Denuvo to block cheats and mods in games

Thought i’d share this information about new Denuvo pratices that will affect cheating.

Denuvo by Irdeto Unveils New Features for Enhanced Gaming Security at Gamescom

Denuvo Unreal Engine Protection and Integrity Verification features deliver the next level of game security.

AMSTERDAM – August 22, 2023 – [Denuvo by Irdeto]), the leading provider of security solutions for the gaming industry, proudly announced during Gamescom the release of two new features that can be used independently or in combination to their state-of-the-art Anti-Tamper product. With the introduction of the new Unreal Engine Protection and Integrity Verification features, Denuvo by Irdeto reaffirms its commitment to safeguarding gaming experiences and ensuring fair play in the gaming ecosystem.

Unreal Engine Protection

Denuvo’s Unreal Engine Protection is a pioneering feature designed to prevent malicious users from manipulating games created using Unreal Engine, the industry’s foremost real-time 3D creation tool for photoreal visuals and immersive experiences.

Like all Denuvo products, this first-of-its-kind solution is easy to integrate into the game on a binary level, effectively thwarting data mining attempts and creating formidable barriers against cheat creators, pirates and fraudsters. It shields Unreal Engine game data files against decryption, blocks the use of in-game debug consoles, and conceals entry points to deter game modification. As the tools for attacking Unreal Engine games are publicly available and easy to use, this feature becomes an essential safeguard, offering an effortless yet robust defense against this vector.

“With the Unreal Engine Protection, we are creating new weapons for the gaming industry’s fight against hackers trying to do things with games that are not supposed to be done,” said Doug Lowther, Chief Executive Officer at Irdeto. “Our commitment to staying ahead of the curve in gaming security is exemplified by this first-to-market solution, enabling game developers and publishers to protect their creations with unparalleled ease.”

Integrity Verification

In addition to the Unreal Engine Protection, Denuvo by Irdeto is proud to unveil the Denuvo Integrity Verification feature which will bring more granular options to the Anti-Tamper product. This versatile feature empowers developers to verify the integrity of their own game code, safeguarding against both static and dynamic tampering.

The Integrity Verification feature ensures attackers are unable to alter the protected game code before startup or during gameplay, fortifying gaming studios against potential tampering threats. Its seamless integration capabilities and flexibility make it an invaluable asset for gaming studios, catering to various use cases where customers seek to protect their proprietary code.

“We understand the paramount importance of code security in the gaming industry,” said Lowther. “Our Integrity Verification feature offers an effortless and robust defense, empowering our customers with a powerful tool to protect their valuable code and maintain the integrity of their gaming experiences.”

Denuvo by Irdeto’s solutions have already garnered widespread adoption in the gaming industry, and customers can easily extend their protection to encompass the Unreal Engine and Integrity Verification features with no additional effort required.

For more information about how Denuvo by Irdeto is shaping the future of gaming security, please visit

About Irdeto

Denuvo by Irdeto is the world leader in gaming security, protecting games on desktop, mobile, and consoles. Denuvo provides core technology and services for game publishers/platforms, independent software developers, e-publishers and video publishers across the globe, enabling binary protection for games and enterprise applications across multiple platforms. Denuvo’s gaming security solutions prevent piracy and expose cheats in competitive multiplayer games, empowering publishers to innovate while also protecting their revenue, the integrity of their game, and the gaming experience. With a rich heritage of security innovation and rapid adaptation to the changing demands of the cyber security space, Irdeto is dedicated to being the security partner to empower a secure world where people can connect with confidence.

As long it’s aimed for online play and such, i’m okay with this. For single player games, this shouldnt have much of an impact.

After all, a quote from the above: Denuvo by Irdeto reaffirms its commitment to safeguarding gaming experiences and ensuring fair play in the gaming ecosystem.

That sounds like it’s designed for the multi-player gaming thing, otherwise why would that be an issue for the single player experience? Wemod has been clear since day one, the mods they make are for the single player games.

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Yeah hopefully they leave SP alone.

One can hope, but knowing most anti-cheat…Not likely to happen.

Hello! :wave::smiley:


As someone who has been working in the gaming and game development industry for 15 years (not here at WeMod, I just lend a hand here when I can) - I can confirm that ~98% of game developers do not care what you do in single player game modes in their games.

My experience in the industry over the years, includes:

  • Level design
  • Customer support
  • Team management
  • Senior anti-fraud investigation
  • Community Management

To cheat or not to cheat?

In single player games - Cheat, don’t cheat, it’s up to you. You’re only “ruining” the intended experience for yourself.
Heck, some games even have cheats built into them by the developers (Red Dead, Assassin’s Creed, etc). Or they have developer consoles left behind in the public release that can be used for cheating, though that’s not the original purpose of them (Skyrim, Subnautica, etc).

Cheating only becomes a problem in games, to the majority of game devs, when:

  • You cheat online in PVP matches, which ruins the experience for other paying customers, not just yourself.
  • You cheat online in leaderboard events, especially ones that offer premium/limited in-game or real-life rewards.
  • You use cheats, hacks or loopholes to acquire in-game items that normally cost real-life money to acquire.
    • This one is also a chargeable crime of theft, though because of the cost of the items vs the cost of dragging you to court, most game devs won’t bother seeking action (beyond hardware banning you) unless the thefts were what they perceive as “excessive”.
  • You cheat in esport or similar play-to-earn events that pay out things that have real-world financial value, such as cash or gift cards, by utilising hacks or other loopholes to acquire more/higher prizes than you’re legally eligible for.
    • This one is also a chargeable crime, of fraud and theft.

The “other ones”

Of course, I said 98% of game devs don’t care about whether you cheat in single-player game modes. But there are, of course, an extremely small number who do have an issue with it, perhaps most notably the developers of the Forza franchise. But those games won’t have trainers here at WeMod - what’s the point in us making a trainer if you’re just going to get banned from the game for using it?

As far as I am aware, in my time at WeMod (4 years at the time of this post), only two game developers have ever had a problem with single-player cheats.

You have nothing to worry about. The anti-cheat war is focused on online cheaters, not single-player cheaters. Just keep calm and carry on cheating (in single player). :smiley: