that’s good to know, but yeah i’ll just wait until it’s updated
Several of the cheats still work. I can use the XP, Win rolls, and Stat Changes. None of the others work but man it’s still fun to use these. Thanks for all that you do.
how long we can wait to upgrade that trainer its in 1 place in queue i use boost 
dont work for me. is there a way to add gold with cheat engine? if so how? i tried adding gold with CE and no longer works after patch 6
You can split the gold stack in your inv when the item cheat is turned on. You can increase your gold that way.
can u make approval cheats ?
For me, hotfix #16 broke all of the toggled cheats
EDIT I tried it again and it works…I must have loaded incorrectly or something. Nothing to see here.
You can, Items don’t decrease, then split the gold pile 
The Baldur’s Gate 3 cheats have been updated!
Changes:
- Bug fixes and game compatibility improvements
Any chance you could add a money addition to the trainer? It takes forever to get gold for me.
Any chance we could get a cheat for infinite spell uses/spell slots?
Are the stat changes working for anyone? The only thing that seems to work for me is dice.
everything still works for me. Have you updated wemod?
An update would be nice. It’s only been like, 2 months or so. Why release a trainer you won’t continue to support? Lazy.
The trainer is up-to-date.
I understand that WeMod detects the game version and all but I would be really, really grateful if you make it a policy to attach a game version anyway to every update, because sometimes users see the message “These cheats may not work with your game version. Do you want to test them out anyway?” and, in these cases, they have no way of knowing whether the game just got updated faster than WeMod could update the trainer or not. In other words, the user may not necessarily always be using an older version of the game in such cases, especially because your trainers do include older versions anyway, just with the dates of those older versions, not the version numbers. So, if you include a version number beside each trainer version that has a date, this would help your users a lot in picking the right version (when they are intentionally playing a lower version in order to get done with a playthrough with an old save file that won’t be compatible with the newer game version, for example), and it will also help you by reducing the number of support requests and unnecessary questions.
In short, including game version numbers with your WeMod trainer version dates will help both sides significantly, WeMod and its users.
Nothing appears to be currently working.
Working okay for me. One note, if you increase game speed, NPC voice dialog gets cut short.
I’m carrying 207/280 and am encumbered even though I have “Ignore Weight/No Overburden” on.
I was able to resolve this by unencumbering, over-encumbering then unencumbering again.
Could we also get the mod to allow us to reduce our stats? I’ve raised mine to 30 and that is preventing me from leveling up my wizard and cleric.