yes I have already selected the latest version, the problem is that we do not see the latest FLING mods despite clicking on the latest version, and I am not the only one who has this problem
I have a problem with the game where it will crash after 1 minute or so of playtime when launched from steam, however the game will run fine using the trainer. Is there a solution for this?
I just manually updated my WeMod to 10.1.0 and now I have 48 of the 51 showing. Strange that (for me) the WeMod program itself doesnât auto update like the actual game pages do.
yes itâs weird I did a little investigation and I noticed that even on cyberpunk the latest mods are not displayed despite the fact that I am up to date with the latest version itâs annoying
Still not fixed with 10.3
If this is a WeMod GUI issue, theyâre taking FAR too long to fix it for such a popular game, and are giving me even more reason to NEVER buy their pro plan again.
If this is a trainer-specific issue, then Fling needs to clarify on this instead of maintaining radio silence - which achieves nothing but building vitriol.
We totally understand your concern. Donât worry - this isnât a bug. Weâre aware of the changes youâre seeing, and theyâre part of some behind-the-scenes improvements weâre working on. Weâll be rolling out something new soon and appreciate your patience!
weâre aware of the changes youâre seeing
The core of this issue is there are no changes being made that can be seen in a user-facing environment, so how is it âyouâre aware of the changes Iâm seeingâ if thereâs nothing to see except mods not showing up, which are, again, something unseen?
this isnât a bug
Cheats that are provided by a trainer dev and can be activated in-game that do not show up within the GUI is either a bug or malicious incompetence.
Please, for the love of all that is my patience, kindly refrain from your bot-like responses unless you have a solution that can actually fix the bug. Itâs that nonsense that drove me to cancel my previous Pro memberships, and nobody appreciates âsupportâ staff giving templated, cookie-cutter, zero-thought responses to legitimate issues.
itâs true that itâs annoying to only have robot responses from them, while I pay for their pro version, but I noticed that it wasnât only on ELDEN RING itâs the same problem on CYBERPUNK 2077 and KDC2, but hey no choice Iâm going to wait for their update I just hope itâs not just nonsense
Do the Cyberpunk 2077 and KDC2 trainers have more than 50 options as well?
except for cyberpunk which has 53 mods and KDC 2 has 47, but I noticed that the mods which are not displayed are the ones where we can modify the health and endurance recharge so I donât know if itâs this specific mod which poses a problem
So in this case my best guess is that the WeMod team decided to implement new features for trainer devs to use but either forgot or thought they wouldnât need to add support for them in the GUI so soon⌠possibly under the assumption that no devs would make use of them so early? Either way, it seems poorly thought out.
I suppose weâll just have to wait until WeMod decides to fix this bug/lack of foresight.
He is not incorrect, it isnât a bug. We have these mods (and several others hidden across other trainers) hidden as they undergo QA. We didnât expect it to take quite so long but there is more to it than just being new mods which we are not ready to talk about right now. We apologize for the confusion this may have caused.
Hey! I tried everything listed
I added the eldenring.exe to wemod.
I added the text file named âsteam_addidâ with the text line 1245620
Afterwards I can launch from the wemod app itself and not go through Steam.
The game launches however when it gets the game loaded wemod itself will not load the mods. Itâs instantly refused.
I tried restarting the game. I tried restarting the computer. No avail. Please help!
Hi there! Please ensure that you named the text file to steam_appid.txt.
i cant do it either ive tried everything please help me
Have you tried launching the game initially and waiting until you can freely navigate within the game world before opening the mods by clicking PLAY on the WeMod app? If that doesnât work, try launching the game first, and once you are on the main menu, open the mods by clicking PLAY again.
will you have a precise date for the fixes on the mods which are not displayed?
Because itâs getting a little long ![]()
This is not a bug. The mods are hidden until QA is finished at which point they will be shown in the app. We apologize for the confusion.
ive tried both

