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Everytime I try using this trainer, I get the error: “We’re having trouble starting or finding your opened game”.
I’ve only ever got this one to work once on launchday and even that took multiple tries.
I don’t get any error code, just the error message I posted. It doesn’t work when I have the game already running, nor when I start it through infinity, even though infinity does start the game properly.
This is what shoes up in the console, when I run the game over Infinity, it doesn’t really show any error here, but I get a popup that it had trouble running/finding the game.
[details=Summary]DEBUG [templating] importing resources for interface/trainer/trainer.html [“interface/dom/masonry-custom-attribute”, “interface/trainer/cheat-input”]
DEBUG [templating] importing resources for interface/trainer/cheat-input.html []
DEBUG [launcher] Launching steam app 574050
DEBUG [http] Requesting GET https://api.wemod.com/users/me
DEBUG [http] Received 200 https://api.wemod.com/users/me
DEBUG [installations] Running installation scanner…
DEBUG [steam] Default library found in C:\Games - SSD\Steam
DEBUG [installations] Installation scan complete!
DEBUG [templating] importing resources for interface/core/basic-dialog.html []
DEBUG [http] Requesting GET https://api.wemod.com/users/me
DEBUG [http] Received 200 https://api.wemod.com/users/me
DEBUG [http] Requesting GET https://api.wemod.com/trainers?since=1494755861&include=game
DEBUG [http] Received 200 https://api.wemod.com/trainers?since=1494755861&include=game
DEBUG [installations] Running installation scanner…
DEBUG [steam] Default library found in C:\Games - SSD\Steam
DEBUG [http] Requesting GET https://api.wemod.com/users/me
DEBUG [http] Received 200 https://api.wemod.com/users/me
DEBUG [installations] Installation scan complete![/details]
This is the only relevant bit, scroll down to see what error it gives when that message pop ups. You can filter queries related to infinity by typing trainer in the filter box
As I said, it does not give any error when that message pops up, in that log I posted, the message popped up after a while. No error whatsoever. It just doesn’t hook somehow …
The cheats generally work pretty well. Infinite HP does what it says on the tin, though I only deliberately used it once to make a long battle less tedious. Only tried Infinite MP for a second, but it seems to work. Massive EXP works, but I didn’t stick with it, since I wasn’t really looking to go straight to 99.
Kill All Enemies is hit and miss. It works as advertised, but out of 4 times I used it, it killed my character or a member of the party 3 times, and once it wiped out the entire party. It also put them in “zombie mode”, lying on the floor, dead, but the game didn’t seem to detect it properly. So it was effectively a soft-lock.
Easy Kills was the cheat I was most interested in, and it works fine. Looks like it just iterates through all the mobs and reduces HP to 1. And it activates Infinite HP to undo the random times it hits your party, which occurred pretty frequently. Occasionally it would lead to death, but mostly just the minor annoyance of characters constantly spouting off about how close they are to dying.
There’s one other thing that makes that approach to easy kills less than ideal: This game has a proficiency mechanic with weapons, and proficiency experience is a percentage of actual damage done. If a mob has 1 HP, you only get some percentage of 1 for proficiency, even if you hit for 1000 damage. So naturally, having this code active reduces your progress there to a near halt.
To get around that, I made my own hack that just causes any attack by the player’s party to do 9,999 damage. You’re welcome to it, if you want it.