using super factory limits, seemingly at random, possibly triggered on a new day though not every day, all the military factories become unassigned, despite still being assigned to a production line. clicking to assign them again causes them all to go back to where theyre assigned.
That means you are running outdated mods for your version of the game. If you updated your HoI4 to the latest version, then non of the mods will work because the dev didnât finish the mod update. Considering how many mods exist, it takes some time to update it. You can always go to your Steam library (if you use Steam), right-click on HoI4, click on the properties and then click the Betas tab. If it says âNoneâ that means you are running the latest version of the HoI4. If you want to roll back to a different version, click on it and choose one of the versions given, and find the right mod for it in the WeMod HoI4 History category then you can play with the HoI4 mod again until they update it to the latest one.
Edit: Donât forget that your HoI4 game will not automatically update after that. You will have to do the same thing again as mentioned above but this time you will have to switch it to âNoneâ for the game to update itself to the latest version.
I donât know whatâs wrong with your game but I am playing on 1.11.13 Barbarossa (old) and the trainer for that version works perfectly except for unlimited fuel I think but I usually just use my civs for trade so it doesnât matter to me that much.
I donât know whatâs wrong with your game, but on the latest version of the game (1.12.7.8) without mods, resources donât work at all, and this doesnât work not only in the original game, but also in a bunch of modifications! and yes, the resources only work on older versions of the game (I checked a couple of mods such as Age of Imperialism beta version 1.11.12 and The Road to 56 version 1.12.6 and some more) the first resource mod works as it should! the second mod resources work crookedly since iron and oil have not been added. and in the latest versions of mods, resources also do not work!
The major limitation with fast construction is it is not working when you are playing one of the colonial powers (UK) and you do construction on one of your colonies (like Australia, Canada, South Africa) so those go extremely slowly.
Those are not separate countries in this case the construction jobs go in the same queue for the UK. The construction cheat still finishes off any construction I do on home soil right away (no matter where in the queue it is) meaning the consturction jobs in the colony do not hold off the ones on home soil, but it would be great if the cheat can handle all construction in the queue and not just the ones on home soil.