WaW Modded Zombie Codes


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Call of duty: World at War Modded Zombie Codes

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Introduction
This thread is for anybody wishing to educate themselves or even have a go at making their own custom COD 5 Nazi Zombies match, Please if you have any queries don’t hesitate to send me a PM.

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- TUTORIAL -
- How to add custom codes to the Nazi Zombie Protoype -

1. Open up the nazi_zombie_prototype.ff in .ff viewer then find: zombiescore 
2. Click raw file and look for "maps_zombiemode_score.gsc" 
3. It will Look like this:

#include maps_utility; 
#include common_scriptsutility; 
#include maps_zombiemode_utility; 

init() 
{ 
} 

player_add_points( event, mod, hit_location ) 
{ 
 (Put Codes Here) 
</div>


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Basic/Advanced List of codes for the prototype

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Basic Codes

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Here are some basic codes for your custom Nazi Zombie Prototype.ff
Where It Says “Value” Insert The Numbers There

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Set Prestige and Level

[details=Set Prestige and Level]

self maps_challenges_coop::statSet( “plevel”, value );
self maps_challenges_coop::statSet( “rank”, value );

[/details]

Prestige To 11th

[details=Set to Prestige 11]

self maps_challenges_coop::statSet( “plevel”, 11 );

[/details]

Set Stats

[details=Set Stats]

self maps_challenges_coop::statSet( “kills”, value );
self maps_challenges_coop::statset( “wins”, value );
self maps_challenges_coop::statset( “score”, value );
self maps_challenges_coop::statSet( “deaths”, value );

[/details]

All game mode stats

[details=All game mode stats]

self maps_challenges_coop::statSet( “TDM_KILLS”, value );
self maps_challenges_coop::statset( “DM_KILLS”, value );
self maps_challenges_coop::statset( “SAB_KILLS”, value );
self maps_challenges_coop::statSet( “SD_KILLS”, value );
self maps_challenges_coop::statset( “CTF_KILLS”, value );
self maps_challenges_coop::statset( “DOM_KILLS”, value );
self maps_challenges_coop::statSet( “TWAR_KILLS”, value );
self maps_challenges_coop::statset( “KOTH_KILLS”, value );
self maps_challenges_coop::statSet( “TDM_WINS”, value );
self maps_challenges_coop::statset( “DM_WINS”, value );
self maps_challenges_coop::statset( “SAB_WINS”, value );
self maps_challenges_coop::statSet( “SD_WINS”, value );
self maps_challenges_coop::statset( “CTF_WINS”, value );
self maps_challenges_coop::statset( “DOM_WINS”, value );
self maps_challenges_coop::statSet( “TWAR_WINS”, value );
self maps_challenges_coop::statset( “KOTH_WINS”, value );
self maps_challenges_coop::statSet( “TDM_SCORE”, value );
self maps_challenges_coop::statset( “DM_SCORE”, value );
self maps_challenges_coop::statset( “SAB_SCORE”, value );
self maps_challenges_coop::statSet( “SD_SCORE”, value );
self maps_challenges_coop::statset( “CTF_SCORE”, value );
self maps_challenges_coop::statset( “DOM_SCORE”, value );
self maps_challenges_coop::statSet( “TWAR_SCORE”, value );
self maps_challenges_coop::statset( “KOTH_SCORE”, value );

[/details]

Streaks

[details=Set Win/kill Streaks]

self maps_challenges_coop::statSet( “win_streak”, value );
self maps_challenges_coop::statSet( “kill_streak”, value );

[/details]

Assists and Headshots

[details=Set Assists and Headshots]

self maps_challenges_coop::statSet( “headshots”, value );
self maps_challenges_coop::statSet( “assists”, value );

[/details]

Set Time Played (Has to be in seconds)

[details=Set Time Played]

self maps_challenges_coop::statset( “time_played_total”, value );

[/details]

In Game Text

[details=Set In Game Text ]

self iPrintlnBold( “Your Text” );
wait 0.4;
self iPrintlnBold( “Your Text” );
wait 0.4;
self iPrintlnBold( “Your Text” );


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Advanced Codes

[/size] [size=25][b]All Scripts, Toggles and Dvars[/b][/size] [[size=25][i]AriZonaa in HD's Thread[S7][/i] [/size]](http://www.se7ensins.com/forums/topic/290641-scriptsworking-sticky-dvars/)

Scripts

[details=Scripts]Mandatory script

Mandatory script

Go to Score.gsc in the Nazi Zombie Prototype and Replace This
#include maps_utility;
#include common_scripts\utility;
#include maps_zombiemode_utility;

init()
{
}

With this
#include maps_utility;
#include common_scripts\utility;
#include maps_zombiemode_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;:wink:
{
level waittill( “connected”, player );

            player thread onPlayerSpawned(); 

            player thread maps\_zombiemode_utility::doSpawnPoints(); 

    } 

}
onPlayerSpawned()
{
self endon( “disconnect” );
for(;:wink:
{
self waittill( “spawned_player” );
self thread whatever script you want to add
}
}

Toggable GodMode For Everyone

Toggable GodMode For Everyone

doGodMode()
{
while( 1 )
{
if(getdvar(“player_breath_hold_time”) != “90”)
{
self EnableInvulnerability();
}
wait(2);
else if(getdvar(“player_breath_hold_time”) != “91”)
{
self DisableInvulnerability();
}
wait(2);
}
}

Toggable UFO Mode For Everyone

Toggable UFO Mode For Everyone

doUfo()
{
while( 1 )
{
if(getdvar(“g_knockback”) != “2”)
{
self AllowSpectateTeam( “freelook”, false );
self.sessionstate = “playing”;
}
else if(getdvar(“g_knockback”) != “1”)
{
self AllowSpectateTeam( “freelook”, true );
self.sessionstate = “spectator”;
}
}
}

Toggable Red Vision For Everyone

Toggable Red Vision For Everyone

doRedVision()
{
while(1)
{
if(getdvar(“jump_stepSize”) != “19”)
{
self VisionSetNaked( “default”, 1 );
}
else if(getdvar(“jump_stepSize” != “20”)
{
self VisionSetNaked( “zombie_turned”, 1);
}
wait(5);
}
}

Welcoming Text

Welcoming Text

doStart()
{
notifyData = spawnStruct();
notifyData.titleText = “whatever text you want”;
notifyData.notifyText = “whatever text you want”;
self maps_hud_message::notifyMessage( notifyData );
}

Sticky Dvars

Sticky Dvars

doStickyDvars()
{
self setClientDvar( “dvar”, “value of dvar” );
}

Unlimited Grenades

Unlimited Grenades

doGernades()
{
while(1)
{
self GiveMaxAmmo( “stielhandgranate” );
self SetWeaponAmmoClip( “stielhandgranate”, 4 );
wait 2;
}
}

Make Clone of Yourself

Make Clone of Yourself

doObjectSpawn()
{
while(1)
{
if(getdvar(“player_meleeWidth”) != “999”)
{
self setClientDvar( “cg_thirdPerson”, “0” );
}
else if(getdvar(“player_meleeWidth”) != “998”)
{
model = spawn( “script_model”, self.origin );
model setmodel( self.model );
}
wait 0.4;
}
}

Unlock all Attachments

Unlock all Attachments

doUnlocky()
{
wait 10;
self iPrintlnBold(“Your Text Here”);
wait 30;
self iPrintlnBold(“Your Text Here”);
attachment[0] = “grip”;
attachment[1] = “gl”;
attachment[2] = “acog”;
attachment[3] = “silencer”;
attachment[4] = “reflex”;
attachment[5] = “scope”;
attachment[6] = “sawoff”;
attachment[7] = “bayonet”;
attachment[8] = “telescopic”;
attachment[9] = “bigammo”;
for( n=0; n<10; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( “mp/statstable.csv”, 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps_challenges_coop::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}

self iPrintlnBold(“Your Text Here”);
self hide();
wait 5;
self iPrintlnBold(“Your Text Here”);
wait 30;
self show();
self iPrintlnBold(“Your Text Here”);

}

Stats/10th

Stats/10th

doStats()
{
whatever stats you want here
}

Stats to add to doStats

Stats to add to doStats

self maps_challenges_coop::statSet( “plevel”, value ); // Prestige
self maps_challenges_coop::statSet( “rank”, value ); // Level
self maps_challenges_coop::incRankXP( value ); // XP
self maps_challenges_coop::statSet( “win_streak”, value ); // All Game Modes Win Streak
self maps_challenges_coop::statSet( “kill_streak”, value ); // All Game Modes Score
self maps_challenges_coop::statSet( “kills”, value ); // All Game Modes Kills
self maps_challenges_coop::statset( “wins”, value ); // All Game Modes Wins
self maps_challenges_coop::statset( “score”, value ); // All Game Modes Score
self maps_challenges_coop::statSet( “deaths”, value ); // All Game Modes Deaths
self maps_challenges_coop::statSet( “losses”, value ); // All Game Modes Losses
self maps_challenges_coop::statSet( “headshots”, value ); // Headshots
self maps_challenges_coop::statSet( “assists”, value ); // Assists
self maps_challenges_coop::statset( “time_played_total”, value ); // Time Played

Prestige According to Clan Tag

Prestige According to Clan Tag

ClanPrestige()
{
self iPrintlnBold("^3Setting Prestige according to ClanTag…");
self maps_challenges_coop::statSet( “rank”, 65 );
self maps_challenges_coop::statSet( “rankxp”, 999999 );
self maps_challenges_coop::incRankXP( 999999 );
if(getdvar(“clanname”) == “1st”)
{
self maps_challenges_coop::statSet( “plevel”, 1 );
}
else if(getdvar(“clanname”) == “2nd”)
{
self maps_challenges_coop::statSet( “plevel”, 2 );
}
else if(getdvar(“clanname”) == “3rd”)
{
self maps_challenges_coop::statSet( “plevel”, 3 );
}
else if(getdvar(“clanname”) == “4th”)
{
self maps_challenges_coop::statSet( “plevel”, 4 );
}
else if(getdvar(“clanname”) == “5th”)
{
self maps_challenges_coop::statSet( “plevel”, 5 );
}
else if(getdvar(“clanname”) == “6th”)
{
self maps_challenges_coop::statSet( “plevel”, 6 );
}
else if(getdvar(“clanname”) == “7th”)
{
self maps_challenges_coop::statSet( “plevel”, 7 );
}
else if(getdvar(“clanname”) == “8th”)
{
self maps_challenges_coop::statSet( “plevel”, 8 );
}
else if(getdvar(“clanname”) == “9th”)
{
self maps_challenges_coop::statSet( “plevel”, 9 );
}
else if(getdvar(“clanname”) == “10th”)
{
self maps_challenges_coop::statSet( “plevel”, 10 );
}
else if(getdvar(“clanname”) == “11th”)
{
self maps_challenges_coop::statSet( “plevel”, 11 );
}
self iPrintlnBold("^1Prestige Set");
}

Scrolling Text

Scrolling Text

doText()
{
hud5 = newHudElem();
hud5.foreground = true;
hud5.sort = 1;
hud5.hidewheninmenu = false;
hud5.alignX = “bottom”;
hud5.alignY = “bottom”;
hud5.horzAlign = “bottom”;
hud5.vertAlign = “bottom”;
hud5.x = 15;
hud5.y = 1;
hud5.alpha = 1;
hud5.fontscale = 1.50;
hud5.color = ( 0, 1, 0 );

while(true) 
{ 
    hud5 settext( "w" ); 
    self thread getRid( hud5 ); 
    wait 1; 
    hud5 settext( "ww" ); 
    wait 1; 
    hud5 settext( "www" ); 
    wait 1; 
    hud5 settext( "www." ); 
    wait 1; 
    hud5 settext( "www.Y" ); 
    wait 1; 
    hud5 settext( "www.Yo" ); 
    wait 1; 
    hud5 settext( "www.You" ); 
    wait 1; 
    hud5 settext( "www.Yout" ); 
    wait 1; 
    hud5 settext( "www.Youtu" ); 
    wait 1; 
    hud5 settext( "www.Youtub" ); 
    wait 1; 
    hud5 settext( "www.Youtube" ); 
    wait 1; 
    hud5 settext( "www.Youtube." ); 
    wait 1; 
    hud5 settext( "www.Youtube.c" ); 
    wait 1; 
    hud5 settext( "www.Youtube.co" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/I" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/IL" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILO" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILOV" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILOVE" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILOVEP" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILOVEPU" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILOVEPUS" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILOVEPUSS" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILOVE*****" ); 
    wait 1; 
    hud5 settext( "www.Youtube.com/ILOVE*****Y" ); 
    wait 15; 
    hud5 settext( "www.Youtube.com/ILOVE*****Y" ); 
    wait 1; 
} 
wait 10; 

}

Disco Fog (Nacht Der Untoten Only)

Disco Fog (Nacht Der Untoten Only)

doDisco()
{

wait 5;
self iPrintlnBold(“Disco Mode Activated”);
while(1)
{

    self SetExpFog(256, 512, 1, 0, 0, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0, 1, 0, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0, 0, 1, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.4, 1, 0.8, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.8, 0, 0.6, 0);  
    wait .1;  
    self SetExpFog(256, 512, 1, 1, 0.6, 0);  
    wait .1;  
    self SetExpFog(256, 512, 1, 1, 1, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0, 0, 0.8, 0); 
    wait .1;  
    self SetExpFog(256, 512, 0.2, 1, 0.8, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.4, 0.4, 1, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0, 0, 0, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.4, 1, 1, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.6, 0, 0.4, 0);  
    wait .1;  
    self SetExpFog(256, 512, 1, 0, 0.8, 0);  
    wait .1;  
    self SetExpFog(256, 512, 1, 1, 0, 0);  
    wait .1;   
    self SetExpFog(256, 512, 0.6, 1, 0.6, 0);  
    wait .1;  
    self SetExpFog(256, 512, 1, 0, 0, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0, 1, 0, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0, 0, 1, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.4, 1, 0.8, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.8, 0, 0.6, 0);  
    wait .1;  
    self SetExpFog(256, 512, 1, 1, 0.6, 0);  
    wait .1;  
    self SetExpFog(256, 512, 1, 1, 1, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0, 0, 0.8, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.2, 1, 0.8, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.4, 0.4, 1, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0, 0, 0, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.4, 1, 1, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.6, 0, 0.4, 0);  
    wait .1;  
    SetExpFog(256, 512, 1, 0, 0.8, 0); 
    wait .1;  
    self SetExpFog(256, 512, 1, 1, 0, 0);  
    wait .1;  
    self SetExpFog(256, 512, 0.6, 1, 0.6, 0); 
      
    }  

}

[/details]

Toggles/Binds

[details=Toggles/Binds]Binds for Host only

Binds for Host only

“god” GodMode
"ufo" Ufo Mode
"notarget’ NoTarget Mode
"noclip" NoClip Mode
"give all" Give All Weapons On The Map
"dropweapon" Drops Current Weapon In Hand
"take all" Takes All Your Weapons Away
"give ammo" Gives Everyone Ammo
"demigod" x2 Health
"clientkick 1" Kills Player 1
"clientkick 2" Kills Player 2
"clientkick 3" Kills Player 3
"kill" Kills You Restarts the Game
"timescale .1-10" Slow Motion or Fast Motion
"collectible_add collectible_paintball" Bullets are Paintballs
"collectible_remove collectible_paintball" Paintalls are Bullets
"collectible_add collectible_morphine" Shoot Revive On
"collectible_remove collectible_morphine" Shoot Revive Off
"collectible_add collectible_dirtyharry" Explosive Colt While Down
"collectible_remove collectible_dirtyharry" Regular Colt While Down
"arcademode_score_revive 1000000" Alot of Points For Revive (Campaign Scoring)
“arcademode_score_assist 1000000” Alot of Points For Assist
"toggle r_colorMap 1 2 3 0" Toggles visions

Toggleable Dvars

Toggleable Dvars

self setClientDvar( “player_meleeHeight”, “1000” ); Long Knife
self setClientDvar( “player_meleeRange”, “1000” ); Long Knife
self setClientDvar( “player_meleeWidth”, “1000” ); Long Knife
self setClientDvar( “player_sprintUnlimited”, “1” ); Unlimited Sprint
self setClientDvar( “jump_height”, “999” ); Jump High
self setClientDvar( “bg_fallDamageMinHeight”, “998” ); No Fall Damage
self setClientDvar( “bg_fallDamageMaxHeight”, “999” ); No Fall Damage
self setClientDvar( “player_sustainAmmo”, “1” ); Unlimited Ammo
self setClientDvar( “Revive_Trigger_Radius”, “99999” ); Far Away Revive
self setClientDvar( “g_speed”, “1-999” ); Walk Speed
self setClientDvar( “g_gravity”, “300” ); Lower Gravity
self setClientDvar( “player_swimDamage”, “0” ); No Swim Damage
self setClientDvar( “Zombie_dog_animset”, “human” ); Dogs Dont Move
self setClientDvar( “perk_weapRateMultiplier”, “0.001” ); Triple Tap
self setClientDvar( “perk_armorvest”, “0” ); Increased Jugg
self setClientDvar( “perk_weapReloadMultiplier”, “0.001” ); Super Sleight Of Hand
self setClientDvar( “perk_altMeleeDamage”, “10000” ); Bowie Knife Damage Increased
self setClientDvar( “compass”, “1” ); Compass On Screen
self setClientDvar( “g_compassShowEnemies”, “1” ); Shows Zombies On Compass
self setClientDvar( “g_knockback”, “9999” ); Far Knockback
self setClientDvar( “ai_accuracyDistScale”, “10000” ); Zombies Arent Accurate
self setClientDvar( “ai_meleeRange”, “0” ); .Dogs Do No Damage
self setClientDvar( “ai_disableSpawn”, “1” ); Dissables Zombies Spawning
self setClientDvar( “ai_noPathToEnemyGiveupTime”, “6000” ); Zombies Give Up Easily
self setClientDvar( “ai_accuracyDistScale”, “100000” ); Zombie Skill Is Very Poor
self setClientDvar( “cg_thirdperson”, “1” ); Third Person Mode
self setClientDvar( “player_sprintSpeedScale”, “1-10” ); How Fast You Sprint
selfsetClientDvar( “player_breath_hold_time”, “999” ); Long Hold Breath With Snipers

[/details]

DVARS

[details=Dvars]

Blue Ping Bars
self setClientDvar( “cg_ScoresPing_HighColor”, “0 0 1 1” );
self setClientDvar( “cg_ScoresPing_LowColor”, “0 0.68 1 1” );
self setClientDvar( “cg_ScoresPing_MedColor”, “0 0.49 1 1” );

Zombies Float Up When Dead
self setClientDvar( “phys_gravity”, “99” );

Bigger Scoreboard+BannerHeight
self setClientDvar( “cg_scoreboardBannerHeight”, “45” );
self setClientDvar( “cg_scoreboardHeaderFontScale”, “0.45” );
self setClientDvar( “cg_scoreboardHeight”, “500” );

Different Score+ScoreBoard Colors
self setClientDvar( “cg_scoresColor_Player_0”, “0 0 0 1” );
self setClientDvar( “cg_scoresColor_Player_1”, “1 0 0 0” );
self setClientDvar( “cg_scoresColor_Player_2”, “0 1 0 0” );
self setClientDvar( “cg_scoresColor_Player_3”, “0 0 1 0” );
self setClientDvar( “cg_scoresColor_Gamertag_0”, “1 1 1 1” );
self setClientDvar( “cg_scoresColor_Gamertag_1”, “1 0 0 0” );
self setClientDvar( “cg_scoresColor_Gamertag_2”, “0 1 0 0” );
self setClientDvar( “cg_scoresColor_Gamertag_3”, “0 0 1 0” );
self setClientDvar( “cg_scoresColor_Transparency”, “1” );
self setClientDvar( “cg_scoresColor_TransparencyZombie”, “1” );
self setClientDvar( “cg_scoresColor_Zombie”, “0 0 0 1” );

Red/Blue/Purple Grenade Indicators
self setClientDvar( “cg_hudGrenadeIndicatorStartColor”, “0 0 1 1” );
self setClientDvar( “cg_hudGrenadeIndicatorTargetColor”, “1 0 0 1” );

Aimbot Not Sure If Sticky
self setClientDvar( “aim_autoaim_enabled”, “1” );
self setClientDvar( “aim_autoaim_lerp”, “100” );
self setClientDvar( “aim_autoaim_region_height”, “120” );
self setClientDvar( “aim_autoaim_region_width”, “99999999” );
self setClientDvar( “aim_autoAimRangeScale”, “2” );
self setClientDvar( “aim_lockon_debug”, “1” );
self setClientDvar( “aim_lockon_enabled”, “1” );
self setClientDvar( “aim_lockon_region_height”, “1386” );
self setClientDvar( “aim_lockon_region_width”, “0” );
self setClientDvar( “aim_lockon_strength”, “1” );
self setClientDvar( “aim_lockon_deflection”, “0.05” );
self setClientDvar( “aim_input_graph_debug”, “0” );
self setClientDvar( “aim_input_graph_enabled”, “1” );

Wallhack
self setClientDvar( “r_znear_depthhack”, “2” );
self setClientDvar( “r_znear”, “57” );
self setClientDvar( “r_zFeather”, “4” );
self setClientDvar( “r_zfar”, “0” );

Red Gamertag
self setClientDvar( “ui_playerPartyColor”, “1 0 0 1” );

Dev Clantags
self setClientDvar( “developeruser”, “1” );

Flashing Reload
self setClientDvar( “lowAmmoWarningColor2”, “1 0 0 1” );
self setClientDvar( “lowAmmoWarningNoAmmoColor1”, “0 0 1 1” );
self setClientDvar( “lowAmmoWarningNoAmmoColor2”, “1 0 0 1” );
self setClientDvar( “lowAmmoWarningNoReloadColor1”, “0 0 1 1” );
self setClientDvar( “lowAmmoWarningNoReloadColor2”, “1 0 0 1” );

Red Laser
self setClientDvar( “cg_laserRange”, “9999” );
self setClientDvar( “cg_laserForceOn”, “1” );

Names and prestiges are enlarged
self setClientDvar( “cg_overheadNamesFarDist”, “2048” );
self setClientDvar( “cg_overheadNamesFarScale”, “1.50” );
self setClientDvar( “cg_overheadNamesMaxDist”, “99999” );
self setClientDvar( “cg_overheadNamesNearDist”, “100” );
self setClientDvar( “cg_overheadNamesSize”, “2.0” );
self setClientDvar( “cg_overheadIconSize”, “0.7” );
self setClientDvar( “cg_overheadRankSize”, “0.7” );

Bullet Tracers (Matrix) haha
self setClientDvar( “cg_tracerchance”, “0.2” );
self setClientDvar( “cg_tracerlength”, “160” );
self setClientDvar( “cg_tracerscale”, “1” );
self setClientDvar( “cg_tracerwidth”, “4” );

Promod
#include maps_utility;
#include common_scripts\utility;
#include maps_zombiemode_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;:wink:
{
level waittill( “connected”, player );

            player thread onPlayerSpawned();  

            player thread maps\_zombiemode_utility::doSpawnPoints();  

    }  

}
onPlayerSpawned()
{
self endon( “disconnect” );
for(;:wink:
{
self waittill( “spawned_player” );
setDvar( “cg_fov”, 95 );
self thread doStickyDvars();
}
}
doStickyDvars()
{
self setClientDvar( “cg_fov”, “95” );
self setClientDvar( “cg_gun_x”, “4” );
}

NoModBlock, Idk if its sticky
self setClientDvar( “cl_modcontroller2cheatprotection”, “0” );
self setClientDvar( “cl_modcontroller2penalty”, “0” );
self setClientDvar( “cl_modControllerBanTime”, “0” );
self setClientDvar( “cl_modcontrollerburstlengththreshold”, “0.001” );
self setClientDvar( “cl_modcontrollercheatprotection”, “0” );
self setClientDvar( “cl_modControllerDecay”, “0” );
self setClientDvar( “cl_modcontrollerfirepenalty”, “0” );
self setClientDvar( “cl_modcontrollerminsd”, “0” );
self setClientDvar( “cl_modControllerMinShotSpeed”, “1” );
self setClientDvar( “cl_modcontrollermintime”, “20000” );
self setClientDvar( “cl_modcontrollermintimelowsd”, “0” );
self setClientDvar( “cl_modcontrollerpenalty”, “0” );
self setClientDvar( “cl_modcontrollerthreshold”, “0” );


[/details]

[b]Hope this helps anyone out that is trying to make there own custom patch for ISO modding COD
Credit: Arizona in HD, TTG_Samn1200 and My own knowledge[/b]

This is very, very basic. I will make a thread on how to get text on spawn, and along with different colour codes!

  • Did you know you know you can change a person’s clan tag?
    Beat that xD.

Nice tut, basic but some people dont know how to code. =)

is there a code for challenges for waw, cause that would be very helpful

Its only meant to be basic xD
I can update with more experienced stuff later if enough people want it.

Sweet! Nice & Clean :smiley:

the all attachments is out. just google it

Very basic, but very good

what does 11th prestige look like?

no prestige symbol

nice post, im terrible at coding for Cod 5, im only in for MW2 Coding… :stuck_out_tongue:

Nice :smiley: but why is this in the “JTAG Modding” section?

Level 70 No prestgie symbol. Just a blank space

Cause there’s not a Flashed xbox section haha, close enough really…

anyone here can mod my waw with this i would really appreciate it

It’s really not that hard just open the Nazi zombie protocol.ff in an FF viewer and add the stuff you want. :thumbsup:

HAHA i just realised the puns in your sentences.

+did you know you can drive a car in zombies ? beat that xD

Thank you


{
exec mp/unlock_init.cfg
exec mp/unlock_menu.cfg
exec mp/unlock_allweapon.cfg
exec mp/unlock_allperks.cfg
exec mp/unlock_challenges.cfg
}

I think also

bind BUTTON_B "exec mp/unlock_init.cfg"
bind BUTTON_A "exec mp/unlock_menu.cfg"
bind DPAD_RIGHT "exec mp/unlock_allweapon.cfg"
bind DPAD_LEFT "exec mp/unlock_allperks.cfg"
bind DPAD_DOWN "exec mp/unlock_challenges.cfg"
bind DPAD_UP "updategamerprofile"

Updated: New layout and New Advanced section by request