the items won’t decrease mod, seems hit or miss after the honeyglow woods update. I know it always looked like it consumed items when crafting, but sometimes now it actually does use them in recipes.
the split use of that mod still works, so I’ve just been rebuilding back up after I realize I ended up eating all my resources, but figured I’d mention it incase it does need some sort of fix?
This problem actually started with the Wishblossom Ranch update. It was the first time I noticed that items were decreasing when placing resources into mission objectives. In particular when building the Blueprinted features in each biome, the construction would actually remove the items from your inventory. Then with the Olaf’s Grand Exhibition update it continued. I’m not sure what mechanism changed in the game to do that. But fortunately it’s very easy to simply replace the removed items, by just duplicating the stack.
yeah replacing them is what I have been doing, I just need to be mindful not to use them all up XD I’m bad at bulk crafting for builds and just liking having a decent amount of each furniture item in storage.
I wonder if it matters where the items are stored and where you’re crafting, I feel like if I have them on hand or whichever map I’m on, I think it doesn’t always use them with crafting, but if I try to use more than I have on that map/expansion than it does consume. Though I haven’t fully tested that theory out, I just know sometimes my golden honey doesn’t get used and sometimes it does