Yeah… at least for materials and currency like gold, hunt coins, and crafting resources, because I agree with the others that the experience multiplier takes away from the fun of the game. Plus, leveling up isn’t really hard right now; the current max level is 65.
It only feels slow because we’re basically in a sort of “prestige” phase, like a filler leveling system (what I call it), which is the Monarch level. It’s designed to be grindy while we wait for the next story update, where the level cap will increase.
this is what i was gonna ask too but yeah, not possible lol. i’ve tried using CE on this game before, and even more now that it doesn’t have EAC, but nothing works, everything just crashes
there’s something weird tho, if u close the game and run CE as admin, then open the game again, some modifications kinda work. like gold might work but it crashes after a few seconds. so yeah some stuff can work but it’s completely random, never the same thing twice
honestly idk what kind of protection this game has, even drop rates don’t work at all. it feels impossible at this point, so yeah now i get why fling hasn’t made any new mods, but hopefully he at least manages to do it
Question. Did you start the game and load your save, play a while, then close out before you tried all of this? Or did you just update, load, and start trying straight away? The patch notes said that while the game can be played offline now, the first time it still needs to load as normal. Unsure if that is every time or not. But my advice is to load the game, play for a while as normal, close, then open it again before disconnecting your pc from the internet and THEN trying to mod the game. Let us know how it goes though.
Now that we have offline mode, could we please get drop multipliers for items and gold etc.. or even an editor to edit the amount of items we have? That would be so great. Thx in advance.
So, just wondering if this is a dead thread? Is anyone who will be updating/adding features to this trainer/game reading this stuff? I mean, it’s been 3 weeks since offline mode was added. There has been a compatibility update shortly after but no word regarding multiplier etc.. features everyone has been asking for since launch. I thought the issue was because it was online, anticheat system, and I’m guessing some of the data was server sided. That was my understanding of why we couldn’t get multiplier features into this trainer. But they’ve removed all that now. It can be played 100% offline. No anticheat. I would think the data is all client side now. Wondering if there’s some other reason we can’t get this heavily requested feature? Before Fling joined WeMod, we would get a trainer update for a game the same day or within a few days at the latest. You’ve taking one of the trainer giants from us. I gave WeMod a shot because of Fling. Is it safe to assume whatever options a trainer launchers with on WeMod is what we get? Are features requests ever added? I have 175 games on this and I haven’t actually seen a feature update to a single game for the however many months I’ve used WeMod now (I purchased a year sub) now that I think about it. The only feature updates I’ve ever seen are things like UI updates for the WeMod application. I’ll give you this though, most options I’ll ever use are included in most games. Multipliers for drops, rarity, exp etc.. are actually a very common feature of trainers. I dare say, it’s probably one of the main reasons for using a trainer. I don’t believe anyone is asking for something extraordinary and we’re paying monthly for access to this. I don’t plan on continuing to pay for a service that will update the trainer with a basic feature a year down the line or whatever when most likely the game has been played thoroughly. I’ve only been with WeMod for a few months, just wondering if this is how WeMod does things. Could we at least get a response? Is it being worked on or should I move on? No one is probably going to respond to this. My sub for a year. So I guess we’ll be seeing if I re-sub or not. Sorry, I’m just so tired of being mislead. With all your feedback requests that I guess. It’s virtually every time I use this trainer you ask, even if I have already given it. You would think WeMod is all about updating their trainers. Yet, there’s nothing that actually shows you took all that feedback and applied it. Except more pop ups for feedback. It would have been better to never ask and do nothing then what I’ve experienced in these past few months. You can’t even ignore them because it popups up right in the middle of your screen and you are forced to interact with it. Then they have a dedicated button for feedback as well. Right at the top in the middle of your trainer. I wonder why anyone would be led to think WeMod takes feedback, requests, if we enjoyed the features of the current trainer seriously. I’ve also played a lot of gacha games. They do a great job luring you in and getting you invested in the beginning, then a little while down the line, you usually get screwed over in some way. This is how my WeMod experience is beginning to play out like. Sorry, I didn’t realize how frustrated I was with this service. It’s not all WeMod, they’re just a part of it. I am just so sick of how gaming has become this overly monetized psychological manipulation. I can deal with all the monetization, it’s not great but it is what it is. It’s this fake, manipulative, image, front, psychology, whatever you want to call it that they layer on top of it all that really gets me. Whatever. I’ll probably run out my sub and that’s it for me and WeMod. I’m done checking in on all these fake threads on WeMod that only give us the “image” that someone is actually working on these things.
tbh it is frustrating been waiting for an update since the offline mode came out and still nothing not even a reply from the creator of this mod what a joke ooohhhh wellll
Far as I can tell FLiNG has like 8-10 games he needs to make trainers for or update for on his plate right now. From what I’ve seen he does read comments from time to time but they rarely comment themselves from what I’ve seen unless somebody posts a completely new bug that piques their interest or when they happen to be viewing the thread. This game isn’t even on the 50+ games on the list of upcoming mods which means it’s lower priority than what is on there likely due to the difficulty in making mods for it. That’s just my guess though.
I personally am very grateful for his work on the Mega Man Starforce Legacy Collection very recently. Even if a couple of mods for it are buggy.