StarCraft II Cheats and Trainer

Try point wemod to the correct sc2.exe file and test again. it worked for me the other day :slight_smile:

I pointed to the correct sc2.exe file. But the trainer still not detect the SC2.exe running.

coop should not be considered ā€œmultiplayerā€ there are lots of games supported by wemod that are ā€œcoop games - people vs computerā€ and it works just fine.

You arenā€™t thinking of this as a developer or programmer. Put aside the inability for a program like Blizzardā€™s WARDEN to tell the difference between co-op and pvp play, it just sees multiplayer, look at the way a cheat works with a game that is considered ā€œon-lineā€.

You play a game and your game is giving information to the server, and the server is giving it back to your game. Easy to cheat on that.

Add another player and now it goes like this:

Not only does your game speak to the server and tell the server what is going on on your end, THEIR game is doing the same. The server is passing that information onto your computers, if that information does not sync up, it throws the entire game out of sync and it crashes.

And the information your game is telling the server will not be the same that a non-cheating game would be sending. There goes the sync. So, you would have to launch at the exact same moment (very difficult with different internet speeds), launch the exact same cheats at the exact same time, or it wonā€™t work.

This makes it VERY difficult to create cheats for a game that has both a single player structure, and a multiplayer structure, that has an anti-cheat system that is very good at picking up ā€œcommonā€ cheatā€™s and cheat systems like wemod.

Itā€™s why the Dawn of War II Retribution cheats donā€™t work with Last Stand, or the Martyr cheats not working for co-op, just to name two other trainers that have the same issue.

Now, for games that are designed to be co-op multiplayer, chances are they have a token anti-cheat (in any), and the way the servers handle that information is different than in a head to head pvp game.

New update broke it again

calm down buddy boy. Iā€™m a cybersecurity project manager - used to be a dev/dev-ops. I get how it looks from a development standpoint. If thereā€™s a will thereā€™s a way. the wemod team just donā€™t want to do it and thereā€™s no way to force them to develop a trainer for a 10 year old game. I even emailed the team that Iā€™ll project manage for them for free and they didntā€™ want the help. so calm down.

You are the one who is dropping that a co-op game shouldnā€™t be considered multiplayer in different replies. Well, be definition, more than one player is multiplayer, so yes it is. Iā€™m perfectly calm, should try yourself.

they just released another patch-ish. literally 10 minutes ago. I hate blizzard

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Yeah, itā€™s been what? 10 days since the last one. Real pain in the ass

2024-12-04 game updated. mod not working any more

Unable to run the trainer. Iā€™ve tried multiple but all of them seem to fail. It started to occur after the latest update.

A new update was forced on me about 10 minutes ago, which made the trailer not work. Itā€™s just Blizzard changing little things in the campaign for no reason at all.

The game has been updated, and the modifier cannot be used anymore

:joy: :joy: :joy: :joy: :joy:

is it just me or is blizard doing this just to f whit us all lol

Wouldnā€™t surprise me at this point.

wemod discussions. it will take up 48 hours to update depending on how many other trainers and mods need updating before this one in the que.

So our boosts for the queue mean jack all?

i have boosted it to it means alot it my jump ahead in the que

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