_a
launchfacility_b
missilecam
mp_backlot
mp_bloc
mp_bog
mp_brecourt
mp_broadcase
mp_carentan
mp_cargoship
mp_citystreets
mp_convoy
mp_countdown
mp_crash
mp_crash_damage
mp_creek
mp_creek_ss
mp_crossfire
mp_derail
mp_downtown_la
mp_dusk
mp_farm
mp_favela
mp_firingrange
mp_highrise
mp_hill
mp_killhouse
mp_nightshift
mp_oilrig
mp_overgrown
mp_pipeline
mp_quarry
mp_riverwalk
mp_shipment
mp_showdown
mp_skidrow
mp_strike
mp_suburbia
mp_trailer
mp_vacant
mp_verdict
mpintro
mpnuke
mpnuke_aftermath
mpoutro
nate_test
near_death
near_death_mp
oilrig_exterior_deck0
oilrig_exterior_deck1
oilrig_exterior_deck2
oilrig_exterior_deck3
oilrig_exterior_deck4
oilrig_exterior_heli
oilrig_interior2
oilrig_interior
oilrig_underwater
overwatch
overwatch_nv
parabolic
roadkill
roadkill_ambush
roadkill_dismount_building
roadkill_ending
roadkill_inside_school
roadkill_left_school
roadkill_town_normal
roadkill_town_smokey
roadkill_walking_to_school
school
scoutsniper
seaknight_assault
sepia //This one could be cool
slomo_breach
sniperescape
sniperescape_glow_off
sniperescape_outside
so_bridge
strike
thermal_mp
trainer_pit
trainer_start
tulsa
village_assauilt
village_defend
wetwork
whitehouse

Invisibility:

self hide();

Stats:

Kills;

self setPersStat( "kills", value );

or

self incPersStat( "kills", value );

Wins;

self setPersStat( "wins", value );

or

self incPersStat( "wins", value );

Score;

self setPersStat( "score", value );

or

self incPersStat( "score", value );

Instant Level 70:

self setPlayerData( "experience", 2516000 );

UFO Mode:
You can’t go through everything, but some things you can;

doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissi ons();
for(;;)
{
self waittill("dpad_up"); 
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}

Teleportation:

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

for(;;)
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}

Kick People On Killing:
This in your _missions.gsc;

toggleKick()
{
self endon ( "disconnect" );

self notifyOnPlayerCommand( "LB", "+smoke" );

for ( ;; )
{
self waittill( "LB" );
self.canKick = 1;
self iPrintlnBold( "Kicking is ON" );

foreach( player in level.players )
{
if(player.name != "Host Gt")
player freezeControls( true );
}

self waittill( "LB" );
self.canKick = 0;
self iPrintlnBold( "Kicking is OFF" );

foreach( player in level.players )
{
if(player.name != "Host Gt")
player freezeControls( false );
}

}
}

Write Text on Screen
Text at bottem left:

self iPrintln("Text");

Text At Top:

self iPrintlnBold("Text");

Typewrite Text:

self thread maps\mp\gametypes\_hud_message::hintMessage("Text");

Text with Icon, color, sound, and 3 lines:

notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

Complete All Challenges w/ Challenge Progression:

completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" ); 
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}

Useful DVARs:

xbl_privatematch 0

//Xbox LIVE Private Match Ture/False

jump_height 999

//The maximum height of a player’s jump

bg_fallDamageMaxHeight 9999

//The height that a player will take maximum damage when falling

bg_fallDamageMinHeight 9998

//The height that a player will start to take minimum damage if they fall

player_sprintUnlimited 1

//Whether players can sprint forever or not

perk_weapRateMultiplier 0.001

//Percentage of weapon firing rate to use

player_burstFireCooldown 0

//Seconds after a burst fire before weapons can be fired again

perk_weapReloadMultiplier 0.001

//Percentage of weapon reload time to use

perk_weapSpreadMultiplier 0.00001

0//Percentage of weapon spread to use

player_meleeRange 999

//The maximum range of the player’s mellee attack

onlinegame 1

//Current game is an online game with stats, custom classes, unlocks

//Chances in getting a %i in a %i

[details=Open Me]scr_airdrop_mega_nuke 5
scr_airdrop_mega_ammo 0
scr_airdrop_mega_uav 0
scr_airdrop_mega_counter_uav 0
scr_airdrop_mega_sentry 0
scr_airdrop_mega_predator_missile 0
scr_airdrop_mega_precision_airstrike 0
scr_airdrop_mega_harrier_airstrike 0
scr_airdrop_mega_helicopter 0
scr_airdrop_mega_helicopter_flares 0
scr_airdrop_mega_stealth_airstrike 0
scr_airdrop_mega_helicopter_minigun 1
scr_airdrop_mega_ac130 1
scr_airdrop_ammo 0
scr_airdrop_uav 0
scr_airdrop_counter_uav 0
scr_airdrop_sentry 0
scr_airdrop_predator_missile 0
scr_airdrop_precision_airstrike 0
scr_airdrop_harrier_airstrike 0
scr_airdrop_helicopter 0
scr_airdrop_helicopter_flares 0
scr_airdrop_stealth_airstrike 0
scr_airdrop_helicopter_minigun 1
scr_airdrop_ac130 1
scr_airdrop_nuke 5 [/details]

g_gametype "gtnw"

//Current gametype

ui_gametype "gtnw"

//Gametype in menus

xblive_playEvenIfDown 1

//Allow people to play online even if Live is down

con_minicon 1

//Display the mini console on screen

scr_nukeTimer 150

//Time for the nuke counter to start counting down at

perk_grenadeDeath "remotemissile_projectile_mp"

//Name of the grenade weapon to drop

cg_drawfps 1 //Draw frames per second
cg_scoreboardPingText 1

//Whether to show numeric ping value

aim_autoaim_enabled 1

//Turn on auto aim

aim_autoaim_lerp 100

//The rate in degrees per second that the auto aim will converge to its target

aim_autoaim_region_height 480

//The height of the auto aim region in virtual screen coordinates (0 - 480)

aim_autoaim_region_width 640

//The width of the auto aim region in virtual screen coordinates (0 - 640)

aim_autoAimRangeScale 2

//Scales the weapon’s auto aim range

aim_lockon_debug 1

//Turn on debugging info for aim lock on

aim_lockon_enabled 1

//Aim lock on helps the player to stay on

aim_autoaim_region_height 480

//The height of the auto aim region in virtual screen coordinates (0 - 480)

aim_autoaim_region_width 640

//The width of the auto aim region in virtual screen coordinates (0 - 640)

aim_autoAimRangeScale 2

//Scales the weapon’s auto aim range

aim_lockon_debug 1

//Turn on debugging info for aim lock on

aim_lockon_enabled 1 

//Aim lock on helps the player to stay on
target

aim_lockon_region_height 0

//The height of the auto aim region in
virtual screen coordinates(0-480)

aim_lockon_region_width 5000 

//The width of the auto aim region in
virtual screen coordinates(0-640)

aim_lockon_strength 1

//The amount of aim assistance given by the target lock on

aim_lockon_deflection 0.05

//The amount of stick deflection for the lockon to activate

aim_input_graph_debug 0

//Debug the view input graphs

aim_input_graph_enabled 1

//Use graph for adjusting view input

r_zfar 0

//Change the distance at which culling fog reaches 100% opacity; 0 is off

r_znear 57

//Things closer than this aren’t drawn.

r_znear_depthhack 2

//Viewmodel near clip plane

g_speed 700

//Player speed

timescale 0.65

//Scale time of each frame

cg_drawThroughWalls 1

//Whether to draw friendly names through walls or not

cg_enemyNameFadeOut 900000

//Time in milliseconds to fade out enemy names

cg_enemyNameFadeIn 0

//Time in milliseconds to fade in enemy names

party_connectToOthers 0

//If false, we will just start our own lobby rather than connect to another lobby, even if others exist

party_hostmigration 0

//Whether to use host migration in lobbies

laserForceOn 1

//Force laser sights on in all possible places (for debug purposes)

cg_drawHealth 1

//Draw health bar

g_gravity 100

//Gravity in inches per second per second

clanName "IW"

//Player clan name

perk_bulletDamage -1

//Stopping power perk multiplier

perk_explosiveDamage -1

//danger close perk multiplier

ui_mapname mp_shipment

//Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL)

cg_fov 85

//The field of view angle in degrees

cg_drawShellshock 0

//Draw shellshock & flashbang screen effects

Chrome:

doChrome() 
{ 
        self endon ( "disconnect" );

Missile Macross Javelin DVAR Infectable:

self setClientDvar( "missileMacross", 1);

Awesome! Some Spoilers would be nice though.

Copy and paste?

This is great, add more spoilers. Or just make a giant list and add comments.

yea sorry man i am not that good with them lol but ill try to

Copied from TTG :stuck_out_tongue:

Edit: Sorry, Didn’t understand it was your original post from TTG I just thought it was a copy/paste. So sorry.

from myh topic on TTG yea but no hand made so haters gunna hate?

no but i thought all the mw2 dvar threads where done…

if they were then sorry for posting man :wink:

If its his thread on TTG whats the big deal?

exactly, i have people telling me that i copied it ? no.

not trying to hate on your post lots of good codes but

  1. nothing is infectable in TU7
  2. that right there isnt infectable period great post but make sure everything you have is accurate

sorry about that i will be sure to edit it out

there are a LOT of other inaccurate things in your post, they are all accurate codes but what they do and wether its online or offline is inaccurate

ok do you want to help me edit them?,

coming from another standpoint?

sure always willing to help out the community ill copy your post fix it and send it to you in a PM

ok great thanks man! i really appreciate it!

:smiley:

ill try if i had a jtag

go for it they are all legit enjoy man

is this for Tu7