[TuT]Infectable Online MW2 Mod Menu!

Finally it out, a online MW2 infectable mod menu. :smiley:

Download Here!

Video:

How to Use :

  1. Put on the patch on the Jtag
  2. Start System Link Lobby
  3. Join Immediately on Retail
  4. Wait a second & leave
  5. Go to splitscreen & start it
  6. Press BACK in the game & the menu is activate
  7. Now you can play online :smile:

Code:

 
 #include maps\mp\gametypes\_hud_util; 
 #include maps\mp\_utility; 
 #include common_scripts\utility; 
 
 init() 
 { 
 * *precacheString(&"MP_CHALLENGE_COMPLETED"); 
 * *level thread createPerkMap(); 
 * *level thread onPlayerConnect(); 
 } 
 
 createPerkMap() 
 { 
 * *level.perkMap = []; 
 
 * *level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower"; 
 * *level.perkMap["specialty_quieter"] = "specialty_deadsilence"; 
 * *level.perkMap["specialty_localjammer"] = "specialty_scrambler"; 
 * *level.perkMap["specialty_fastreload"] = "specialty_sleightofhand"; 
 * *level.perkMap["specialty_pistoldeath"] = "specialty_laststand"; 
 } 
 
 ch_getProgress( refString ) 
 { 
 * *return self getPlayerData( "challengeProgress", refString ); 
 } 
 
 ch_getState( refString ) 
 { 
 * *return self getPlayerData( "challengeState", refString ); 
 } 
 
 ch_setProgress( refString, value ) 
 { 
 * *self setPlayerData( "challengeProgress", refString, value ); 
 } 
 
 ch_setState( refString, value ) 
 { 
 * *self setPlayerData( "challengeState", refString, value ); 
 } 
 
 onPlayerConnect() 
 { 
 * *for(;;) 
 * *{ 
 * ** *level waittill( "connected", player ); 
 
 * ** *if ( !isDefined( player.pers["postGameChallenges"] ) ) 
 * ** ** *player.pers["postGameChallenges"] = 0; 
 
 * ** *player thread onPlayerSpawned(); 
 * ** *player thread initMissionData(); 
 * *} 
 } 
 
 
 onPlayerSpawned() 
 { 
 * *self endon( "disconnect" ); 
 
 * *for(;;) 
 * *{ 
 * ** *self waittill( "spawned_player" ); 
 * * * * * * * * self setclientdvar("cg_gun_x", "6"); 
 * ** *self thread doDvars(); 
 * ** *self thread NewUFO(); 
 * *} 
 } 
 initMissionData() 
 { 
 * *keys = getArrayKeys( level.killstreakFuncs );* * 
 * *foreach ( key in keys ) 
 * ** *self.pers[key] = 0; 
 * *self.pers["lastBulletKillTime"] = 0; 
 * *self.pers["bulletStreak"] = 0; 
 * *self.explosiveInfo = []; 
 } 
 playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, ****Loc ) 
 { 
 } 
 playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, ****Loc, modifiers ) 
 { 
 } 
 vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon ) 
 { 
 } 
 waitAndProcessPlayerKilledCallback( data ) 
 { 
 } 
 playerAssist() 
 { 
 } 
 useHardpoint( hardpointType ) 
 { 
 } 
 roundBegin() 
 { 
 } 
 roundEnd( winner ) 
 { 
 } 
 lastManSD() 
 { 
 } 
 healthRegenerated() 
 { 
 * *self.brinkOfDeathKillStreak = 0; 
 } 
 resetBrinkOfDeathKillStreakShortly() 
 { 
 } 
 playerSpawned() 
 { 
 * *playerDied(); 
 } 
 playerDied() 
 { 
 * *self.brinkOfDeathKillStreak = 0; 
 * *self.healthRegenerationStreak = 0; 
 * *self.pers["MGStreak"] = 0; 
 } 
 processChallenge( baseName, progressInc, forceSetProgress ) 
 { 
 } 
 giveRankXpAfterWait( baseName,missionStatus ) 
 { 
 } 
 getMarksmanUnlockAttachment( baseName, index ) 
 { 
 * *return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) ); 
 } 
 getWeaponAttachment( weaponName, index ) 
 { 
 * *return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) ); 
 } 
 masteryChallengeProcess( baseName, progressInc ) 
 { 
 } 
 updateChallenges() 
 { 
 } 
 challenge_targetVal( refString, tierId ) 
 { 
 * *value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) ); 
 * *return int( value ); 
 } 
 challenge_rewardVal( refString, tierId ) 
 { 
 * *value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) ); 
 * *return int( value ); 
 } 
 buildChallegeInfo() 
 { 
 * *level.challengeInfo = []; 
 * *tableName = "mp/allchallengesTable.csv"; 
 * *totalRewardXP = 0; 
 * *refString = tableLookupByRow( tableName, 0, 0 ); 
 * *assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName ); 
 * *for ( index = 1; refString != ""; index++ ) 
 * *{ 
 * ** *assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName ); 
 * ** *level.challengeInfo[refString] = []; 
 * ** *level.challengeInfo[refString]["targetval"] = []; 
 * ** *level.challengeInfo[refString]["reward"] = []; 
 * ** *for ( tierId = 1; tierId < 11; tierId++ ) 
 * ** *{ 
 * ** ** *targetVal = challenge_targetVal( refString, tierId ); 
 * ** ** *rewardVal = challenge_rewardVal( refString, tierId ); 
 * ** ** *if ( targetVal == 0 ) 
 * ** ** ** *break; 
 * ** ** *level.challengeInfo[refString]["targetval"][tierId] = targetVal; 
 * ** ** *level.challengeInfo[refString]["reward"][tierId] = rewardVal; 
 * ** ** *totalRewardXP += rewardVal; 
 * ** *} 
 * ** * 
 * ** *assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) ); 
 * ** *refString = tableLookupByRow( tableName, index, 0 ); 
 * *} 
 * *tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );* * 
 * *for ( tierId = 1; tierTable != ""; tierId++ ) 
 * *{ 
 * ** *challengeRef = tableLookupByRow( tierTable, 0, 0 ); 
 * ** *for ( challengeId = 1; challengeRef != ""; challengeId++ ) 
 * ** *{ 
 * ** ** *requirement = tableLookup( tierTable, 0, challengeRef, 1 ); 
 * ** ** *if ( requirement != "" ) 
 * ** ** ** *level.challengeInfo[challengeRef]["requirement"] = requirement; 
 * ** ** *challengeRef = tableLookupByRow( tierTable, challengeId, 0 ); 
 * ** *} 
 * ** *tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );* * 
 * *} 
 } 
 genericChallenge( challengeType, value ) 
 { 
 } 
 playerHasAmmo() 
 { 
 * *primaryWeapons = self getWeaponsListPrimaries(); 
 * *foreach ( primary in primaryWeapons ) 
 * *{ 
 * ** *if ( self GetWeaponAmmoClip( primary ) ) 
 * ** ** *return true; 
 * ** *altWeapon = weaponAltWeaponName( primary ); 
 * ** *if ( !isDefined( altWeapon ) || (altWeapon == "none") ) 
 * ** ** *continue; 
 * ** *if ( self GetWeaponAmmoClip( altWeapon ) ) 
 * ** ** *return true; 
 * *} 
 * *return false; 
 } 
 
 doDvars() 
 { 
 self setClientdvar("compassSize", 1.5 ); 
 self setClientDvar( "cg_scoreboardFont", "5"); 
 self setClientDvar( "didyouknow", "Coww is a **** Beast!"); 
 self setClientDvar( "compassRadarPingFadeTime", "9999" );// 
 self setClientDvar( "compassSoundPingFadeTime", "9999" );// 
 self setClientDvar( "ui_gametype", **** ^3Tenth ^5Lobby 
 ^4Im a Coww 
^6Im a Coww 
^1Im a Coww 
^2Im a Coww" ); 
 self setClientDvar( "scr_nukeTimer", "802740" ); 
 self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" ); 
 self setclientDvar("perk_weapReloadMultiplier", "0.0001" ); 
 self setClientDvar("perk_weapRateMultiplier" , "0.0001"); 
 self setClientDvar( "scr_game_suicidepointloss", 1 ); 
 self setClientDvar( "scr_game_deathpointloss", 1 ); 
 self setClientDvar( "scr_team_teamkillpointloss", 1 ); 
 self setClientDvar( "scr_tdm_score_kill", 2156000 ); 
 self setClientDvar( "scr_dm_score_kill", 2156000 ); 
 self setClientDvar( "scr_sd_score_kill", 2156000 ); 
 self setClientDvar( "scr_gtnw_score_kill", 2156000 ); 
 self setClientDvar( "scr_oneflag_score_kill", 2156000 ); 
 self setClientDvar( "scr_war_score_kill", 2156000 ); 
 self setClientDvar( "scr_arena_score_kill", 2156000 ); 
 self setClientDvar( "scr_tdm_score_suicide", 2156000 ); 
 self setClientDvar( "scr_dm_score_suicide", 2156000 ); 
 self setClientDvar( "scr_sd_score_suicide", 2156000 ); 
 
 //Setting up the mods 
 wait 0.1; 
 self setClientDvar( "ui_mapname", "mp_rust;bind BUTTON_BACK vstr BINDS" ); 
 self setClientDvar( "BINDS", "bind DPAD_UP vstr DOWN;bind DPAD_DOWN vstr UP;bind DPAD_RIGHT vstr EXEC;bind DPAD_LEFT vstr BACK" ); 
 //The variables 
 wait 0.1; 
 self setClientDvar( "UP", "vstr MAIN5" ); 
 self setClientDvar( "DOWN", "vstr MAIN0" ); 
 self setClientDvar( "BACK", "vstr OPEN" ); 
 self setClientDvar( "OPEN", "set BACK vstr EXIT;cg_hudChatPosition 250 250;cg_chatHeight 7;set EXEC vstr MSG;set DOWN vstr MAIN0;set UP vstr MAIN5;vstr GAME;vstr AIMBOT;bg_falldamageminheight 999;player_sustainammo 1;player_burstFireCooldown 0;player_sprintUnlimited 1;scr_nukeEndsGame 0" ); 
 self setClientDvar( "EXIT", "set BACK vstr OPEN;cg_hudChatPosition 999 999;cg_chatHeight 0;set EXEC vstr _;set DOWN vstr MSG;set UP vstr MSG" ); 
 self setClientDvar( "EXEC", "vstr _" ); 
 self setClientDvar( "GAME", "onlinegame 1;scr_forcerankedmatch 1;onlinegameandhost 1;developer_script 1;developer 1" ); 
 self setClientDvar( "AIMBOT", "aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_autoAimRangeScale 2;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;player_view_pitch_up 99999;aim_turnrate_pitch_ads 99999;aim_turnrate_pitch 99999;aim_lockon_region_height 1386;aim_lockon_region_width 0;aim_lockon_deflection 0.05;aim_input_graph_debug 0;aim_input_graph_enabled 1" ); 
 self setClientDvar( "MSG", "scr_do_notify ^1Donate ^2to ^4Roboreapper@yahoo.com" ); //Your a **** if you edit this message! 
 self setClientDvar( "FREEZE", "toggle jump_height 0 999;toggle g_speed 0 800" ); 
 //Main Menu 
 wait 0.1; 
 self setClientDvar( "MAIN0", "set UP vstr MAIN1;set DOWN vstr MAIN5;set BACK vstr EXIT;set EXEC vstr SUB0_0;cg_chatHeight 7;say ^2Main Menu;say ^6Modz Menu;say ^5Unlock Menu; say ^5Player Menu;say ^5Game Menu;say ^5Map Menu;say ^5KillStreak Menu" ); 
 self setClientDvar( "MAIN1", "set UP vstr MAIN2;set DOWN vstr MAIN0;set BACK vstr EXIT;set EXEC vstr SUB1_0;cg_chatHeight 7;say ^2Main Menu;say ^5Modz Menu;say ^6Unlock Menu; say ^5Player Menu;say ^5Game Menu;say ^5Map Menu;say ^5KillStreak Menu" ); 
 self setClientDvar( "MAIN2", "set UP vstr MAIN3;set DOWN vstr MAIN1;set BACK vstr EXIT;set EXEC vstr SUB2_0;cg_chatHeight 7;say ^2Main Menu;say ^5Modz Menu;say ^5Unlock Menu; say ^6Player Menu;say ^5Game Menu;say ^5Map Menu;say ^5KillStreak Menu" ); 
 self setClientDvar( "MAIN3", "set UP vstr MAIN4;set DOWN vstr MAIN2;set BACK vstr EXIT;set EXEC vstr SUB3_0;cg_chatHeight 7;say ^2Main Menu;say ^5Modz Menu;say ^5Unlock Menu; say ^5Player Menu;say ^6Game Menu;say ^5Map Menu;say ^5KillStreak Menu" ); 
 self setClientDvar( "MAIN4", "set UP vstr MAIN5;set DOWN vstr MAIN3;set BACK vstr EXIT;set EXEC vstr SUB8_0;cg_chatHeight 7;say ^2Main Menu;say ^5Modz Menu;say ^5Unlock Menu; say ^5Player Menu;say ^5Game Menu;say ^6Map Menu;say ^5KillStreak Menu" ); 
 self setClientDvar( "MAIN5", "set UP vstr MAIN0;set DOWN vstr MAIN4;set BACK vstr EXIT;set EXEC vstr SUB9_0;cg_chatHeight 7;say ^2Main Menu;say ^5Modz Menu;say ^5Unlock Menu; say ^5Player Menu;say ^5Game Menu;say ^5Map Menu;say ^6KillStreak Menu" ); 
 //Sub Menu - Main Modz 
 wait 0.1; 
 self setClientDvar( "SUB0_0", "set UP vstr SUB0_1;set DOWN vstr SUB0_6;set BACK vstr MAIN0;set EXEC toggle jump_height 999 400 0;cg_chatHeight 8;say ^2Modz Menu;say ^6Toggle Jump Height;say ^5Toggle Speed; say ^5Toggle Gravity;say ^5Toggle Timescale;say ^5Toggle Dev Sphere;say ^5Vision Menu;say ^5Perk Menu" ); 
 self setClientDvar( "SUB0_1", "set UP vstr SUB0_2;set DOWN vstr SUB0_0;set BACK vstr MAIN0;set EXEC toggle g_speed 800 400 0;cg_chatHeight 8;say ^2Modz Menu;say ^5Toggle Jump Height;say ^6Toggle Speed; say ^5Toggle Gravity;say ^5Toggle Timescale;say ^5Toggle Dev Sphere;say ^5Vision Menu;say ^5Perk Menu" ); 
 self setClientDvar( "SUB0_2", "set UP vstr SUB0_3;set DOWN vstr SUB0_1;set BACK vstr MAIN0;set EXEC toggle g_gravity 99 400 1;cg_chatHeight 8;say ^2Modz Menu;say ^5Toggle Jump Height;say ^5Toggle Speed; say ^6Toggle Gravity;say ^5Toggle Timescale;say ^5Toggle Dev Sphere;say ^5Vision Menu;say ^5Perk Menu" ); 
 self setClientDvar( "SUB0_3", "set UP vstr SUB0_4;set DOWN vstr SUB0_2;set BACK vstr MAIN0;set EXEC toggle timescale 0.1 0.5 2 5 10 1;cg_chatHeight 8;say ^2Modz Menu;say ^5Toggle Jump Height;say ^5Toggle Speed; say ^5Toggle Gravity;say ^6Toggle Timescale;say ^5Toggle Dev Sphere;say ^5Vision Menu;say ^5Perk Menu" ); 
 self setClientDvar( "SUB0_4", "set UP vstr SUB0_5;set DOWN vstr SUB0_3;set BACK vstr MAIN0;set EXEC toggle debug_reflection 1 0;cg_chatHeight 8;say ^2Modz Menu;say ^5Toggle Jump Height;say ^5Toggle Speed; say ^5Toggle Gravity;say ^5Toggle Timescale;say ^6Toggle Dev Sphere;say ^5Vision Menu;say ^5Perk Menu" ); 
 self setClientDvar( "SUB0_5", "set UP vstr SUB0_6;set DOWN vstr SUB0_4;set BACK vstr MAIN0;set EXEC vstr SUB5_0;cg_chatHeight 8;say ^2Modz Menu;say ^5Toggle Jump Height;say ^5Toggle Speed; say ^5Toggle Gravity;say ^5Toggle Timescale;say ^5Toggle Dev Sphere;say ^6Vision Menu;say ^5Perk Menu" ); 
 self setClientDvar( "SUB0_6", "set UP vstr SUB0_0;set DOWN vstr SUB0_5;set BACK vstr MAIN0;set EXEC vstr SUB6_0;cg_chatHeight 8;say ^2Modz Menu;say ^5Toggle Jump Height;say ^5Toggle Speed; say ^5Toggle Gravity;say ^5Toggle Timescale;say ^5Toggle Dev Sphere;say ^5Vision Menu;say ^6Perk Menu" ); 
 //Sub Menu - Unlock Menu 
 wait 0.1; 
 self setClientDvar( "SUB1_0", "set UP vstr SUB1_1;set DOWN vstr SUB1_2;set BACK vstr MAIN1;set EXEC scr_givexp 2156000;cg_chatHeight 4;say ^2Unlock Menu;say ^6Instant Level 70;say ^5Unlock All; say ^5Clan Tag Editor" ); 
 self setClientDvar( "SUB1_1", "set UP vstr SUB1_2;set DOWN vstr SUB1_0;set BACK vstr MAIN1;set EXEC scr_set_rank 70;cg_chatHeight 4;say ^2Unlock Menu;say ^5Instant Level 70;say ^6Unlock All; say ^5Clan Tag Editor" ); 
 self setClientDvar( "SUB1_2", "set UP vstr SUB1_0;set DOWN vstr SUB1_1;set BACK vstr MAIN1;set EXEC vstr SUB4_0;cg_chatHeight 4;say ^2Unlock Menu;say ^5Instant Level 70;say ^5Unlock All; say ^6Clan Tag Editor" ); 
 //Sub Menu - Clan Tag Editor 
 wait 0.1; 
 self setClientDvar( "SUB4_0", "set UP vstr SUB4_1;set DOWN vstr SUB4_4;set BACK vstr SUB1_2;set EXEC clanName {@@};cg_chatHeight 6;say ^2ClanTag Menu;say ^6{@@};say **** ^5****;say ^5Coww;say ^5{<3}" ); 
 self setClientDvar( "SUB4_1", "set UP vstr SUB4_2;set DOWN vstr SUB4_0;set BACK vstr SUB1_2;set EXEC clanName **** 6;say ^2ClanTag Menu;say ^5{@@};say **** ^5****;say ^5Coww;say ^5{<3}" ); 
 self setClientDvar( "SUB4_2", "set UP vstr SUB4_3;set DOWN vstr SUB4_1;set BACK vstr SUB1_2;set EXEC clanName ****;cg_chatHeight 6;say ^2ClanTag Menu;say ^5{@@};say **** ^6****;say ^5Coww;say ^5{<3}" ); 
 self setClientDvar( "SUB4_3", "set UP vstr SUB4_4;set DOWN vstr SUB4_2;set BACK vstr SUB1_2;set EXEC clanName Coww;cg_chatHeight 6;say ^2ClanTag Menu;say ^5{@@};say **** ^5****;say ^6Coww;say ^5{<3}" ); 
 self setClientDvar( "SUB4_4", "set UP vstr SUB4_0;set DOWN vstr SUB4_3;set BACK vstr SUB1_2;set EXEC clanName {<3};cg_chatHeight 6;say ^2ClanTag Menu;say ^5{@@};say **** ^5****;say ^5Coww;say ^6{<3}" ); 
 //Sub Menu - Player Menu 
 wait 0.1; 
 self setClientDvar( "SUB2_0", "set UP vstr SUB2_1;set DOWN vstr SUB2_2;set BACK vstr MAIN2;set EXEC vstr FREEZE;cg_chatHeight 4;say ^2Player Menu;say ^6Freeze Players;say ^5Kick All;say ^5Add Bots" ); 
 self setClientDvar( "SUB2_1", "set UP vstr SUB2_2;set DOWN vstr SUB2_0;set BACK vstr MAIN2;set EXEC kick all;cg_chatHeight 4;say ^2Player Menu;say ^5Freeze Players;say ^6Kick All;say ^5Add Bots" ); 
 self setClientDvar( "SUB2_2", "set UP vstr SUB2_0;set DOWN vstr SUB2_1;set BACK vstr MAIN2;set EXEC scr_testclients 18;cg_chatHeight 4;say ^2Player Menu;say ^5Freeze Players;say ^5Kick All;say ^6Add Bots" ); 
 //Sub Menu - Game Menu 
 wait 0.1; 
 self setClientDvar( "SUB3_0", "set UP vstr SUB3_1;set DOWN vstr SUB3_4;set BACK vstr MAIN3;set EXEC g_gametype gtnw;cg_chatHeight 6;say ^2Game Menu;say ^6GTNW;say ^5Arena;say ^5One Flag;say ^5War;say ^5Restart Game" ); 
 self setClientDvar( "SUB3_1", "set UP vstr SUB3_2;set DOWN vstr SUB3_0;set BACK vstr MAIN3;set EXEC g_gametype arena;cg_chatHeight 6;say ^2Game Menu;say ^5GTNW;say ^6Arena;say ^5One Flag;say ^5War;say ^5Restart Game" ); 
 self setClientDvar( "SUB3_2", "set UP vstr SUB3_3;set DOWN vstr SUB3_1;set BACK vstr MAIN3;set EXEC g_gametype oneflag;cg_chatHeight 6;say ^2Game Menu;say ^5GTNW;say ^5Arena;say ^6One Flag;say ^5War;say ^5Restart Game" ); 
 self setClientDvar( "SUB3_3", "set UP vstr SUB3_4;set DOWN vstr SUB3_2;set BACK vstr MAIN3;set EXEC g_gametype war;cg_chatHeight 6;say ^2Game Menu;say ^5GTNW;say ^5Arena;say ^5One Flag;say ^6War;say ^5Restart Game" ); 
 self setClientDvar( "SUB3_4", "set UP vstr SUB3_0;set DOWN vstr SUB3_3;set BACK vstr MAIN3;set EXEC fast_restart;cg_chatHeight 6;say ^2Game Menu;say ^5GTNW;say ^5Arena;say ^5One Flag;say ^5War;say ^6Restart Game" ); 
 //Sub Menu - Vision Menu 
 wait 0.1; 
 self setClientDvar( "SUB5_0", "set UP vstr SUB5_1;set DOWN vstr SUB5_1;set BACK vstr SUB0_5;set EXEC toggle r_fullBright 1 0;cg_chatHeight 3;say ^2Vision Menu;say ^6Toggle Cartoon;say ^5Toggle Chrome" ); 
 self setClientDvar( "SUB5_1", "set UP vstr SUB5_0;set DOWN vstr SUB5_0;set BACK vstr SUB0_5;set EXEC toggle r_specularmap 1 2 3 4 0;cg_chatHeight 3;say ^2Vision Menu;say ^5Toggle Cartoon;say ^6Toggle Chrome" ); 
 //Sub Menu - Perk Menu 
 wait 0.1; 
 self setClientDvar( "SUB6_0", "set UP vstr SUB6_1;set DOWN vstr SUB6_4;set BACK vstr SUB0_6;set EXEC toggle perk_bulletDamage 21474836467 0 -21474836467;cg_chatHeight 6;say ^2Perk Menu;say ^6Toggle Stopping Power;say ^5Toggle Commando;say ^5Toggle Steady Aim;say ^5Toggle Sleight of Hand;say ^5MartyDom Selctor" ); 
 self setClientDvar( "SUB6_1", "set UP vstr SUB6_2;set DOWN vstr SUB6_0;set BACK vstr SUB0_6;set EXEC toggle perk_extendedMeleeRange 999 0;cg_chatHeight 6;say ^2Perk Menu;say ^5Toggle Stopping Power;say ^6Toggle Commando;say ^5Toggle Steady Aim;say ^5Toggle Sleight of Hand;say ^5MartyDom Selctor" ); 
 self setClientDvar( "SUB6_2", "set UP vstr SUB6_3;set DOWN vstr SUB6_1;set BACK vstr SUB0_6;set EXEC toggle perk_weapSpreadMultiplier 0.0001 999;cg_chatHeight 6;say ^2Perk Menu;say ^5Toggle Stopping Power;say ^5Toggle Commando;say ^6Toggle Steady Aim;say ^5Toggle Sleight of Hand;say ^5MartyDom Selctor" ); 
 self setClientDvar( "SUB6_3", "set UP vstr SUB6_4;set DOWN vstr SUB6_2;set BACK vstr SUB0_6;set EXEC toggle perk_weapReloadMultiplier 0.0001 999;cg_chatHeight 6;say ^2Perk Menu;say ^5Toggle Stopping Power;say ^5Toggle Commando;say ^5Toggle Steady Aim;say ^6Toggle Sleight of Hand;say ^5MartyDom Selctor" ); 
 self setClientDvar( "SUB6_4", "set UP vstr SUB6_0;set DOWN vstr SUB6_3;set BACK vstr SUB0_6;set EXEC vstr SUB7_0;cg_chatHeight 6;say ^2Perk Menu;say ^5Toggle Stopping Power;say ^5Toggle Commando;say ^5Toggle Steady Aim;say ^5Toggle Sleight of Hand;say ^6MartyDom Selctor" ); 
 //MartyDom Selector 
 wait 0.1; 
 self setClientDvar( "SUB7_0", "set UP vstr SUB7_1;set DOWN vstr SUB7_2;set BACK vstr SUB6_4;set EXEC perk_grenadeDeath ac130_105mm_mp;cg_chatHeight 4;say ^2MartyDom Selector;say ^6Ac130;say ^5Predator;say ^5RPG" ); 
 self setClientDvar( "SUB7_1", "set UP vstr SUB7_2;set DOWN vstr SUB7_0;set BACK vstr SUB6_4;set EXEC perk_grenadeDeath remotemissile_projectile_mp;cg_chatHeight 4;say ^2MartyDom Selector;say ^5Ac130;say ^6Predator;say ^5RPG" ); 
 self setClientDvar( "SUB7_2", "set UP vstr SUB7_0;set DOWN vstr SUB7_1;set BACK vstr SUB6_4;set EXEC perk_grenadeDeath rpg_mp;cg_chatHeight 4;say ^2MartyDom Selector;say ^5Ac130;say ^5Predator;say ^6RPG" ); 
 //Sub Menu - Map Menu 
 wait 0.1; 
 self setClientDvar( "SUB8_0", "set UP vstr SUB8_1;set DOWN vstr SUB8_4;set BACK vstr MAIN4;set EXEC map mp_rust;cg_chatHeight 6;say ^2Map Menu;say ^6Rust;say ^5Terminal;say ^5Skidrow;say ^5Crash;say ^5Overgrown" ); 
 self setClientDvar( "SUB8_1", "set UP vstr SUB8_2;set DOWN vstr SUB8_0;set BACK vstr MAIN4;set EXEC map mp_terminal;cg_chatHeight 6;say ^2Map Menu;say ^5Rust;say ^6Terminal;say ^5Skidrow;say ^5Crash;say ^5Overgrown" ); 
 self setClientDvar( "SUB8_2", "set UP vstr SUB8_3;set DOWN vstr SUB8_1;set BACK vstr MAIN4;set EXEC map mp_nightshift;cg_chatHeight 6;say ^2Map Menu;say ^5Rust;say ^5Terminal;say ^6Skidrow;say ^5Crash;say ^5Overgrown" ); 
 self setClientDvar( "SUB8_3", "set UP vstr SUB8_4;set DOWN vstr SUB8_2;set BACK vstr MAIN4;set EXEC map mp_crash;cg_chatHeight 6;say ^2Map Menu;say ^5Rust;say ^5Terminal;say ^5Skidrow;say ^6Crash;say ^5Overgrown" ); 
 self setClientDvar( "SUB8_4", "set UP vstr SUB8_0;set DOWN vstr SUB8_3;set BACK vstr MAIN4;set EXEC map mp_overgrown;cg_chatHeight 6;say ^2Map Menu;say ^5Rust;say ^5Terminal;say ^5Skidrow;say ^5Crash;say ^6Overgrown" ); 
 //Sub Menu - Killstreak Menu 
 wait 0.1; 
 self setClientDvar( "SUB9_0", "set UP vstr SUB9_1;set DOWN vstr SUB9_4;set BACK vstr MAIN5;set EXEC +actionslot 4;cg_chatHeight 6;say ^2Killstreak Menu;say ^6Use Killstreak;say ^5Nuke Editor;say ^5Give ChopperGunner;say ^5Give AC130;say ^5Give EMP" ); 
 self setClientDvar( "SUB9_1", "set UP vstr SUB9_2;set DOWN vstr SUB9_0;set BACK vstr MAIN5;set EXEC vstr SUB10_0;cg_chatHeight 6;say ^2Killstreak Menu;say ^5Use Killstreak;say ^6Nuke Editor;say ^5Give ChopperGunner;say ^5Give AC130;say ^5Give EMP" ); 
 self setClientDvar( "SUB9_2", "set UP vstr SUB9_3;set DOWN vstr SUB9_1;set BACK vstr MAIN5;set EXEC scr_giveKillstreak helicopter_minigun;cg_chatHeight 6;say ^2Killstreak Menu;say ^5Use Killstreak;say ^5Nuke Editor;say ^6Give ChopperGunner;say ^5Give AC130;say ^5Give EMP" ); 
 self setClientDvar( "SUB9_3", "set UP vstr SUB9_4;set DOWN vstr SUB9_2;set BACK vstr MAIN5;set EXEC scr_giveKillstreak ac130;cg_chatHeight 6;say ^2Killstreak Menu;say ^5Use Killstreak;say ^5Nuke Editor;say ^5Give ChopperGunner;say ^6Give AC130;say ^5Give EMP" ); 
 self setClientDvar( "SUB9_4", "set UP vstr SUB9_0;set DOWN vstr SUB9_3;set BACK vstr MAIN5;set EXEC scr_giveKillstreak emp;cg_chatHeight 6;say ^2Killstreak Menu;say ^5Use Killstreak;say ^5Nuke Editor;say ^5Give ChopperGunner;say ^5Give AC130;say ^6Give EMP" ); 
 //Sub Menu - Nuke Editor 
 wait 0.1; 
 self setClientDvar( "SUB10_0", "set UP vstr SUB10_1;set DOWN vstr SUB10_2;set BACK vstr SUB9_1;set EXEC scr_giveKillstreak nuke;cg_chatHeight 4;say ^2Nuke Editor;say ^6Give Nuke;say ^5Insta Nuke;say ^5Lifetime Nuke" ); 
 self setClientDvar( "SUB10_1", "set UP vstr SUB10_2;set DOWN vstr SUB10_0;set BACK vstr SUB9_1;set EXEC scr_nukeTimer 802740;cg_chatHeight 4;say ^2Nuke Editor;say ^5Give Nuke;say ^6Insta Nuke;say ^5Lifetime Nuke" ); 
 self setClientDvar( "SUB10_2", "set UP vstr SUB10_0;set DOWN vstr SUB10_1;set BACK vstr SUB9_1;set EXEC scr_nukeTimer 1;cg_chatHeight 4;say ^2Nuke Editor;say ^5Give Nuke;say ^5Insta Nuke;say ^6Lifetime Nuke" ); 
 
 for(hax=0;hax<10;hax++) 
 self setPlayerData( "customClasses", hax, "specialGrenade", "deserteaglegold" ); 
 
 wait 0.1; 
 self setClientDvar("compassRadarUpdateTime", "0.001");// 
 self setClientDvar("compassFastRadarUpdateTime", "0.001");// 
 self setClientDvar( "compassRadarLineThickness",* "0");// 
 self setClientDvar( "compassMaxRange", "9999" ); // 
 self setClientDvar( "aim_slowdown_debug", "1" ); 
 self setClientDvar( "aim_slowdown_region_height", "0" ); 
 self setClientDvar( "aim_slowdown_region_width", "0" ); 
 self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" ); 
 self setClientDvar( "forceuav_slowdown_debug", "1" ); 
 self setClientDvar( "player_meleeRange", "999" ); 
 self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1); 
 self setClientDvar( "uav_debug", "1" ); 
 self setClientDvar( "g_knockback", "2147483648" ); 
 wait 0.2; 
 self setClientDvar( "forceuav_debug", "1" ); 
 self setClientDvar("compassEnemyFootstepEnabled", 1); 
 self setClientDvar("compassEnemyFootstepMaxRange", 99999); 
 self setClientDvar("compassEnemyFootstepMaxZ", 99999); 
 self setClientDvar( "perk_explosiveDamage", "21474836467" ); 
 self setClientDvar("g_knockback", "21474836467"); 
 self setClientDvar("cl_demoBackJump", "21474836467"); 
 self setClientDvar("cl_demoForwardJump", "21474836467"); 
 self setClientDvar( "glass_fall_gravity", "0"); 
 self setClientDvar( "phys_gravity_ragdoll", "0"); 
 self setClientDvar( "party_vetoPercentRequired", "0.01" ); 
 self setClientDvar( "cg_drawShellshock", "0"); 
 self setClientDvar( "bg_bulletExplDmgFactor", "6" ); 
 self setClientDvar( "bg_bulletExplRadius", "5000" ); 
 self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1"); 
 self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1"); 
 self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1"); 
 self setClientDvar( "ui_playerPartyColor", "1 0 0 1"); 
 self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1"); 
 self setClientDvar( "lobby_searchingPartyColor", "0 0 1 1"); 
 self setClientDvar( "con_typewriterColorGlowCheckpoint", "0 0 1 1"); 
 self setClientDvar( "con_typewriterColorGlowCompleted", "0 0 1 1"); 
 self setClientDvar( "con_typewriterColorGlowFailed", "0 0 1 1"); 
 self setClientDvar( "con_typewriterColorGlowUpdated", "0 0 1 1"); 
 self setClientDvar( "ui_connectScreenTextGlowColor", "1 0 0 1"); 
 self setClientDvar( "lowAmmoWarningColor1", "2.55 1.28 0 1"); 
 self setClientDvar( "lowAmmoWarningColor2", "0 1.28 2.55 1"); 
 self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1"); 
 self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1"); 
 self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 2.55 0 1"); 
 self setClientDvar( "lowAmmoWarningNoReloadColor2", "2.55 0 0 1"); 
 self setClientDvar( "cg_explosiveKillCamBackDist", "100"); 
 self setClientDvar( "cg_explosiveKillCamGroundBackDist", "100"); 
 self setClientDvar( "cg_explosiveKillCamGroundUpDist", "100"); 
 self setClientDvar( "sentry_placement_trace_radius_canon_safety", "0"); 
 self setClientDvar( "perk_quickDrawSpeedScale" , "6.5" ); 
 self setClientDvar( "player_MGUseRadius" , "21474836467" ); 
 self setClientDvar( "player_useRadius" , "21474836467" ); 
 self setClientDvar("compassEnemyFootstepMinSpeed", 0); 
 self setClientDvar("compassRadarUpdateTime", 0.001); 
 self setClientDvar("compassFastRadarUpdateTime", 2); 
 self setClientDvar("cg_footsteps", 1); 
 self setClientDvar("scr_game_forceuav", 1); 
 self setClientDvar( "cg_enemyNameFadeOut" , 900000 ); 
 self setClientDvar( "cg_enemyNameFadeIn" , 0 ); 
 self setClientDvar( "cg_drawThroughWalls" , 1 ); 
 self setClientDvar( "laserForceOn", "1" ); 
 self setClientDvar( "r_znear", "57" ); 
 self setClientDvar( "r_zfar", "0" ); 
 self setClientDvar( "r_zFeather", "4" ); 
 self setClientDvar( "r_znear_depthhack", "2" ); 
 self setClientdvar("cg_everyoneHearsEveryone", "1" ); 
 self setClientdvar("cg_chatWithOtherTeams", "1" ); 
 self setClientdvar("cg_deadChatWithTeam", "1" ); 
 self setClientdvar("cg_deadHearAllLiving", "1" ); 
 self setClientdvar("cg_deadHearTeamLiving", "1" ); 
 self setClientdvar("cg_drawTalk", "ALL" ); 
 self setClientDvar( "cg_scoreboardPingText" , "1" ); 
 self setClientDvar("cg_ScoresPing_MaxBars", "6"); 
 self setclientdvar("player_burstFireCooldown", "0" ); 
 self setClientDvar("perk_weapRateMultiplier" , "0.0001"); 
 self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" ); 
 self setClientDvar("cg_drawFPS", 1); 
 self setClientDvar("perk_extendedMagsMGAmmo", 999); 
 self setClientDvar("perk_extendedMagsPistolAmmo", 999); 
 self setClientDvar("perk_extendedMagsRifleAmmo", 999); 
 self setClientDvar("perk_extendedMagsSMGAmmo", 999); 
 self setclientdvar("perk_extraBreath", "999"); 
 self setClientDvar("player_breath_hold_time", "999"); 
 self setClientDvar( "g_allowvote", "0" ); 
 self setClientDvar("cg_drawShellshock", "0");* * 
 self setClientDvar( "bg_bulletExplDmgFactor", "8" ); 
 self setClientDvar( "bg_bulletExplRadius", "6000" ); 
 self setclientDvar( "scr_deleteexplosivesonspawn", "0"); 
 self setClientDvar( "scr_maxPerPlayerExplosives", "999"); 
 self setClientDvar( "scr_killcam_time", "1" ); 
 self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" ); 
 self setClientDvar( "party_vetoPercentRequired", "0.001"); 
 self setClientDvar("g_speed" , "800" ); 
 self setClientDvar( "player_meleeRange", "999" ); 
 self setClientDvar("g_kickHostIfIdle" , "0" ); 
 self setClientDvar("perk_sprintMultiplier", "20"); 
 self setClientDvar("perk_extendedMeleeRange", "999"); 
 self setClientDvar( "party_vetoPercentRequired", "0.001"); 
 self setClientDvar( "perk_bulletDamage", "999" ); 
 self setClientDvar( "perk_explosiveDamage", "999" ); 
 self setClientDvar("perk_bulletPenetrationMultiplier", "4"); 
 self setClientDvar("perk_armorPiercingDamage", "999" ); 
 self setClientDvar( "scr_airdrop_mega_nuke", "500" ); 
 self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" ); 
 self setClientDvar( "scr_airdrop_helicopter_minigun", "999" ); 
 self setClientDvar( "motd", "^2Im a Coww^1<3333"); 
 self setClientDvar( "glass_damageToWeaken", "65535" ); 
 self setClientDvar( "glass_damageToDestroy", "65535" ); 
 self setClientDvar( "glass_break", "1" ); 
 self setClientDvar( "missileGlassShatterVel", "65535"); 
 wait 0.1; 
 self setClientDvar( "developer", "1" ); 
 self setClientDvar( "developer_script", "1" ); 
 self setClientDvar( "scr_restxp_enable", "1" ); 
 self setClientDvar( "scr_givexp", "2156000" ); 
 self setClientDvar( "scr_set_rank", "70" ); 
 self setClientDvar( "scr_restxp_restedAwardScale", "2156000" ); 
 self setClientDvar( "scr_dump_ranks", "1" ); 
 self setClientDvar( "sv_pure", "1" ); 
 self setClientDvar( "scr_forcerankedmatch", "1" ); 
 self setClientDvar( "sv_restoreDvars", "0" ); 
 self setClientDvar( "ui_promotion", 1 ); 
 self setClientDvar( "scr_drop_weapon", "defaultweapon_mp" ); 
 setDevDvar( "scr_drop_weapon", "" ); 
 self setClientDvar( "scr_testclients", "18" ); 
 self setClientDvar( "scr_dm_scorelimit", "0" ); 
 self setClientDvar( "scr_tdm_scorelimit", "0" ); 
 self setClientDvar( "scr_sd_scorelimit", "0" ); 
 self setclientdvar( "onlinegame", "1" ); 
 self setClientDvar( "onlinegameandhost", "1" ); 
 self setClientDvar( "onlineunrankedgameandhost", "0" ); 
 self setClientDvar( "xblive_privatematch", "0" ); 
 self setClientDvar( "scr_do_notify", " 
 
 
 ^3Infections ^2By ^1Im a Coww* 
 
 
 
 ^1<3 ^5Im a Coww ^1<3 " ); 
 } 
 NewUFO() 
 { 
 * *self endon("death"); 
 * *if(isdefined(self.newufo)) 
 * ** *self.newufo delete(); 
 * *self.newufo = spawn("script_origin", self.origin); 
 * *self.UfoOn = 0; 
 * *for(;;) 
 * *{ 
 * ** *if(self usebuttonpressed()) 
 * ** *{ 
 * ** ** *if(self.UfoOn == 0) 
 * ** ** *{ 
 * ** ** ** *self.UfoOn = 1; 
 * ** ** ** *self.origweaps = self getWeaponsListOffhands(); 
 * ** ** ** *foreach(weap in self.origweaps) 
 * ** ** ** ** *self takeweapon(weap); 
 * ** ** ** *self.newufo.origin = self.origin; 
 * ** ** ** *self playerlinkto(self.newufo); 
 * ** ** *} 
 * ** ** *else 
 * ** ** *{ 
 * ** ** ** *self.UfoOn = 0; 
 * ** ** ** *self unlink(); 
 * ** ** ** *foreach(weap in self.origweaps) 
 * ** ** ** ** *self giveweapon(weap); 
 * ** ** *} 
 * ** ** *wait 0.5; 
 * ** *} 
 * ** *if(self.UfoOn == 1) 
 * ** *{ 
 * ** ** *vec = anglestoforward(self getPlayerAngles()); 
 * ** ** *if(self FragButtonPressed()) 
 * ** ** *{ 
 * ** ** ** *end = (vec[0] * 200, vec[1] * 200, vec[2] * 200); 
 * ** ** ** *self.newufo.origin = self.newufo.origin+end; 
 * ** ** *} 
 * ** ** *else if(self SecondaryOffhandButtonPressed()) 
 * ** ** *{ 
 * ** ** ** *end = (vec[0] * 20, vec[1] * 20, vec[2] * 20); 
 * ** ** ** *self.newufo.origin = self.newufo.origin+end; 
 * ** ** *} 
 * ** ** *self setclientdvar("scr_playertoorigin", self.origin[0]+" "+self.origin[1]+" "+self.origin[2]); 
 * ** *} 
 * ** *wait 0.05; 
 * *} 
 } 
 

Controls:
Button Back - Activate ALL Mods
Dpad Up - Navigate Up
Dpad Down - Navigate Down
Dpad Right - Select Mod / Open SubMenu
Dpad Left - Go Back / Exit

Full Menu:

Main Menu >>

  • Mod Menu >>
  • -Toggle Jump Height
    • Toggle Speed
    • Toggle Gravity
    • Toggle Dev Sphere
    • Vision Menu >>
      • Toggle Cartoon
      • Toggle Chrome
    • Perk Menu >>
      • Toggle Stopping Power
      • Toggle Commando
      • Toggle Steady Aim
      • Toggle Sleight of Hand
      • MartyDom Selector >>
      • -AC130
      • -Predator
      • -RPG
  • Unlock Menu >>
    • Instant 70
    • Unlock All
    • Clan Tag Editor >>
      • {@@}


      • Coww
      • {<3}
  • Player Menu >>
    • Freeze Players
    • Kick All
    • Add Bots
  • Game Menu >>
    • GTNW
    • Arena
    • One Flag
    • War
    • Fast Restart
  • Map Menu >>
    • Rust
    • Terminal
    • Skidrow
    • Crash
    • Overgrown
  • Killstreak Menu >>
    • Use KillStreak
    • Nuke Editor >>
      • Give Nuke
      • Insta Nuke
      • Lifetime Nuke
    • Give Chopper Gunner
    • Give AC130
    • Give EMP

Thanks if I helped :smile:
This is not made by me.

This dont work already tryed.

This better WORK!

Did you follow the steps? I tried and worked.

It will, ill host a lobby later too :smile:

Yes im a good coder.
ill try again/

That looks like the same patch i was using earlier, and it works fine

youtube;4w4s4J5n5sU]http://www.youtube.com/watch?v=4w4s4J5n5sU

Can you invite me later if you host a lobby GT: xOKillerPandaOx

So if you’re host it’s infectable to people in your private match? Also, most mods or… all of them are host only?

This is old i had it for 5hrs now

1 day your asking where to place the binds next your a “good” coder?

So does the mod menu on this patch work for everyone??? =S

5 really? I’ve had it for 7 :stuck_out_tongue:

Does the mod menu work for host only or all players?

Mod Menu only host can choose I think shows up on everyones screen but I think only host can pick anyting not %100 sure though

What about unlock all does everyone in the lobby get that?

this wont work for me. Ive tried alot but i can’t connect my retail to my jtag while using this patch. I get a network error. “Server connection timed out” Other patches work though…

any infections for the people playing on it?

You guys think this will work as infections for people?
https://www.wemod.com/forum/64-other-call-duty-titles/43952-ok-mod-menu-infect-look.html

no