1. Unlimited Health
2. Unlimited Power
3. Unlimited Resources
4. Unlimited Ability Points
5. Instant General Ability Cooldown
6. Instant Construction
7. Instant Recruiting
Screenshot:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Updates and Changes:
03/17/2022 Started development
03/17/2022 Released trainer with 7 cheats
08/21/2024 Bug fixes and game compatibility improvements
So Im confused here. I am using Genlauncher for mods. I linked the trainer to the modded exe file but none of the cheats want to work. Did I do something wrong?
any attempt to launch tries the new EAplay ap and that doesnt have generals yet also trying to minimize Generals caused a blue screen crash so i dont know if this works with the new EAplay thing
I’ve got the ultimate collection and these cheats don’t work on Generals.
On Zero hour, they just turn themselves off.
You cannot turn them on, without them instantly turning themselves off.
Ok. For all of you using GenLauncher for your mods you can run one mod at a time. BUT if you want to switch mods you have to cancel out the trainer. Close GenLauncher and restart it.
Run the mod you want first then alt-tab to wemod and start the trainer.
Attempting to play on Origin, Origin tells me to activate the game via CD key. If I run the game on Origin first and then press “play”, it finds the game but none of the cheats activate.
This is Zero Hour, by the way. But I’m also using GenTools.
All but one cheat deactivates them self when launching the game
The cheats in question are
Unlimited Health
Unlimited Power
Unlimited Resources
Unlimited Ability Points
Instant Construction
Instant Recruting