RimWorld Cheats and Trainer for Steam

I really miss the old interface where you could request games and fixes. This modern pleblist of upcoming is useless. Have 1.2k boost gathering dust.

12 Likes

Agreed. When it turned out the trainer needs an update I was sure to find it already on the list. But it’s not? How is that possible? And we have no way of asking for an update besides this forum? :frowning:

7 Likes

Ran game without mods, trainer is busted. Please fix soon.

6 Likes

The trainer has been submitted for review.

12 Likes

Just want to say thankyou to “MrAntiFun” for keeping this and all other of their other trainers updated when they are needed!

3 Likes

I mean, it hasn’t been updated since May 2024 despite what, 100+ comments and requests…

It was working a week ago, so what’s your point?

It was working a week ago, so what’s your point?

Bold face lie. Try reading the comments above.

The RimWorld cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements
5 Likes

For me the selected resources 999 stopped working, the cheat activates but no longer gives the 999 resource as before. Not a killing issue!!!

I’ve noticed this same thing. For me, the 999 works on the first click, but previously, it used to always keep that stack at 999 when selected – even when workers remove amounts from it. Now you have to keep reclicking it.

I noticed this small change after 1.6.4528

So ain’t certain on how the “heal injuries” is meant to work, but pawns still can die?
lost a few pawns to random turret shoothing “through” them or massive explosion.

dunno if it be much trouble but maybe some kind of invinciblity cheat?

3 Likes

When is the update coming out for the new DLC?

Update please

1 Like

Heal injuries does not work.

1 Like

Genuinely recommend you guys just use the Debug built into the game at this point. It’s better and there’s nothing stopping you from doing everything the same, with more stability too.

1 Like

In case this hasn’t been figured out or explained yet, the game has a built in cap for how much damage a pawn can take before they simply die on the spot. There are mods on the Steam workshop to remove this if you wish. It is generally agreed upon to be kind of a lame thing anyway.

Example of what I mean: if the pawn takes 250 damage to their pinky toe, they’ll just die on the spot.

Otherwise just use the built in debug mode and remove injuries as your pawn gets them.

The RimWorld cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements

Yeah, the trainer isnt working, the unlimited needs settings just wont trigger :confused: Then again i am running mods so it might be cause of that? but still, i dont think i run anything that changes how the needs work, i could try and see if it works with just the DLC’s and no mods.