XeBuild for 14699 and Dash Launch 2.27

I advise everyone to update because the new dashboard is just so much more responsive, clean and fast. If your on a homebrew dashboard like XeXMenu or FreeStyleDash then its just a matter of keeping up to date.

**Also note that FreeStyleDash was recently updated and has improved speed greatly.

I recommend joining channel #freeboot on EFnet IRC to keep up with releases. Xbox-Scene is behind on news. You can find the latest on Dash Launch there too. Just check the topic.

xeBuild 1.00


After a lot of work, xeBuild brings together ggbuild and fbbuild into
a single application for building glitch, jtag and clean retail images.

What’s New:

- builds jtag/glitch/retail images
- image type specifyer changed, specify -t on command line
- all ini options are now available on the command line (no spaces allowed!)
- patch append option, -o [patchname] via command line, see NOMU/NOFCRT below
	or about_patches.S for further info. Up to 16 files can be specified.
- NOMU and NOFCRT patches are provided as optional patches, please use the
    -a flag on the command line (ie: -a nomu and/or -a nofcrt) if you want
    to use them, nomu disables jasper NAND memory unit, nofcrt will attempt
	to disable FCRT file (not needed if yours isn't corrupt)
- nonandmu has been changed to nandmu so it's behavior is inverted
- virtual fuses is no longer being pursued for glitch images as correct
    cpu key is already required to build working trinity images. They remain
	for JTAG images.

Current Limitations:

- STAY THE HELL OFF LIVE! Nuff said, we're not you're mum.

How To Use:

- See individual folders for lists of files to provide
- if desired provide replacement cpu and 1bl keys in text files
- open a command window in the xeBuild directory
- on the command line type, for example:

example - if you provided keys in appropriate text files

    xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin

    -t glitch = build a glitch type image
    -c falcon = use falcon bl and patch set
    -d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it
    myfalconout.bin = the file that will be produced

- type xeBuild.exe -? for command line info


-take original console dump, put it in mytrinity folder as nanddump.bin
-set CPU key and 1BL key in ini file, verify LDV from nanddump.bin matches console fuses
  if not set cfldv in ini file
-build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good

.ini files:

Just a word on the format... the ini parser is not very robust, the files need
to be plain ASCII, everything after a ; on a line is ignored, and spaces are
not acceptable (they get removed).

Things like CPU key and 1BL key, if present in the per box ini file need not be
placed anywhere else.


controller config can result in problems remapping bad blocks (even manually.)
If you have a 16M jasper, an additional build type has been added
'jaspersb', by default the image will be built for jasper with big block
controller (config 00023010), use this alternate switch to build for small
block controller (config 01198010.)

Multi build/options example:

when you specify -f 13599 on the command line:
is parsed instead of data\filelist.ini

Also the bin directory is used from
instead of
allowing anyone to create multiple builds without multiple instances or
rebuilds/hex edits/hacks of the main app.

The example provided is the last version of 13599 patch set from dash launch and
    other files to build freeboot 13599

example use:
xeBuild -f 13599 -d myfalcon x13599out.bin

-f 13599     : use .\13599\filelist.ini, and .\13599\ for firmware files, .\13599\bin\ for patches
-d myfalcon  : use .\myfalcon for per build files (cpu key, keyvault, security files, ini etc.)
x13599out.bin: override auto generated name and produce .\x13599out.bin as the final NAND image

note, if -d ***** is not specified it will still use the original /data and /bin dirs


Without ikari this would not have been possible, thanks!
      __               ____   ___   ___ _____
     / _|_ __ ___  ___| __ ) / _ \ / _ \_   _|
    | |_| '__/ _ \/ _ \  _ \| | | | | | || |
    |  _| | |  __/  __/ |_) | |_| | |_| || |
    |_| |_|  \___|\___|____/ \___/ \___/ |_|
                 [v0.07 - inspired by ikari]
No this isn't freeboot, it is a clone and has always been since the last
release of ibuild.

Thanks and greetz to everyone who has contributed to hacking this
wonderful machine. Thanks to the engineers and countless others who made
the machine what it is... we only wish they had listened and RROD was
not a problem. If we were to list everyone here, there would be no time
left to play on the machine!

Thanks to Free60 and Redline99 for providing usable xell builds [3

Big thanks to the folks at #freeboot on efnet for the tireless
hours of help you all give freely. Thanks to the testers who tirelessly
made sure stuff worked. Thanks to rgloader for doing the work yourselves,
there *is* no spoon, just a glitch in the matrix.

Don't believe what random people *cough* write on forums ..




  • hotfix - jtag images were being created with incorrect patch file number (xexp1 instead of xexp2)
  • gets security files from nanddump.bin and verifies them (odd.bin is currently not processed)
  • option added to disable extracting security files from nanddump.bin
  • decrypts perbuild security files for verification (crl/dae only currently, updater files work too)
  • zero nonce data in bls before checking crc (inlcuded file lists updated with new crc and explanation)
  • fixed a bug with mobile extraction
  • fixed a bug with fsroot processing
  • (glitch) dynamic SMC patcher, no longer limited to hard coded hash/offsets
  • added more SMC hashes to verify known clean SMCs
  • will attempt to decrypt external encrypted smc.bin if needed
  • whitelist more chars in the file list parser
  • altered so that pairing value will be retreived from nanddump.bin even if ldv is set in ini
  • dual CB is dictated by ini, “none” filename indicates single CB (jtag does not use dual CB)
  • increased logged info when adding files to flashfs
  • odd.bin in encrypted (only!) form is now handled (from file or nanddump.bin)
  • ini options are now available as -o options on command line
  • added -t command line flag for glitch/retail/jtag selection
  • JTAG image creation merged
  • separate retail/glitch/jtag into individual per-firmware ini lists
  • added -noenter command line option to suppres application asking to press enter on completion
  • added proper errorlevel exiting, 1=usage/commandline error, 2=file write err, 3=image build error
  • add ‘cygnos’ and ‘xellbutton’ options for glitch images with appropriate bl patches (either may affect fat glitch boot rate!)
  • non-critical spare data fix to the way smc config is added to image
  • update freeboot core and glitch base patches to accept a secondary xell poweron reason
  • rewrote extended.bin handler, given an invalid/undecryptable file it will create a empty extended.bin
  • rewrote keyvault handler, can decrypt and verify kv.bin when it’s provided encrypted
  • added patch append -a command, and converted nomu and nofcrt to optional patches
  • added simple explanation of patch file formats in about_patches.S
  • changed nonandmu option to nandmu so it can default to false
  • added corona and winchester console types, currently not supported but there if needed
  • add 14699


  • corrected bug with ini parsing and dvd region (and others) left blank
  • add 13604


  • slim/fat glitch image building (based on fbbuild 0.32)
  • builds retail images with -retail command line option
  • added autopatch smc option in per box ini file
  • extracts pairing value and highest LDV from nanddump.bin
    (ini cfldv setting overrides nanddump ldv)

Dash Launch 2.27

at time of this writing, this is ONLY compatible with:
"freeBOOT": 9199, 12611, 12625, 13146, 13599, 13604, 14699
"ggBuild" : 13599, 13604, 14699

read info_launch.ini for info on options and setting launch parameters.

important note about the new keyswitcher

Retail encrypted xex that are not validly signed will not load due
to the way the new keyswitcher works.

Overview - what it does

  • It will launch a XeX or CON file from the path you specified in launch.ini
    as long as it’s valid
  • Depending on the button you hold when the xbox is trying to load the NXE, it
    will divert to the xex/con tied to that button or return to default as
    defined in launch.ini
  • At boot time it is possible to subvert default item and/or NXE loading, but
    you must wait until the controller syncs to do so, and the controller must
    sync to the top left quadrant (player 1.)
  • Depending which button is held when closing miniblade in NXE (use Y button to
    close, release then hold a QL button) it will quick launch a CON or XEX
    from your ini file
  • allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file
    from usb or hdd (in that order) must be in root of the device and be named
    “kxam.patch” and be no larger than 0x4000 bytes. Again, kxam.patch binary
    format is the same as a compiled freeboot patch bin, but uses real virtual
    addresses rather than offsets - see 1.0 release for a windows patch builder
  • with the included patch set, launch.xex acts as a helper to detect when
    xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator
    to function together


  • have the required freeboot version installed on the console
  • get the installer to a place where you can run it, and do so. Follow onscreen
    instructions. The installer will prompt you if it needs to update the
    freeboot patches and will give you an opportunity to configure the new
  • edit and place launch.ini where you would like it, see note below as well
    See inlcuded sample and the info ini which describes the options allowed

note: the installer includes upgrade paths for dash launch 1.0 users, it will
optionally update launch.ini files wherever found to use the new path names

Updaters and Avatars

  • this version of dash launch contains an update blocker that is enabled by
    default. There are two ways around this if you wish to install the bits and
    pieces used by the dash for kinect and avatars
    1 - place the updater that matches this version on removable media, and
    rename the folder from $SystemUpdate to $$ystemUpdate
    2 - place an ini where dash launch can find it and set the noupdater option
    to false - noupdater = false

NOTE that some games WILL prompt you to update the console if avatars are
not installed, this doesn’t mean they have an update to actually put in, it
just means it needs avatar/kinect bins/resources to run


  • if you are like me, and keep your consoles off the net then this option is
    for you. It’s capable of blocking the resolution of the LIVE specific
    servers and does so by default, with an additional option in the ini file
    it will attempt to block access to all MS servers. The default option is
    set up to block only LIVE servers, which still allows programs like FSD to
    access covers and such.

Important - going to NXE

  • if you need to go back to NXE and have default item set in ini, HOLD RB while
    exiting game via miniblade or exit using one of the miniblade options like
    family settings or system settings

INI notes

-it’s possible to have multiple ini files, priority is: USB, HDD, BB MU, FLASH
(** it is NOT recommended to launch USB con/xex from hdd ini **)
the first one found on the devices in that order will be the one used.
-see Jellycan Code - SimpleIni for more info on the ini parser
-if you find your ini file is not working, open it in a hex editor and ensure
that windows didn’t convert it to a non-ASCII format by putting identifyer
bytes at the beginning of the file. The first charater in a hex editor
should be whatever the first character you have in the ini file, not
non-character codes like 0xFF or similar


The work herein is presented as-is, any risk is solely the end users
responsibility. While all of us are sorry when unforseen things happen, not
every situation or mistake can be accounted for before they have been
spotted. Please use responsibly.


-Big thanks to those who opened the way and those who made it even more usable.
-Thanks to Tux, Arbiter, stk, the2000, Corrupted, tk_saturn and Toddler for all
the bugs you caught trying to sneak by!
-Thanks AmyGrrl for passing along the glitch and new ideas
-Thanks to Tux, Ironman, JPizzle and Dionis Fernandez for helping procure a
Jasper big block console to extend testing and fix NAND MU corruption bug
Dionis - you went above and beyond!
-Thanks to vgcrepairs for providing the cygnos, dash launch likely wouldn’t
exist without one.
-Thanks to FBDev and mojobojo for the data used for the patch options
-Thanks to sm32
-Thanks to unknown, you know why
-Extra Special thanks to SpkLeader, Boflc, and LordXBig!
-Big thanks to Swizzy, the least bit for debugging readmes!
-Thanks to fbbuild, keeping us on our toes and up to date!
-Thanks to xbox-scene for always putting up a release thread announce!
-Greetz to XeDev
-shouts out to E Nellie and D33per, this a sourceless release!

~brought to you by cOz~

Known Bugs

  • Thanks to excellent testers, none were corned by the time of this writing. If
    you find any during use, find the release thread at xbox-scene and please
    report them there.
  • in freestyle 1.7 and earlier, there was a minor glitch that caused console
    crashing for some people under rare circumstances, if you haven’t updated
    to RC1.8 or newer please do so.
  • corrupt games when launched return to NXE to display the corrupt game UI



  • removed FCRT patch (was not compatible with 1175 drives)
  • installer: revise patch checks to only check base patches
  • installer: conform to xebuild’s base+patch extension method, copies addon patches to
    base as needed
  • add 14699


  • correct jtag/glitch wording in installer patch updater
  • fix compare with glitch machine, now accurate when it checks patches for update
  • add fcrt removal patch (and correction)
  • rebuild to hopefully improve stability (less optimization)
  • changed contpatch to only patch ID bytes to 0xFF
  • fix sonic, more thoroughly hooked disk verification (thanks again Nate!)
  • add current launch.xex version display to installer, add versioning
  • add note about encryption on modified retail xex
  • added ‘$’ to permitted chars in launch.xex ini parser


  • added Trinity arcade memory unit to dash launch as IntMu:
  • can update ggBuild type patch sets
  • add 13604
  • patches updated to remove E66 (dvd code exec) errors in kernel


  • hddalive was defaulted to true instead of false, fixed
  • xell launch now shuts off usb device (fixes issues with xell reloaded)
  • xell launch simplified to allow for variable sized xell bins
  • added jtag debug support to patches and export var (thanks Nate!)
  • reworked devkit signed xex loading. Faster, dll dev xex working again (thanks Anthony!)
  • fix forza 4 (and maybe others - thanks Nate!)


  • added hddalive (2.23b fixes this)
  • added 13599
  • relocate external files so old files will no longer be used accidentally
    new path is \default.xex dir\VERSION\files
    ie: GAME:\13599\patches_jasper.bin


  • resolving ‘localhost’ when the router forwards it to the internet or there is
    no network at all… bad idea game devs… fixed (Yars’, maybe others)
  • button handler now more reliably removes Y and A mishandling when held on
    miniblade exits
  • added new note to readme regarding update prompts and avatar data missing
  • hopefully extracted new games are now working fine, instead of GOD only
  • potential bug corrected in 12611/12625 patch sets
  • add 13146 compatibility
  • all patch sets updated to fully remove xex bound checks (ie: default.xex
    on root of USB causing E71)
  • “remotenxe” option added to ini(thx adihash!)
  • windows button on remote always boots to NXE/media center now(thx adihash!)
  • added “guide” and “power” path options to set boot time default override
  • changed kxam.patch, first .long must be the kernel version the patches match
  • added a check to kxam.patch data to abort on invalid address
  • added “nohud” option
  • added installer check to verify at least the 1BL segment of patches before
    installing, will re-ask and warn of possible corruption/brick


  • fixed noupdater option, readme is accurate with regards to updates now (sorry)
  • fixed dvdexitdash option, no longer conflicts with using miniblade to exit NXE
    should only affect DVD launched from NXE (note this affects DVD games too)
  • fixed a glitch with unhandled exception logging when occurs in kernel
  • revert to original fileExist() method


  • export option info along with the rest of dash launch info struct export
  • add multi version compatibility to installer and plugin
  • add 12625 patch set and offsets
  • new LIVE content hook patching, does auto yaris swap as well as extracted XBLA
    should work more consistently (hopefully)
  • added unhandled exception handler, dumps except info to UART/file and exits
    to dash/default item when apps don’t have their own exception handler
    (instead of crash), disable by setting ‘exchandler = false’ in ini file.
  • added ini path setting (dumpfile) for capturing crash logs to a file,
    capture device must be connected at console boot time
  • added ‘safereboot’ option for those who have JTAG that have applied
    blackaddr’s smc reboot fix, instead of ‘hard’ reboot
  • added option to enable debug strings to print to UART
  • adjusted patches to remove default UART hooking (less chance of string
    collision/overlap using DbgPrint via debug out option)
  • corrected a bug in the flasher ini update settings in regard to noupdater,
    it was setting nosysexit instead of noupdater value
  • added live “blocker”, reroutes requests to resolve DNS names to loopback
  • added “livestrong” option to use an alternate list of DNS to block
  • added ini option to set how long buttons are watched for at boot time
  • embedding current versions external files into installer, no more messy
    directory; original paths still work and take priority over embedded files


  • fixed xbox1 launches (thanks folks at x-s and fsd for reporting)


  • reworked hooking to be a bit more dynamic and simpler to update
  • ini parser fixed, glitch when comment line last line with no blank line after
    (thanks Toddler!)
  • disables updaters (DA2 and other disks; safety)
  • minor tweaks to boot time delays, further improves on previous autologin issue

v2.09 (beta)

  • moved strictly to C, much smaller DLL
  • correct bug with busy CON/sometimes ignoring ini for boot time default item
  • made boot time quick launch buttons more reliable
  • added 1s delay to resolve autologin at boot issue and slower USB hdd issues
  • patches updated to remove min version check (DA2)


  • correcting for a glitch where launchdata should be cleared between titles but
    isn’t; fixes launching some games twice in a row (thanks stk and FSD!)


  • fixed media center extender (thanks jester and antman)
    ~hopefully this is the last whitelist option needed
  • added option “nosysexit” (thanks rhai)


  • update to fbbuild 0.11 patches
  • fixed bug with fatal freeze options
  • changed installer to use zeropair CB version to determine patch set
  • added new options dvdexitdash and xblaexitdash (thanks AmyGrrl)
  • added regionspoof, dvdexitdash and xblaexitdash to ini updater
  • added instructions to this readme regarding boot time buttons and diagnosing
    non-ASCII ini files


  • added AP25 xex priveledge filter (fix AC:B GOD/xex, maybe others)


  • fixed a glitch with launching kinect games when a default item is set


  • updated for 12611


  • added version info to data struct exported at ordinal 1
  • made number of times button holds are scanned variable, longer window
    at boot time to sync controller and hold a button
  • added region spoofing for XGetGameRegion
  • DVD video play from NXE now plays DVD regardless of default setting
    (thanks krizalid!)


  • corrected flash mu mount point (thanks Antho02 at l-s)
  • added kernel version check to installer as some xbr using folks seem incapable
    of reading the first line of this file


  • plugins now use logical paths just like quick launch buttons
  • added common (9199) content and ping limit patches as options
  • mostly runs in system threads, startup completes while bootanim runs
  • completely subverted dash.xex, no more CD issues or NXE split seconds
  • removed insistance on 0/1/2 paths and reliance on CaPs to detect
  • return to NXE via miniblade for system settings and others works w/o using RB
  • added big block NAND mu as possible device
  • optionally subvert Y to exit miniblade while in NXE to load button/default
  • added xell loader to patch set and included a xex to load xell
  • removed reboot on fatal error from patches
  • included reboot/shutdown on fatal error as settings
  • installer onscreen output cleaned up, now shuts down console at end of install
  • added ini file updater to installer
  • added patch updater to installer


  • added other devices for launch targets
  • added flash for location to load launch.ini
  • added flash installer supports flashing launch.xex and launch.ini
  • with help of freeboot patches, fixes issues with xbox1 emulator on memory
    unlocked patchset
  • overhaul ini parser with simpleIni, support for most buttons and a default
  • added dll/plugin loading support
  • added hooking/return to launch app instead of NXE (hold RB to bypass)
  • added kernel/xam boot time/one time patch engine
  • added export to allow the loading of other system modules


  • added a small delay to allow XBR users to launch CON
  • implemented a simple ini file parser and fileExist
  • auto detects LIVE and XEX2 to use the appropriate launch method
  • fails to dash reliably now

-initial release

I’ve not been keeping up to date, since my jtag is broken, but am I right in saying that Team FSD have a new dashboard project going?

They just released fsd 2.2 final they added a lot of things and made everything compatible for the slim.

Fsd changelog
The complete changelog:
(Updated) Only 1 update notification if more updates available
(Changed) Plugins tab notification
(Added) Different Wallpaper
(Adjusted) Profile GamerPic Location on Main Scene
(Updated) Weather Units to be C like System Temps by Default
(Added) Setting to enable or disable weather at startup
(Added) Recursive Delete Directory Function
(Added) Forced Skin Settings Delete on Builds as Required
(Updated) Missing GamerPic in HTTP
(Fixed) Delete God from gamelist
(added) Files for auto-update website
(Added) HTTP Scan Path Support
(Added) Tons of New HTTP Features and Error Response
(Added) Game Directory Truncation when in Content Folder
(Fixed) Subtitle Directory Support in GameListView
(Added) Background C and Background D support
(Added) Support for 6 Animations
(Updated) Added version to TitleUpdate information. (Thanks to xamphear)
(Fixed) File Size Display in File Manager
(Fixed) File Manager Title Caption - to now properly show current path
(Reduced) Font Size of Caption to allow longer paths to be seen
(Fixed) Issue where FSD would ask you to reboot when changing skin even if skin is the same as active
(Fixed) Focus Loss Issues in Manage Paths
(Fixed) Skin Glitch in Menu
(Fixed) Cut off Text in Manage Paths Scene
(Fixed) Crash in TabConfig Scene that occurs when exiting Scene
(Fixed) FileSize Display for Large Files in FTP
(Fixed) Credits Music
(Added) Toggle Subtitles to FSD Flow
(Fixed) Reset Skin Settings Crash
(Fixed) Multidisc Plugin To Handle Games that Request the Same Disk Be Entered
(Updated) Main Skin Layout for ease of use
(Fixed) Numerous Scene Focus Loss Issues
(Added) "No Icon" Image in recent games when game does not have an icon (ie, homebrew)
(Added) FSDPlugin and ConnectX Status Display to Plugin Settings Scene
(Added) Auto-Signin Support for Profiles
(Fixed) TrinityMU Mount Command
(Updated) About Scene to include Top Donators
(Updated) Main Settings Scene Setting Summaries
(Added) ConnectX Support
(Fixed) MemLeaks in Configurable List, Configurable Scene and SkinXMLReader
(Removed) Excess DebugMsgs from Skin Xml Reader Methods
(Updated) HTTP Gamelist to alphabetize itself before listing games
(Fixed) Timer Manager referencing a non existent observer when calculating next tick
(Fixed) Bug in ScanPaths when choosing a second path
(Fixed) Crash in HTTP Downloader when the same item tries to download more than once at the same time
(Changed) FTP Server Thread for Speed Increase
(Fixed) Version Manager issue causing FSD to not recognize build types
(Updated) HTTP Client to use HTTP 1.0 GET
(Fixed) Subtitles
(Added) 'Date Added' Sort style
(Added) Two new Subtitle options for the game list
(Added) Launch Recent Game to Profile Tab
(Updated) NoDVD Icon to better work with different panels
(Updated) Status Bar Icons to newer style
(Rearranged) Storage Status Indicators ( USB2, USB1, MU, HDD )
(Removed) Unnecessary Artwork from
(Updated) Minimum Fan Speed to be 65% instead of 45%
(Added) Randomized Credit Scroller to About Scene (to help the seeing impaired)
(Fixed) Screenshot List Display
(Updated) Default Screenshot Downloads to 5 instead of 15
(Updated) FSD Logo in About
(Added) Darkening Effect in About Scene
(Fixed) Button Press on About Scene Loading Weather
(Updated) About Scene with Team, Donors and Special Thanks
(Changed) MU is removed from status bar and replaced with OnBoardMU:
(Updated) Speed of CopyDVD
(fixed) Memory leak in LaunchData
(Fixed) Copying Files when nothing is selected
(Added) Update PingPatch offset locations
(Added) Plugin State for Plugin Tab
(Fixed) Title Updates. Its very different now.
(Fixed) Added failure notification to transfers
(Fixed) Weather with spaces, and weather without City and State / Country.
(Fixed) Updated weather. Using Google API now.
(Added) Media ID to HTTP
(Removed) File Exist Check from Content Loading to speed up loading
(Added) SMB fixes from Node21
(Updated) Content Scanner to ignore DLC and AVATAR props
(FIX) Samba server no longer stops being operational after you don't use it for a short period of time.
(Added) TrinityMount for FSD 2.0
(Added) Slim fan speed for FSD 2.0
(Added) File process speed update for FSD 2.0

They have a project named RXE (Real Xbox Experience) in progress.

Is there any eta on it?

Yeah at the very end of the video.

Yeah i saw that and i thought they were trolling wtf is Decebruary 32 :worried:

It means: it’s done when it’s done, no release date.

My Jtag keeps freezing/crashing on the Xbox 360 logo on boot - it still auto signs in my profile though. I installed Dashlaunch 2.27 and it gave me this error, I reflashed a good freeboot image and installed official M$ update for avatars and then reinstalled dashlaunch and it gave me the same problem. Now I reinstalled the good freeboot and official update. What I noticed in the installing of dashlaunch it said my patches were “current” and did not need to be updated. Why? Could this be the problem…

I advice everyone to update because the new dashboard is just so much more responsive

Do you mean:

I advise everyone to update because the new dashboard is just so much more responsive

Did that really need to be posted? O.o.
If it bothered you that much, you could have wrote on my wall.

Going to leave it just to piss you off.

cool news bro. i will update asap i can when the update is released.

this is great, your a big helper for this. :smile:

Thank you, you worked really hard on this post. Posts like this make me feel good !!! :smile:

I do need to keep more up to date im just lazy but thank you for the reminder lol :smile:

I have the exact same thing happening to me, only workaround is flash a clean freeboot image without dashlaunch, atleast i can then launch FSD from the M$ dash. Would like to get dashlaunch working as it is needed for XBOX1 emualator to work, for multi disc games, and for the convenience of booting up straight to freestyle dash.
Please tell me you found a solution??
If not i guess we have to wait until a new dashlaunch gets released…

Try my tutorial, everything works for me and I boot FreeStyle by default too.

I will give it a shot when i get home, one of your steps - “Paste a copy of your freeBOOT NAND into XeBuild\mydata and rename it to nanddump.bin.”
Do you mean a clean stock NAND image?
The first time I flashed to 14699 I did the $ystemupdate and got avatars to work but dashlaunch would freeze at boot logo. So I rebuilt freeboot image from original 7371 NAND and reflashed again without dashlaunch, it booted into MetroUI but the avatars WERE present so i didnt need to do another $ystemupdate.
So the avatar data must be saved to the HDD somewhere??
Anyhow anytime I try to install dashlaunch pre-flash or manually after flash it will freeze up and reboot…
I will try to edit launch.ini in the XeBuild folder and erase all other ini’s to see if that will work…

will try this for my launch.ini

Default = Usb:\FSD\default.xex


nxemini = true
pingpatch = true
contpatch = true
fatalfreeze = false
fatalreboot = false
safereboot = false
regionspoof = false
region = 0x7FFF
dvdexitdash = false
xblaexitdash = false
nosysexit = false
nohud = false
noupdater = true
debugout = false
exchandler = true
dumpfile = Usb:\crashlog.txt
bootdelay = 0x2A
liveblock = true
livestrong = false
remotenxe = false
hddalive = false
hddtimer = 210