Hey!
Noticed same…
That when save was loaded and then activated WeMod itself after, resource mods didn’t work.
But it works if you start game via WeMod (press the “Play” button there on Stellaris page in WeMod software)
No matter if you start game launcher itself just by pressing that Play button on WeMod or if you start game launcher via Steam and start loading latest game save (by pressing “Resume”) just make sure WeMod is loading mods BEFORE save is loaded, meaning before you’re in the game session.
Well, not sure if it should work the way it is now… That for being someone’s fault.
So, how mods mostly works for most of games having mods in WeMod, is that you first start the game you want to play with WeMod and even start game world there and then activate WeMod itself by pressing “Play” there in software… (That how I tried to start saved game, thinking it that you maybe tried it that way too)
But for Stellaris, for how it looks now, it seems being turned other way… You need start WeMod before game world/save…
Was it like “normal way” before? That I don’t remember as I took little break from this game and had it hidden in steam collection… Not even paid any attention for it back then when played it more actively, so even going to say “no idea if it is supposed to work that way”