Yesterday a title update for SoD was released that I believe has currently rendered the editor on Horizon useless and or buggy. Following the release of now current title update a new DLC named State of Decay: Lifeline was also released which added some new Weapons and characters.
Current situation: I currently have been unsuccessful when trying to modify my save file and have even started with a fresh save but to no avail. Below I have included a save file that was freshly made during the new and current title update but later in the day I will post an updated save with progress from each DLC’s.
Code is updated and finished. Save editor now supports “Lifeline” in the drop-down with the other game modes. Also, it seems the ammo/consumable (aspirin, etc…) cap is only for player inventories. So now the editor can do up to 255 for each ammo and consumable for lockers/home bases only though. However, the ammo in guns and hit max for weapons is still limited like in the previous update. Update will be out during this week.
Great work like usual unknown, Can’t wait for this update. Not sure if this has been brought up into conversation before but do you know if modified stats actually revert back to normal because Iv’e tried for the longest to get my players to have infinite stamina and heath but to find out that the stats get reverted back down to normal.
Pay attention and read the whole post. Unknown clearly said that the new update for Horizon would be in effect this upcoming week. He did not specify an ETA but rest assured it’ll be available sometime in the week.
************** Exception Text **************
System.Exception: SoD: failed to load any game save
at A.OF.Horizon(Object E, EventArgs H)
at DevComponents.DotNetBar.ComboBoxItem.(Object ط, EventArgs ظ)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at DevComponents.DotNetBar.Controls.ComboBoxEx.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at DevComponents.DotNetBar.Controls.ComboBoxEx.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thank you, fixed it. I’d like to wait for people to report more bugs before we push out an update so people don’t have to keep updating if we get more bug reports. If you can wait a day, that would be great.
Here is a bug in the State of Decay editor , whenever I go to change a name of a character it gives me the error of a message that says ‘‘s’’ at the bottom of error message this happens when you try to save the file with that edited name other then that everything else works…Although when I try to play as Merc Sharpshooter it goes to a civillian not the merc sharpshooter. Did Undead Labs put a blacklist or a check on the merc sharpshooter?