Logfile created for koa, cs:6584. koa(unknown) - version cs:6584 (master) [graphics] ------------------------------------------------ [graphics] D3DDevice Created. VID 10de & SubSysID 24873842 & Device ID 1e07, Revision a1 (NVIDIA GeForce RTX 2080 Ti) [graphics] ------------------------------------------------ [graphics] D3D FeatureLevel 11_0 [graphics] Swapchain buffers created 1280x720 [input:SteamController] reading handles. [input:SteamController] SetHandle ACTION_SET_1 : 0 [input:SteamController] ActionHandle CONTROL_BUTTON_1 : 0 [input:SteamController] ActionHandle CONTROL_AXIS_1 : 0 [input:SteamController] ActionHandle CONTROL_TRIGGER_1 : 0 [input:SteamController] 0 controllers connected [application] Windows executable: STEAM patch b version [SoundSystem]: Mastering voice details (index 0 chosen) 2 channels samplerate 48000 Creating Platform surface Scene Geometry 0 Creating Platform surface Scene Geometry 1 Creating Platform surface Scene Geometry 2 Creating Platform surface Scene Light Creating Platform surface Scene Depth Creating Platform surface Downsampled Linear Depth Creating Platform surface Scene Color 0 Creating Platform surface Scene Color 1 Creating Platform surface Scene Shadow/Distortion Mask Creating Platform surface Shadow Depth Slice 0 Creating Platform surface Shadow Depth Slice 1 Creating Platform surface Shadow Depth Slice 2 Creating Platform surface Shadow Depth Slice 3 Creating Platform surface Velocity Creating Platform surface PostProcessing color 1/2 Creating Platform surface PostProcessing color 1/2 Creating Platform surface PostProcessing color 1/4 Creating Platform surface PostProcessing color 1/4 Creating Platform surface PostProcessing color 1/8 Creating Platform surface PostProcessing color 1/8 Creating Platform surface PostProcessing color 1/16 Creating Platform surface PostProcessing color 1/16 Creating Rendertarget SceneGeometry (1280x720) Creating Rendertarget SceneGeometryDecals (1280x720) Creating Rendertarget SceneColor0 (1280x720) Creating Rendertarget SceneColor1 (1280x720) Creating Rendertarget SceneDepth (1280x720) Creating Rendertarget SceneLinearDepthMip0 (640x360) Creating Rendertarget SceneLinearDepthMip1 (640x360) Creating Rendertarget SceneLinearDepthMip2 (640x360) Creating Rendertarget SceneLinearDepthMip3 (640x360) Creating Rendertarget SceneLight (1280x720) Creating Rendertarget SceneShadowAndDistortionMask (1280x720) Creating Rendertarget SceneMap (1280x720) Creating Rendertarget ShadowDepthSlice0 (1024x1024) Creating Rendertarget ShadowDepthSlice1 (1024x1024) Creating Rendertarget ShadowDepthSlice2 (1024x1024) Creating Rendertarget ShadowDepthSlice3 (1024x1024) Creating Rendertarget Velocity (1280x720) Creating Rendertarget PostProHalfColor0 (640x360) Creating Rendertarget PostProHalfColor1 (640x360) Creating Rendertarget PostProQuarterColor0 (320x180) Creating Rendertarget PostProQuarterColor1 (320x180) Creating Rendertarget PostProEighthColor0 (160x90) Creating Rendertarget PostProEighthColor1 (160x90) Creating Rendertarget PostProSixteenthsColor0 (80x45) Creating Rendertarget PostProSixteenthsColor1 (80x45) switchToFullScreenMode : 2560x1440 @ 60.00 Hz, 1 [graphics] Swapchain buffers created 2560x1440 Creating Platform surface Scene Geometry 0 Creating Platform surface Scene Geometry 1 Creating Platform surface Scene Geometry 2 Creating Platform surface Scene Light Creating Platform surface Scene Depth Creating Platform surface Downsampled Linear Depth Creating Platform surface Scene Color 0 Creating Platform surface Scene Color 1 Creating Platform surface Scene Shadow/Distortion Mask Creating Platform surface Shadow Depth Slice 0 Creating Platform surface Shadow Depth Slice 1 Creating Platform surface Shadow Depth Slice 2 Creating Platform surface Shadow Depth Slice 3 Creating Platform surface Velocity Creating Platform surface PostProcessing color 1/2 Creating Platform surface PostProcessing color 1/2 Creating Platform surface PostProcessing color 1/4 Creating Platform surface PostProcessing color 1/4 Creating Platform surface PostProcessing color 1/8 Creating Platform surface PostProcessing color 1/8 Creating Platform surface PostProcessing color 1/16 Creating Platform surface PostProcessing color 1/16 Creating Rendertarget SceneGeometry (5120x2880) Creating Rendertarget SceneGeometryDecals (5120x2880) Creating Rendertarget SceneColor0 (5120x2880) Creating Rendertarget SceneColor1 (5120x2880) Creating Rendertarget SceneDepth (5120x2880) Creating Rendertarget SceneLinearDepthMip0 (2560x1440) Creating Rendertarget SceneLinearDepthMip1 (2560x1440) Creating Rendertarget SceneLinearDepthMip2 (2560x1440) Creating Rendertarget SceneLinearDepthMip3 (2560x1440) Creating Rendertarget SceneLight (5120x2880) Creating Rendertarget SceneShadowAndDistortionMask (5120x2880) Creating Rendertarget SceneMap (5120x2880) Creating Rendertarget ShadowDepthSlice0 (1024x1024) Creating Rendertarget ShadowDepthSlice1 (1024x1024) Creating Rendertarget ShadowDepthSlice2 (1024x1024) Creating Rendertarget ShadowDepthSlice3 (1024x1024) Creating Rendertarget Velocity (5120x2880) Creating Rendertarget PostProHalfColor0 (2560x1440) Creating Rendertarget PostProHalfColor1 (2560x1440) Creating Rendertarget PostProQuarterColor0 (1280x720) Creating Rendertarget PostProQuarterColor1 (1280x720) Creating Rendertarget PostProEighthColor0 (640x360) Creating Rendertarget PostProEighthColor1 (640x360) Creating Rendertarget PostProSixteenthsColor0 (320x180) Creating Rendertarget PostProSixteenthsColor1 (320x180) [input:SteamController] 0 controllers connected [input:SteamController] 0 controllers connected