Satisfactory Cheats and Trainer for Steam

Yes I waited for the hotfix before using it.

Updated the game and now easy craft will turn on but does not do anything the walk and jump work tho? wtf

Can confirm that removing and re-adding the game worked for me. Everything works fine now.

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The Satisfactory cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements
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Unfortunately, the game crashes after launch.

Version: 366202, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000001e00000005

FactoryGameSteam_InterchangeEngine_Win64_Shipping!UInterchangeManager::StartQueuedTasks() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Interchange\Engine\Private\InterchangeManager.cpp:1177]
FactoryGameSteam_InterchangeEngine_Win64_Shipping!UInterchangeManager::GetInterchangeManager'::5’::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Interchange\Engine\Private\InterchangeManager.cpp:860]
FactoryGameSteam_InterchangeEngine_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,UInterchangeManager::GetInterchangeManager'::5’::<lambda_1> >::ExecuteIfSafe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:870]
FactoryGameSteam_CoreUObject_Win64_Shipping!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
FactoryGameSteam_CoreUObject_Win64_Shipping!UE::GC::CollectGarbageImpl<1>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4764]
FactoryGameSteam_CoreUObject_Win64_Shipping!CollectGarbage() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4887]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::TrimMemory() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15443]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15040]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::Browse() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517]
FactoryGameSteam_Engine_Win64_Shipping!UGameInstance::StartGameInstance() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:651]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameInstance::StartGameInstance() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameInstance.cpp:159]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Start() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:63]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Init() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4895]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:168]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

This does not work, when i try to enable something it goes back to “off”.

Try to remove and re-add the game in WeMod.

To me it’s the same, i removed and re-added the game but nothing

I can confirm that as of now, every mod working fine for me.

I first run the game, join to map save and then run the mods.

In my case, in wemod says that the mods may be tested.

For me to, but everything working :slight_smile:

on my side none of them are working, only the easybuild can be turned ON without immediately shutting OFF but it doesn’t work either

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i already tried readding the game, it did nothing for me.

yeah I believe you that it’s working for you but it still isn’t for me hahah

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When you hiting the play button?

it does launch from the play button and the game is running, but none of the mods work, all of them immediately turn off after turning on, the easybuild stays on but doesn’t work either

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no one works from the mods
:disappointed:

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For me Avast put new game exe into quarantine. When I added an exception it started game from wemod without issues.

Did you manually enter the location of the exe file?? because that’s probably why it doesn’t work for you