When trainer developers remove cheats from the trainer itâs usually because there wasnât a way to make it function correctly (ie, due to limitations in the game engine - which WeMod has no control over) or it caused issues in the game. Judging by a couple of previous posts in this thread it sounds like the cheat never functioned correctly, which would explain why it was removed.
Is someone still working on this? If so: Is there a possibility to make plants/your Zombies in I, Zombie invincible? Or maybe increase the damage your units do? Iâve also seen some Magnet Shroom cooldown cheats in an outdated Cheat Engine Table so maybe thatâs possible too? Would be awesome if someone could take a look at that.
This version doesnât work with the Origin version, the STNâs version works but why did it got removed? It is so hard to find a origin supported trainerâŚ
This was working recently if you used the EXE file under C:\Program Files (x86)\Origin Games\Plants vs. Zombies\Plants vs. Zombies EN, but that is not even working now.
I would like to recommend something like allowing you to place plants over eachother or in places they cant be placed, (basically place anywhere is what im trying to say) and also add something that can configure the rarity of a kernel-pult launching butter