and yes, it works in the new game. so something must have corrupted my longplay (50+hour) save =(
Aaand No, Sephyyy. God mode is still not working. whether in combat or before combat activation.
gold, influence, knowledge, mouse hover, all seem to be working currently with new game.
Hello to modify the items with the mod, it only works if yoy remove the cook profession. So the best thing to do is to remove the cook profession and then put it back once the items are modified. This is temporary solution until WeMod team provides a fix for the issue
Everything is currently working, the only issues are with the invincibility mod when there allied NPCs and item modifications
I appeal to the moderators.
I would be grateful if you could provide an answer as to whether this is possible.
My previous comment:
Hey guys, can u add ability to multiply professions xp gain?
At this moment u can only lvl up faster charachter lvl.
Please do. If the game has a save slot feature, you could try creating a new save game and then attempt to use the trainer to see if it works.
I will try that with the items in the longplay save to winnow down if it is related to the cook profession. and i will also pick up the cook profession in the new game to test. will be quite pleased to not have to scrub my longplay game.
Hi Sephyyy. tested in the longplay save, and removing the cook profession allowed for the god mode to function in a rats nest, along with the mouseover inventory. will test with a map combat. still uncertain why godmode was failing in the new game, as there were no assigned cooks or any professions. will test and see if there needs be at least 1 profession for godmode to work in new game, or if map encounters are what have an issue with it?
ok. so for that encounter, gm did not kick in, was a merchants being hit by bandits, and was overleveled. However⌠an encounter with wolves seemed to have it activate just fine. will poke around with conditionals.
Hello everyone, sorry for replying a bit late, but I didnât express myself clearly. The mod âmodify the quantity of items when hovering the mouseâ is the one that doesnât work when one of your mercenaries has the Cook profession, and only with that specific profession.
Secondly, thereâs another issue: the invincibility doesnât work properly when there are allied NPCs in combat. I donât think this is related to any profession.
For your information, I recently bought the game and have already restarted several times. There is definitely an issue with these two mods.
ok that makes alot of sense, because the merchants that asked to be saved counts as allies. so that tracks.
Hi team, Iâm here to check on the status of the fixes for the mods we mentioned that werenât working properly! There are new issues now, even with the blacksmith profession. Item modification no longer works. It would be worth checking if there is potentially an issue with the profession level good luck my friends
I think Iâll stop playing for now because itâs frustrating that these mods arenât working properly. Iâll start playing again once itâs updated, as it becomes really tiresome in the long run. Iâm relying on you, WeMod team, to find a quick solution. Stay strong!
Edit Valor Points doesnât work for me no matter what I try. Iâve saved and loaded the game to no effect and only tried increasing it when I had at least one valor point but the value doesnât change.
me too, it worked all day today, and suddenly in the evening, nothing itâs been 10 minutes since it stopped working
I also have the issue where fighting together with allies removes god mode from my troops.
Just to jump back in, it seems that after a certain point, the hover over item stops working. it seems profession related, which sucks, because the advanced items ( weaps/armor/etc) need a certain level of crafter to create, so not like one can just drop the profession. Not sure how the dlc make a difference (or if they do?) I imagine that we are waiting for some stability, a patch, or just time. Wish I was adept with modifying the CT, would likely have gone that route to see where the hex address/pointers are.