Try point wemod to the correct sc2.exe file and test again. it worked for me the other day
I pointed to the correct sc2.exe file. But the trainer still not detect the SC2.exe running.
coop should not be considered āmultiplayerā there are lots of games supported by wemod that are ācoop games - people vs computerā and it works just fine.
You arenāt thinking of this as a developer or programmer. Put aside the inability for a program like Blizzardās WARDEN to tell the difference between co-op and pvp play, it just sees multiplayer, look at the way a cheat works with a game that is considered āon-lineā.
You play a game and your game is giving information to the server, and the server is giving it back to your game. Easy to cheat on that.
Add another player and now it goes like this:
Not only does your game speak to the server and tell the server what is going on on your end, THEIR game is doing the same. The server is passing that information onto your computers, if that information does not sync up, it throws the entire game out of sync and it crashes.
And the information your game is telling the server will not be the same that a non-cheating game would be sending. There goes the sync. So, you would have to launch at the exact same moment (very difficult with different internet speeds), launch the exact same cheats at the exact same time, or it wonāt work.
This makes it VERY difficult to create cheats for a game that has both a single player structure, and a multiplayer structure, that has an anti-cheat system that is very good at picking up ācommonā cheatās and cheat systems like wemod.
Itās why the Dawn of War II Retribution cheats donāt work with Last Stand, or the Martyr cheats not working for co-op, just to name two other trainers that have the same issue.
Now, for games that are designed to be co-op multiplayer, chances are they have a token anti-cheat (in any), and the way the servers handle that information is different than in a head to head pvp game.
New update broke it again
calm down buddy boy. Iām a cybersecurity project manager - used to be a dev/dev-ops. I get how it looks from a development standpoint. If thereās a will thereās a way. the wemod team just donāt want to do it and thereās no way to force them to develop a trainer for a 10 year old game. I even emailed the team that Iāll project manage for them for free and they didntā want the help. so calm down.
You are the one who is dropping that a co-op game shouldnāt be considered multiplayer in different replies. Well, be definition, more than one player is multiplayer, so yes it is. Iām perfectly calm, should try yourself.
they just released another patch-ish. literally 10 minutes ago. I hate blizzard
Yeah, itās been what? 10 days since the last one. Real pain in the ass
2024-12-04 game updated. mod not working any more
Unable to run the trainer. Iāve tried multiple but all of them seem to fail. It started to occur after the latest update.
A new update was forced on me about 10 minutes ago, which made the trailer not work. Itās just Blizzard changing little things in the campaign for no reason at all.
The game has been updated, and the modifier cannot be used anymore
is it just me or is blizard doing this just to f whit us all lol
Wouldnāt surprise me at this point.
wemod discussions. it will take up 48 hours to update depending on how many other trainers and mods need updating before this one in the que.
So our boosts for the queue mean jack all?
i have boosted it to it means alot it my jump ahead in the que
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