One thing you can do, in the meantime, is modify the heist.lua file located in the data\script directory. In that file is a function called “tick”, look for the lines that say:
--Tick down alarm timer and lose if it reaches zero
if GetBool("level.alarm") then
local t = GetFloat("level.alarmtimer")
t = t - dt
if t <= 0.0 then
and change it to read:
--Tick down alarm timer and lose if it reaches zero
if GetBool("level.alarm") then
dt = 0.0
local t = GetFloat("level.alarmtimer")
t = t - dt
if t <= 0.0 then
and then save. The difference is that dt is being set to 0.0 so when time deducts dt, it doesn’t actually deduct anything.
sorry for the late response ,But as Chris posted above the cheat seemed to work on testing for us.
He attached a video as well, Can you provide more details on your issue?, Does the cheat not work on any mission or doesn’t work on specific missions?.
For me, I am on the level at the mansion stealing four of the mans cars and it does not work. Per the instructions I do not turn it on until the alarm is going but it does not change anything. I guess they have updated it beyond what the trainer was set for alarm wise, everything else works though.
none of the cheats work, and I cant start missions with them activated
edit: I found a workaround, I just have to turn all the mods off before loading a mission and before escaping
edit #2: Blowtorch stays off no matter how many times I try to activate it
game updated. Health, Vehicle Health, and Alarm timer still work.
Blowtorch doesn’t, but honestly I don’t find that one useful anyway.
I didn’t test cash because that would ruin the game for me.
I hope this helps. : )
Im having an issue where if i launch this game with wemod the game sound doesn’t work, the screen flickers, and the game crashes, Does anyone know a fix for this?