Thanks for the info. How about the trainer version which you can check by going to the Mods version
under Mod settings
?
Latest version as of this time 7/21/24 - 27 Mods
Itās currently in the testing queue. After itās been tested, itāll be considered for the creator queue if it requires an update. For now, you may want to use the Notify Me
button once you clicked Learn More
if you would like to be informed when updates are made.
Thanks! Will do.
Can the mod be adjusted so that we can set the units to more than 100m? or set it so that it doesnāt overwrite the units on first load? Iāve lost 56m just starting the wemod trainer and canāt reclaim it due to the limit of the amount being 100,000,000
is the āSave Modsā toggled on? I donāt have Pro, but Iāve never lost any units by just starting the program before. Granted the gameās limitation for activating the trainer for āunlimitedā units / nanites / quicksilver can be annoying.
Is it just me that I can no longer buy any ship but, can only exchange? The option to buy is gone!..NVM, I think I know!
Fresh update today. Kinda borked Unlimited Stamina. There might be others, and I donāt use that particular cheat, but I checked it immediately after Steam noticed the update, and screwed my game up, while I was playing it. Others might use it, and as I said, there may be others that got screwed up today.
That concludes todayās FYI.
New update today as stated before. Unlimited jetpack doesnāt work properly since the update as it will run out if frequently jumping.
The No Manās Sky cheats have been updated!
Changes:
- Bug fixes and game compatibility improvements
Not a huge deal, but Unlimited Stamina still doesnāt appear to work. When switched on, it immediately turns back off.
[Edit]: Er, nevermind. Havenāt been able to reproduce, so looks like it was just something weird on my PC.
Everything seems to be working fine on my end. Been playing most of the day and so far no hiccupsā¦fingers crossed tho!
Hi! Iāve noticed that feeding animals while running WeMod does not work.
Turn off Unlimited Ammo. Just like using Nav Data to summon your ship.
Thank you!
Canāt use the Mod at all. The best example of what Iām experiencing is iām doing the quest āA Trace Of Metalā to get your little robot buddy and rebuilding Exo. When you receive him you cant activate him āFlareā as long as the mod is active. You actually have to log out and restart the game without it. This is also the case for every part of the EXO that you get in the quest. The quest will not update unless you start with a fresh loading of the game absent of WeMod and then install the part. There is no mod that you can disable nor deactivating the program. You must enter the game clean. Iāve also had an issue with EXO stations built while mob is active disappearing until restarting without WeMod. Base short range teleporter also does a double port when mod is active bringing you right back to when you starter with getting only a glimpse of the other location. Alot of your current settings are already built in to the game now like crafting. It may be time to trim this mod and possible eliminate some bugs.
As for the Flare issue, did you try turning OFF āUnlimited Ammoā then using the Flare? It works the same way as Nav Data for summoning your ship or Creature Pellets for feeding tames.
Iāve NEVER had an issue with exo stations either, and Iāve been using this trainer since 2018. I donāt use base short range teleporters though, so I canāt say on that (super jetpack speed is faster for me to travel the max distance those teleporters reach).
The games just got updated, and a lot of the mods doesnt work, some of it are
- unlimited health
- super jetpacks speed
- unlimited material pack
- super packs size
- Every unlimiteds units, nanites, quicksilver
- Every set units, nanites, quicksilver
hope the mod gets the update soon
I agree with CapableDeer on what I use.
Of the 15 (16) that I engage: Unlimited Health turns off right away, Super Jetpack Speed does engage, but I didnāt notice any speed boost when using the jetpack.
Other than those two the other 13 (14) work for me.
Which is odd seeing as Iām looking at the patch notes from yesterday (Aug 19, 2024) and most of them are either visual, or audio fixes
If the Program Changes, the Values in the Ram Can Shift, Causing the Mod to Access the Incorrect Positions, Which Causes the Mods to Not Work at All or to Work Incorrectly.