This is the official discussion topic of the Terra Invicta Trainer and Cheats in the WeMod app. Please post any suggestions, bug reports, or praise that you may have for the cheats in here!
1. Set Cash
2. Choose Resource
3. Set Resource
4. [Sel. Nation] Choose Stat
5. [Sel. Nation] Set Stat
6. [Sel. Nation] Choose Public Opinion
7. [Sel. Nation] Set Public Opinion
8. [Sel. Nation] Choose Priority
9. [Sel. Nation] Set Priority Points
10. [Sel. Councilor] Choose Attribute
11. [Sel. Councilor] Set Attribute
12. [Sel. Councilor] Experience
13. Unlimited Player Army Health
14. Instant Player Army Deployment
15. Missions Always Successful
16. Modules Don't Require Power
17. Free Investments
18. Set Global Research Speed Multiplier
19. Set Research Speed Multiplier
Screenshot:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So thereâs no need to worry about which version of the game you have!
Updates and Changes:
09/27/2022 Started development
09/27/2022 Released trainer with 26 cheats
10/19/2022 Bug fixes and game compatibility improvements
02/15/2023 Bug fixes and game compatibility improvements
03/07/2023 Bug fixes and game compatibility improvements
07/22/2023 Bug fixes and game compatibility improvements
09/04/2023 Bug fixes and game compatibility improvements Updated notes
02/07/2024 Bug fixes and game compatibility improvements Updated notes
02/15/2024 Choose Resource cheat added Set Resource cheat added [Sel. Nation] Choose Stat cheat added [Sel. Nation] Set Stat cheat added [Sel. Nation] Choose Priority cheat added [Sel. Nation] Set Priority Points cheat added Unlimited Player Army Health cheat added Modules Donât Require Power cheat added Free Investments cheat added Set Global Research Speed Multiplier cheat added Set Research Speed Multiplier cheat added
02/19/2024 Instant Player Army Deployment cheat added Updated notes
I have noticed that if you try to edit councilors stats or exp, it only does so for the first counciler you selected. Have retried quiting game and reloading but only the 1st councilor is editable.
If you change Councilor while inside the window where you can see their EXP, it wonât work. You gotta close that window and then select the other Councilor that you want to edit. Use menu near the top right that shows all of them, click the one you want to edit, and then change anything you want without getting into the EXP window.
Yea I think it only matters which counsilor you have selected on map, not which one is shown in the counsilor overview window.
Btw got some steps-to-reproduce for a crash:
If you start a new game while wemod has already injected, the game will crash.
Tested it with some start paramteters (amount of factions, amount of solar objects etc.) and it always did crash.
I now injected after loading a new game and so far it did not crash.
EDIT: Aaaand the ressource options do not work at all. Manipulating countries and counsilors work as well as the âAlways Mission Successâ option.
Btw: is it safe that the âAlways Mission Successâ option only affects me as a player?
I havenât been able to replicate the crash. If youâre using a pirated or old version, then thatâs the reason.
But the trainer has been updated it to fix and improve some things. So check it out again to see if that fixes anything on your side.
What did you set Education to on a nation? I set mine to 20 max and I had a whole lot of education. Maybe there is a threshold where it bugs out.
I know, for example, when you set Reputation to 100, it doesnât take that total away from the rest of the factions. And unknown ends up with like 192% and the bar will look gray indicating unknown have all support.
So it could be similar to this, where if you do too much it might bug out other values or something.
Will check on this GreenHouse and double confirm. Also, can creators push updates to their trainers in WeMod without it updating the âLast Updated: xxâ part?
Yeah confirming that this is still working for AI too. I had a defended nation that had 0 chance of being Coupâed and then a turn or two after time was done the whole nation was coupâed.